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/*
* Copyright 2025 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/text/gpu/VertexFiller.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint3.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkPoint_impl.h"
#include "include/private/base/SkSpan_impl.h"
#include "src/base/SkZip.h"
#include "src/core/SkColorData.h"
#include "src/gpu/AtlasTypes.h"
#include "src/gpu/ganesh/GrColor.h"
#include "src/text/gpu/Glyph.h"
#include <cstddef>
#include <cstdint>
#include <tuple>
using MaskFormat = skgpu::MaskFormat;
namespace sktext::gpu {
struct AtlasPt {
uint16_t u;
uint16_t v;
};
// Normal text mask, SDFT, or color.
struct Mask2DVertex {
SkPoint devicePos;
GrColor color;
AtlasPt atlasPos;
};
struct ARGB2DVertex {
ARGB2DVertex(SkPoint d, GrColor, AtlasPt a) : devicePos{d}, atlasPos{a} {}
SkPoint devicePos;
AtlasPt atlasPos;
};
// Perspective SDFT or SDFT forced to 3D or perspective color.
struct Mask3DVertex {
SkPoint3 devicePos;
GrColor color;
AtlasPt atlasPos;
};
struct ARGB3DVertex {
ARGB3DVertex(SkPoint3 d, GrColor, AtlasPt a) : devicePos{d}, atlasPos{a} {}
SkPoint3 devicePos;
AtlasPt atlasPos;
};
size_t VertexFiller::vertexStride(const SkMatrix &matrix) const {
if (fMaskType != skgpu::MaskFormat::kARGB) {
// For formats MaskFormat::kA565 and MaskFormat::kA8 where A8 include SDF.
return matrix.hasPerspective() ? sizeof(Mask3DVertex) : sizeof(Mask2DVertex);
} else {
// For format MaskFormat::kARGB
return matrix.hasPerspective() ? sizeof(ARGB3DVertex) : sizeof(ARGB2DVertex);
}
}
// The 99% case. Direct Mask, No clip, No RGB.
void fillDirectNoClipping(SkZip<Mask2DVertex[4], const Glyph*, const SkPoint> quadData,
GrColor color,
SkPoint originOffset) {
for (auto[quad, glyph, leftTop] : quadData) {
auto[al, at, ar, ab] = glyph->fAtlasLocator.getUVs();
SkScalar dl = leftTop.x() + originOffset.x(),
dt = leftTop.y() + originOffset.y(),
dr = dl + (ar - al),
db = dt + (ab - at);
quad[0] = {{dl, dt}, color, {al, at}}; // L,T
quad[1] = {{dl, db}, color, {al, ab}}; // L,B
quad[2] = {{dr, dt}, color, {ar, at}}; // R,T
quad[3] = {{dr, db}, color, {ar, ab}}; // R,B
}
}
template <typename Rect>
static auto LTBR(const Rect& r) {
return std::make_tuple(r.left(), r.top(), r.right(), r.bottom());
}
// Handle any combination of BW or color and clip or no clip.
template<typename Quad, typename VertexData>
static void fillDirectClipped(SkZip<Quad, const Glyph*, const VertexData> quadData,
GrColor color,
SkPoint originOffset,
SkIRect* clip = nullptr) {
for (auto[quad, glyph, leftTop] : quadData) {
auto[al, at, ar, ab] = glyph->fAtlasLocator.getUVs();
uint16_t w = ar - al,
h = ab - at;
SkScalar l = leftTop.x() + originOffset.x(),
t = leftTop.y() + originOffset.y();
if (clip == nullptr) {
auto[dl, dt, dr, db] = SkRect::MakeLTRB(l, t, l + w, t + h);
quad[0] = {{dl, dt}, color, {al, at}}; // L,T
quad[1] = {{dl, db}, color, {al, ab}}; // L,B
quad[2] = {{dr, dt}, color, {ar, at}}; // R,T
quad[3] = {{dr, db}, color, {ar, ab}}; // R,B
} else {
SkIRect devIRect = SkIRect::MakeLTRB(l, t, l + w, t + h);
SkScalar dl, dt, dr, db;
if (!clip->containsNoEmptyCheck(devIRect)) {
if (SkIRect clipped; clipped.intersect(devIRect, *clip)) {
al += clipped.left() - devIRect.left();
at += clipped.top() - devIRect.top();
ar += clipped.right() - devIRect.right();
ab += clipped.bottom() - devIRect.bottom();
std::tie(dl, dt, dr, db) = LTBR(clipped);
} else {
// TODO: omit generating any vertex data for fully clipped glyphs ?
