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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlendShader_DEFINED
#define SkBlendShader_DEFINED
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "src/shaders/SkShaderBase.h"
#include <utility>
class SkReadBuffer;
class SkWriteBuffer;
enum class SkBlendMode;
struct SkStageRec;
class SkBlendShader final : public SkShaderBase {
public:
SkBlendShader(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src)
: fDst(std::move(dst)), fSrc(std::move(src)), fMode(mode) {}
ShaderType type() const override { return ShaderType::kBlend; }
sk_sp<SkShader> dst() const { return fDst; }
sk_sp<SkShader> src() const { return fSrc; }
SkBlendMode mode() const { return fMode; }
protected:
SkBlendShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
private:
friend void ::SkRegisterBlendShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkBlendShader)
sk_sp<SkShader> fDst;
sk_sp<SkShader> fSrc;
SkBlendMode fMode;
};
#endif