| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef skgpu_graphite_DrawWriter_DEFINED |
| #define skgpu_graphite_DrawWriter_DEFINED |
| |
| #include "include/private/base/SkAlign.h" |
| #include "include/private/base/SkAssert.h" |
| #include "include/private/base/SkContainers.h" |
| #include "include/private/base/SkDebug.h" |
| #include "include/private/base/SkTFitsIn.h" |
| #include "include/private/base/SkTo.h" |
| #include "src/base/SkAutoMalloc.h" |
| #include "src/base/SkEnumBitMask.h" |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/graphite/BufferManager.h" |
| #include "src/gpu/graphite/DrawTypes.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| |
| #include <algorithm> |
| #include <cstddef> |
| #include <cstdint> |
| #include <optional> |
| #include <utility> |
| |
| namespace skgpu::graphite { |
| |
| namespace DrawPassCommands { |
| class List; |
| } |
| |
| /** |
| * DrawWriter is a helper around recording draws (to a temporary buffer or directly to a |
| * CommandBuffer), particularly when the number of draws is not known ahead of time, or the vertex |
| * and instance data is computed at record time and does not have a known size. |
| * |
| * To use, construct the DrawWriter with the current pipeline layout or call newPipelineState() on |
| * an existing DrawWriter and then bind that matching pipeline. When other dynamic state needs to |
| * change between draw calls, notify the DrawWriter using newDynamicState() before recording the |
| * modifications. See the listing below for how to append dynamic data or draw with existing buffers |
| * |
| * CommandBuffer::draw(vertices) |
| * - dynamic vertex data -> DrawWriter::Vertices(writer) verts; |
| * verts.append(n) << ...; |
| * - fixed vertex data -> writer.draw(vertices, {}, vertexCount) |
| * |
| * CommandBuffer::drawIndexed(vertices, indices) |
| * - dynamic vertex data -> unsupported |
| * - fixed vertex,index data -> writer.drawIndexed(vertices, indices, indexCount) |
| * |
| * CommandBuffer::drawInstances(vertices, instances) |
| * - dynamic instance data + fixed vertex data -> |
| * DrawWriter::Instances instances(writer, vertices, {}, vertexCount); |
| * instances.append(n) << ...; |
| * - fixed vertex and instance data -> |
| * writer.drawInstanced(vertices, vertexCount, instances, instanceCount) |
| * |
| * CommandBuffer::drawIndexedInstanced(vertices, indices, instances) |
| * - dynamic instance data + fixed vertex, index data -> |
| * DrawWriter::Instances instances(writer, vertices, indices, indexCount); |
| * instances.append(n) << ...; |
| * - fixed vertex, index, and instance data -> |
| * writer.drawIndexedInstanced(vertices, indices, indexCount, instances, instanceCount) |
| * |
| * NOTE: DrawWriter automatically handles failures to find or create a GPU buffer or map it to |
| * be writable. All returned VertexWriters will have a non-null pointer to write to, even if it will |
| * be discarded due to GPU failure at Recorder::snap() time. |
| */ |
| class DrawWriter { |
| public: |
| // NOTE: This constructor creates a writer that defaults 0 vertex and instance stride, so |
| // 'newPipelineState()' must be called once the pipeline properties are known before it's used. |
| DrawWriter(DrawPassCommands::List*, DrawBufferManager*); |
| |
| // Cannot move or copy |
| DrawWriter(const DrawWriter&) = delete; |
| DrawWriter(DrawWriter&&) = delete; |
| |
| // flush() should be called before the writer is destroyed |
| ~DrawWriter() { SkASSERT(fPendingCount == 0); } |
| |
| DrawBufferManager* bufferManager() { return fManager; } |
| |
| // Issue draw calls for any pending vertex and instance data collected by the writer. |
| // Use either flush() or newDynamicState() based on context and readability. |
| void flush() { this->flushInternal(this->getDefaultAppendBinding()); } |
| void newDynamicState() { this->flush(); } |
| |
| // Notify the DrawWriter that a new pipeline needs to be bound, providing the primitive type, |
| // attribute strides, and render state of the new pipeline. This issues draw calls for pending |
