| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkColorShader.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkShader.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkPicturePriv.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <utility> |
| |
| namespace { |
| |
| sk_sp<SkFlattenable> legacy_color4_create_proc(SkReadBuffer& buffer) { |
| if (buffer.validate(buffer.isVersionLT(SkPicturePriv::Version::kCombineColorShaders))) { |
| // Only SKPs older than this version should be referring to this create proc. |
| SkColor4f color; |
| sk_sp<SkColorSpace> colorSpace; |
| buffer.readColor4f(&color); |
| if (buffer.readBool()) { |
| sk_sp<SkData> data = buffer.readByteArrayAsData(); |
| colorSpace = data ? SkColorSpace::Deserialize(data->data(), data->size()) : nullptr; |
| } |
| return SkShaders::Color(color, std::move(colorSpace)); |
| } |
| |
| return nullptr; |
| } |
| |
| } // anonymous namespace |
| |
| sk_sp<SkFlattenable> SkColorShader::CreateProc(SkReadBuffer& buffer) { |
| if (buffer.isVersionLT(SkPicturePriv::Version::kCombineColorShaders)) { |
| // Stored an 8-bit color only. |
| return SkShaders::Color(buffer.readColor()); |
| } else { |
| // Stores a floating-point color in sRGB. |
| SkColor4f color; |
| buffer.readColor4f(&color); |
| return SkShaders::Color(color, SkColorSpace::MakeSRGB()); |
| } |
| } |
| |
| void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeColor4f(fColor); |
| } |
| |
| bool SkColorShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const { |
| SkColor4f color = fColor; |
| SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| rec.fDstCS, kPremul_SkAlphaType).apply(color.vec()); |
| rec.fPipeline->appendConstantColor(rec.fAlloc, color.vec()); |
| return true; |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRegisterColorShaderFlattenable() { |
| SK_REGISTER_FLATTENABLE(SkColorShader); |
| SkFlattenable::Register("SkColorShader4", legacy_color4_create_proc); |
| } |
| |
| namespace SkShaders { |
| sk_sp<SkShader> Color(SkColor color) { |
| return Color(SkColor4f::FromColor(color), SkColorSpace::MakeSRGB()); |
| } |
| |
| sk_sp<SkShader> Color(const SkColor4f& color, sk_sp<SkColorSpace> space) { |
| if (!SkIsFinite(color.vec(), 4)) { |
| return nullptr; |
| } |
| |
| // Convert to sRGB to simplify what must be stored, remaining unpremul until the final dst |
| // color space is known during actual shading. Also pin the alpha to [0,1]. |
| SkColor4f srgb = color.pinAlpha(); |
| SkColorSpaceXformSteps(space.get(), kUnpremul_SkAlphaType, |
| sk_srgb_singleton(), kUnpremul_SkAlphaType).apply(srgb.vec()); |
| |
| return sk_make_sp<SkColorShader>(srgb); |
| } |
| } // namespace SkShaders |