| // data that relied on the old pipeline, so this must be called *before* binding new pipeline. |
| void newPipelineState(PrimitiveType type, |
| size_t staticStride, |
| size_t appendStride, |
| SkEnumBitMask<RenderStateFlags> newRenderState, |
| BarrierType barrierType) { |
| this->flush(); |
| |
| // Once flushed, any pending data must have been drawn. |
| SkASSERT(fPendingCount == 0); |
| |
| fPrimitiveType = type; |
| fStaticStride = SkTo<uint32_t>(staticStride); |
| fAppendStride = SkTo<uint32_t>(appendStride); |
| fRenderState = newRenderState; |
| |
| // ARM hardware(b/399631317): On a new pipeline, the initial offset when appending |
| // vertices must be 4-count aligned, otherwise align to the stride so that access can use |
| // the baseInstance parameter of draw calls. |
| const uint32_t baseAlign = newRenderState & RenderStateFlags::kAppendVertices ? |
| 4 * fAppendStride : fAppendStride; |
| |
| // Initializes fAppend to hold the aligned offset within fCurrentBuffer and prepares |
| // fCurrentBuffer for later reservations. Passing count=0 here means no actual space |
| // (besides alignment padding) is used up until appendMappedWithStride is called. |
| std::tie(std::ignore, fAppend) = fCurrentBuffer.getMappedSubrange(/*count=*/0, |
| fAppendStride, |
| baseAlign); |
| |
| |
| // Assign the barrier type. If a valid value, then the DrawWriter will append |
| // AddBarrier commands of the indicated type prior to appending any draw commands used with |
| // this pipeline. |
| fBarrierToIssueBeforeDraws = barrierType; |
| } |
| |
| #ifdef SK_DEBUG |
| // Query current pipeline state for validation |
| uint32_t appendStride() const { return fAppendStride; } |
| uint32_t staticStride() const { return fStaticStride; } |
| PrimitiveType primitiveType() const { return fPrimitiveType; } |
| #endif |
| |
| // Collects new vertex data for a call to CommandBuffer::draw(). Automatically accumulates |
| // vertex data into a buffer, issuing draw and bind calls as needed when a new buffer is |
| // required, so that it is seamless to the caller. The draws do not use instances or indices. |
| // |
| // Usage (assuming writer has already had 'newPipelineState()' called with correct strides): |
| // DrawWriter::Vertices verts{writer}; |
| // verts.append(n) << x << y << ...; |
| // |
| // This should not be used when the vertex stride is 0. |
| class Vertices; |
| |
| // Collects new instance data for a call to CommandBuffer::drawInstanced() or |
| // drawIndexedInstanced(). The specific draw call that's issued depends on if a non-null index |
| // buffer is provided for the template. Like DrawWriter::Vertices, this automatically merges |
| // the appended data into as few buffer binds and draw calls as possible, while remaining |
| // seamless to the caller. |
| // |
| // Usage for drawInstanced (assuming writer has correct strides): |
| // DrawWriter::Instances instances{writer, fixedVerts, {}, fixedVertexCount}; |
| // instances.append(n) << foo << bar << ...; |
| // |
| // Usage for drawIndexedInstanced: |
| // DrawWriter::Instances instances{writer, fixedVerts, fixedIndices, fixedIndexCount}; |
| // instances.append(n) << foo << bar << ...; |
| // |
| // This should not be used when the instance stride is 0. However, the fixed vertex buffer can |
| // be null (or have a stride of 0) if the vertex shader only relies on the vertex ID and no |
| // other per-vertex data. |
| class Instances; |
| |
| // Collects new instance data for a call to CommandBuffer::drawInstanced() or |
| // drawIndexedInstanced() (depending on presence of index data in the template). Unlike the |
| // Instances mode, the template's index or vertex count is not provided at the time of creation. |
| // Instead, DynamicInstances can be used with pipeline programs that can have a flexible number |
| // of vertices per instance. Appended instances specify a proxy object that can be converted |
| // to the minimum index/vertex count they must be drawn with; but if they are later batched with |
| // instances that would use more, the pipeline's vertex shader knows how to handle it. |
| // |
| // The proxy object serves as a useful point of indirection when the actual index count is |
| // expensive to compute, but can be derived from correlated geometric properties. The proxy |
| // can store those properties and accumulate a "worst-case" and then calculate the index count |
| // when DrawWriter has to flush. |
| // |
| // The VertexCountProxy type must provide: |
| // - a default constructor and copy assignment, where the initial value represents the minimum |
| // supported vertex count. |
| // - an 'unsigned int' operator that converts the proxy to the actual index count that is |
| // needed in order to dispatch a draw call. |
| // - operator <<(const V&) where V is any type the caller wants to pass to append() that |
| // represents the proxy for the about-to-be-written instances. This operator then updates its |
| // internal state to represent the worst case between what had previously been recorded and |
| // the latest V value. |
| // |
| // Usage for drawInstanced (fixedIndices == {}) or drawIndexedInstanced: |
| // DrawWriter::DynamicInstances<ProxyType> instances(writer, fixedVerts, fixedIndices); |
| // instances.append(minIndexProxy1, n1) << ...; |
| // instances.append(minIndexProxy2, n2) << ...; |
| // |
| // In this example, if the two sets of instances were contiguous, a single draw call with |
| // (n1 + n2) instances would still be made using max(minIndexCount1, minIndexCount2) as the |
| // index/vertex count, 'minIndexCountX' was derived from 'minIndexProxyX'. If the available |
| // vertex data from the DrawBufferManager forced a flush after the first, then the second would |
| // use minIndexCount2 unless a subsequent compatible DynamicInstances template appended more |
| // contiguous data. |
| template <typename VertexCountProxy> |
| class DynamicInstances; |
| |
| // Issues draws with fully specified data. This can be used when all instance data has already |
| // been written to known buffers, or when the vertex shader only depends on the vertex or |
| // instance IDs. |
| // |
| // This will not merge with any already appended instance or vertex data, pending data is issued |
| // in its own draw call first. These are currently unused. |
| void draw(BindBufferInfo vertices, unsigned int vertexCount) { |
| this->bindAndFlush({}, {}, vertices, 0, vertexCount); |
| } |
| void drawIndexed(BindBufferInfo vertices, BindBufferInfo indices, unsigned int indexCount) { |
| this->bindAndFlush(vertices, indices, {}, 0, indexCount); |
| } |
| void drawInstanced(BindBufferInfo vertices, unsigned int vertexCount, |
| BindBufferInfo instances, unsigned int instanceCount) { |
| SkASSERT(vertexCount > 0); |
| this->bindAndFlush(vertices, {}, instances, vertexCount, instanceCount); |
| } |
| void drawIndexedInstanced(BindBufferInfo vertices, BindBufferInfo indices, |
| unsigned int indexCount, BindBufferInfo instances, |
| unsigned int instanceCount) { |
| SkASSERT(indexCount > 0); |
| this->bindAndFlush(vertices, indices, instances, indexCount, instanceCount); |
| } |
| |
| #if defined(GPU_TEST_UTILS) |
| BindBufferInfo getLastAppendedBuffer() { return this->getDefaultAppendBinding(); } |
| #endif |
| |
| private: |
| // Both of these pointers must outlive the DrawWriter. |
| DrawPassCommands::List* fCommandList; |
| DrawBufferManager* fManager; |
| |
| BufferSubAllocator fCurrentBuffer; |
| SkAutoMalloc fFailureStorage; // storage address for VertexWriter when GPU buffer mapping fails |
| |
| // Current operating mode of the DrawWriter, dictating how draw data is provided and |
| // interpreted. Determines whether fPendingCount refers to vertices or instances, and which |
| // buffer (fVertices or fInstances) serves as the append target. Set via newPipelineState(). |
| SkEnumBitMask<RenderStateFlags> fRenderState; |
| PrimitiveType fPrimitiveType; |
| BarrierType fBarrierToIssueBeforeDraws = BarrierType::kNone; |
| uint32_t fStaticStride; |
| uint32_t fAppendStride; |
| |
| // - fAppend: Holds buffer information for data that is generated and appended during the |
| // drawPass. The data can be either vertex (kAppendVertices) or instance |
| // (kAppendInstances/kAppendDynamicInstances) data. |
| // - fStatic: Holds buffer information that does not change between invocations of a renderstep. |
| // Currently this only holds vertex data, but this could change in the future. |
| // - Indices: Defines the (for now static) buffer used for any kind of index drawing. A |
| // renderstep with a valid index buffer implies that it will be performing indexed |
| // drawing. |
| BindBufferInfo fAppend; |
| BindBufferInfo fStatic; |
| BindBufferInfo fIndices; |
| // These track the buffers *last bound* by the command list. Used to ensure minimal binding. |
| BindBufferInfo fBoundAppend; |
| BindBufferInfo fBoundStatic; |
| BindBufferInfo fBoundIndices; |
| |
| // Per-instance count for instanced draws (vertex count if no index buffer, index count |
| // otherwise). |
| // - For fixed instancing (kAppendInstances): Represents the constant vertex/index count per |
| // instance. |
| // - For dynamic instancing (kAppendDynamicInstances): Represents the *maximum* vertex/index |
| // count required across the currently accumulated batch of instances (updated via max()). |
| // - Not used (remains 0) for non-instanced draws (kAppendVertices) or direct draw calls. |
| uint32_t fTemplateCount; |
| |
| // Number of items (vertices or instances, depending on fRenderState) that have been appended |
| // via an Appender (Vertices, Instances, DynamicInstances) but not yet issued in a draw call. |
| // Reset to 0 after a flush(). |
| uint32_t fPendingCount; |
| |
| BindBufferInfo getDefaultAppendBinding() const { |
| return {fAppend.fBuffer, fAppend.fOffset, fPendingCount*fAppendStride}; |
| } |
| |
| void setTemplate(BindBufferInfo staticData, BindBufferInfo indices, uint32_t templateCount) { |
| if (fPendingCount == 0) { |
| // A pendingCount of zero indicates that a either a newPipelineState() or dynamicState() |
| // triggered a flush, so we want to update the incoming member buffers. |
| fStatic = staticData; |
| fIndices = indices; |
| fTemplateCount = templateCount; |
| } else { |
| // IF non-zero pending count, then we must not have flushed, so we cannot have called a |
| // new pipeline yet. So we know the buffers MUST be the same. |
| // IF a new buffer is acquired in reserve(), it calls a flush on the previous binding. |
| // The flush sets the pendingCount to zero, skipping this code path. |
| SkASSERT(fStatic == staticData && fIndices == indices); |
| SkASSERT(fAppendStride == 0 || fAppend.fOffset % fAppendStride == 0); |
| SkASSERT((templateCount == 0 && |
| (fRenderState & RenderStateFlags::kAppendDynamicInstances)) || |
| fTemplateCount == templateCount); |
| } |
| } |
| |
| void bindAndFlush(BindBufferInfo staticData, BindBufferInfo indices, BindBufferInfo appendData, |
| uint32_t templateCount, unsigned int drawCount) { |
| SkASSERT(drawCount > 0); |
| SkASSERT(!fAppender); // Shouldn't be appending and manually drawing at the same time. |
| SkASSERT(fPendingCount == 0); // Any prior appends must have been flushed by now. |
| // CAUTION: If appending vertices, we make NO checks here to ensure that the initial offset |
| // is four count aligned or that the data is padded. Caller MUST ensure any unaligned data |
| // is safe. |
| this->setTemplate(staticData, indices, templateCount); |
| fPendingCount = drawCount; |
| this->flushInternal(appendData); |
| } |
| |
| void flushInternal(BindBufferInfo appendData); |
| |
| // RAII - Sets the DrawWriter's template and marks the writer in append mode (disabling direct |
| // draws until the Appender is destructed). |
| class Appender; |
| SkDEBUGCODE(const Appender* fAppender = nullptr;) |
| |
| // Helper functions for Appender implementations: |
| |
| // Reallocates at least `count` blocks of the current `fAppendStride` so that later `append()` |
| // calls with the same or smaller count should succeed. Flushes pending draws if needed. |
| template <bool AppendVertices> |
| void realloc(unsigned int count) { |
| this->flush(); |
| |
| // For vertex rendering (ARM bug b/399631317), kBaseMultiple should be 4, otherwise 1. |
| SkASSERT(AppendVertices == SkToBool(fRenderState & RenderStateFlags::kAppendVertices)); |
| static constexpr unsigned int kBaseMultiple = AppendVertices ? 4 : 1; |
| |
| // We pass 0 as the count parameter to getMappedVertexBuffer and our `count` param as |
| // the `reservedCount`, allowing the next call to append() to flexibly use less than our |
| // reserved count. Because of this we ignore the BufferWriter, which points to an empty |
| // range. `fAppend` will also have an empty size, but that will get patched as we append |
| // data and increase fPendingCount (see getDefaultAppendBinding()). |
| std::tie(std::ignore, fAppend, fCurrentBuffer) = |
| fManager->getMappedVertexBuffer(/*count=*/0, |
| /*stride=*/fAppendStride, |
| /*reservedCount=*/SkAlignTo(count, kBaseMultiple), |
| /*alignment=*/kBaseMultiple * fAppendStride); |
| } |
| |
| // Append `count` fAppendStride-sized blocks to be drawn in the next flush. This requires that |
| // there be at least `count` left in the buffer, or that GPU buffer allocation failed, e.g. |
| // caller is responsible for calling realloc when necessary. |
| SK_ALWAYS_INLINE VertexWriter append(unsigned int count) { |
| SkASSERT(count > 0); |
| // realloc() should have been called first, so either we have a failed BufferSubAllocator |
| // or we have enough space for a successsful suballocation. |
| SkASSERT(!fCurrentBuffer || fCurrentBuffer.availableWithStride() >= count); |
| |
| // For vertex rendering (ARM bug b/399631317), there should still be enough room to zero up |
| // to a multiple of 4 vertices. |
| SkASSERT(!SkToBool(fRenderState & RenderStateFlags::kAppendVertices) || |
| (count + fPendingCount) <= SkAlign4(count + fPendingCount)); |
| |
| // Attempt suballocation from the current buffer. The reserve() call and newPipelineState() |
| // configure the current buffer to append in units of fAppendStride. Assuming reserve() |
| // succeeded (or had a larger reservation from before), this will succeed. reserve() handles |
| // moving to a new Buffer, so if this is still invalid, there is a larger problem. |
| BufferWriter writer = fCurrentBuffer.appendMappedWithStride(count); |
| if (!writer) SK_UNLIKELY { |
| // If the GPU mapped buffer failed, ensure we have a sufficiently large CPU address to |
| // write to so that RenderSteps don't have to worry about error handling. The Recording |
| // will fail since the map failure is tracked by BufferManager. |
| // Since one of the reasons for GPU mapping failure is that count*stride does not fit |
| // in 32-bits, we calculate the CPU-side size carefully. |
| uint64_t size = (uint64_t)count * (uint64_t)fAppendStride; |
| if (!SkTFitsIn<size_t>(size)) { |
| sk_report_container_overflow_and_die(); |
| } |
| return VertexWriter(fFailureStorage.reset(size, SkAutoMalloc::kReuse_OnShrink), |
| SkTo<size_t>(size)); |
| } |
| |
| fPendingCount += count; |
| return VertexWriter(std::move(writer)); |
| } |
| }; |
| |
| // Appender implementations for DrawWriter that set the template on creation and provide a |
| // template-specific API to accumulate vertex/instance data. |
| class DrawWriter::Appender { |
| public: |
| Appender(DrawWriter& w, SkEnumBitMask<RenderStateFlags> renderState) |
| : fDrawer(w) { |
| SkASSERT(w.fAppendStride > 0); |
| SkASSERT(!w.fAppender); |
| SkASSERT(w.fRenderState == renderState); |
| SkDEBUGCODE(w.fAppender = this;) |
| } |
| |
| ~Appender() { |
| SkASSERT(fDrawer.fAppender == this); |
| SkDEBUGCODE(fDrawer.fAppender = nullptr;) |
| } |
| |
| protected: |
| DrawWriter& fDrawer; |
| }; |
| |
| class DrawWriter::Vertices : private DrawWriter::Appender { |
| public: |
| Vertices(DrawWriter& w) : |
| Appender(w, RenderStateFlags::kAppendVertices) { |
| w.setTemplate({}, {}, 0); |
| } |
| |
| SK_ALWAYS_INLINE void reserve(unsigned int count) { |
| // For ARM speculative vertex execution (b/399631317), we avoid the bug by: |
| // 1. Initial elements are aligned to a 4-aligned stride (see newPipelineState() as well), |
| // which prevents speculative execution from evaluating prior vertex data. |
| // 2. There is always enough remaining data so that the element count could be rounded up |
| // to a multiple of 4 (and if not utilized, will be zero'ed by flush()). |
| count = std::max(SkAlign4(fDrawer.fPendingCount + count) - fDrawer.fPendingCount, count); |
| if (count > fDrawer.fCurrentBuffer.availableWithStride()) SK_UNLIKELY { |
| fDrawer.realloc</*AppendVertices=*/true>(count); |
| } |
| } |
| SK_ALWAYS_INLINE VertexWriter append(unsigned int count) { |
| this->reserve(count); |
| return fDrawer.append(count); |
| } |
| }; |
| |
| class DrawWriter::Instances : private DrawWriter::Appender { |
| public: |
| Instances(DrawWriter& w, |
| BindBufferInfo vertices, |
| BindBufferInfo indices, |
| unsigned int vertexCount) |
| : Appender(w, RenderStateFlags::kAppendInstances) { |
| SkASSERT(vertexCount > 0); |
| w.setTemplate(vertices, indices, vertexCount); |
| } |
| |
| SK_ALWAYS_INLINE void reserve(unsigned int count) { |
| if (count > fDrawer.fCurrentBuffer.availableWithStride()) SK_UNLIKELY { |
| fDrawer.realloc</*AppendVertices=*/false>(count); |
| } |
| } |
| SK_ALWAYS_INLINE VertexWriter append(unsigned int count) { |
| this->reserve(count); |
| return fDrawer.append(count); |
| } |
| }; |
| |
| template <typename VertexCountProxy> |
| class DrawWriter::DynamicInstances : private DrawWriter::Appender { |
| public: |
| DynamicInstances(DrawWriter& w, |
| BindBufferInfo vertices, |
| BindBufferInfo indices) |
| : Appender(w, RenderStateFlags::kAppendDynamicInstances) { |
| w.setTemplate(vertices, indices, 0); |
| } |
| |
| ~DynamicInstances() { |
| // See updateTemplateCount() "Destructor Case" |
| this->updateTemplateCount(); |
| } |
| |
| SK_ALWAYS_INLINE void reserve(unsigned int count) { |
| if (count > fDrawer.fCurrentBuffer.availableWithStride()) SK_UNLIKELY { |
| // See updateTemplateCount() "Reserve Case" |
| this->updateTemplateCount(); |
| fDrawer.realloc</*AppendVertices=*/false>(count); |
| } |
| } |
| |
| template <typename V> |
| VertexWriter append(const V& vertexCount, unsigned int instanceCount) { |
| this->reserve(instanceCount); |
| VertexWriter w = fDrawer.append(instanceCount); |
| // Record vertex count after appending instance data in case the append triggered a flush |
| // and the max vertex count is reset. However, the contents of 'w' will not have been |
| // flushed so 'fProxy' will account for 'vertexCount' when it is actually drawn. |
| fProxy << vertexCount; |
| return w; |
| } |
| |
| private: |
| // updateTemplateCount() is called in two places: |
| // 1. When reserve() acquires a new buffer: |
| // This ensures data from the *previous* buffer is included in the ensuing flush. |
| // The count needs updating to signal that the prior buffer holds complete data. |
| // |
| // 2. In the DrawWriter::DynamicInstances destructor: |
| // This occurs after all data appending for the dynamic instances is finished. The update |
| // makes the final index count for these instances visible for the flush or combines the |
| // count with the next draw call's DynamicInstances object if there was no pipeline change |
| // between calls to RenderStep::writeVertices |
| // - max() is used to allow batches of multiple dynamic instance appends. |
| // - Since index data gets aligned to the largest count in a batch, we use max() |
| // to ensure the recorded count matches this alignment. |
| SK_ALWAYS_INLINE void updateTemplateCount() { |
| fDrawer.fTemplateCount = std::max(fDrawer.fTemplateCount, static_cast<uint32_t>(fProxy)); |
| // By resetting the proxy after updating the template count, the next batch will start over |
| // with the minimum required vertex count and grow from there. |
| fProxy = {}; |
| } |
| |
| VertexCountProxy fProxy = {}; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_DrawWriter_DEFINED |