std::tie(dl, dt, dr, db) = std::make_tuple(0, 0, 0, 0);
std::tie(al, at, ar, ab) = std::make_tuple(0, 0, 0, 0);
}
} else {
std::tie(dl, dt, dr, db) = LTBR(devIRect);
}
quad[0] = {{dl, dt}, color, {al, at}}; // L,T
quad[1] = {{dl, db}, color, {al, ab}}; // L,B
quad[2] = {{dr, dt}, color, {ar, at}}; // R,T
quad[3] = {{dr, db}, color, {ar, ab}}; // R,B
}
}
}
template<typename Quad, typename VertexData>
static void fill2D(SkZip<Quad, const Glyph*, const VertexData> quadData,
GrColor color,
const SkMatrix& viewDifference) {
for (auto [quad, glyph, leftTop] : quadData) {
auto [l, t] = leftTop;
auto [r, b] = leftTop + glyph->fAtlasLocator.widthHeight();
SkPoint lt = viewDifference.mapPoint({l, t}),
lb = viewDifference.mapPoint({l, b}),
rt = viewDifference.mapPoint({r, t}),
rb = viewDifference.mapPoint({r, b});
auto [al, at, ar, ab] = glyph->fAtlasLocator.getUVs();
quad[0] = {lt, color, {al, at}}; // L,T
quad[1] = {lb, color, {al, ab}}; // L,B
quad[2] = {rt, color, {ar, at}}; // R,T
quad[3] = {rb, color, {ar, ab}}; // R,B
}
}
template<typename Quad, typename VertexData>
static void fill3D(SkZip<Quad, const Glyph*, const VertexData> quadData,
GrColor color,
const SkMatrix& viewDifference) {
auto mapXYZ = [&](SkScalar x, SkScalar y) {
return viewDifference.mapPointToHomogeneous({x, y});
};
for (auto [quad, glyph, leftTop] : quadData) {
auto [l, t] = leftTop;
auto [r, b] = leftTop + glyph->fAtlasLocator.widthHeight();
SkPoint3 lt = mapXYZ(l, t),
lb = mapXYZ(l, b),
rt = mapXYZ(r, t),
rb = mapXYZ(r, b);
auto [al, at, ar, ab] = glyph->fAtlasLocator.getUVs();
quad[0] = {lt, color, {al, at}}; // L,T
quad[1] = {lb, color, {al, ab}}; // L,B
quad[2] = {rt, color, {ar, at}}; // R,T
quad[3] = {rb, color, {ar, ab}}; // R,B
}
}
void VertexFiller::fillVertexData(int offset, int count,
SkSpan<const Glyph*> glyphs,
const SkPMColor4f& pmColor,
const SkMatrix& positionMatrix,
SkIRect clip,
void* vertexBuffer) const {
GrColor color = pmColor.toBytes_RGBA();
auto quadData = [&](auto dst) {
return SkMakeZip(dst,
glyphs.subspan(offset, count),
fLeftTop.subspan(offset, count));
};
// Handle direct mask drawing specifically.
if (fCanDrawDirect) {
auto [noTransformNeeded, originOffset] = CanUseDirect(fCreationMatrix, positionMatrix);
if (noTransformNeeded) {
if (clip.isEmpty()) {
if (fMaskType != MaskFormat::kARGB) {
using Quad = Mask2DVertex[4];
SkASSERT(sizeof(Mask2DVertex) == this->vertexStride(SkMatrix::I()));
fillDirectNoClipping(quadData((Quad*)vertexBuffer), color, originOffset);
} else {
using Quad = ARGB2DVertex[4];
SkASSERT(sizeof(ARGB2DVertex) == this->vertexStride(SkMatrix::I()));
fillDirectClipped(quadData((Quad*)vertexBuffer), color, originOffset);
}
} else {
if (fMaskType != MaskFormat::kARGB) {
using Quad = Mask2DVertex[4];
SkASSERT(sizeof(Mask2DVertex) == this->vertexStride(SkMatrix::I()));
fillDirectClipped(quadData((Quad*)vertexBuffer), color, originOffset, &clip);
} else {
using Quad = ARGB2DVertex[4];
SkASSERT(sizeof(ARGB2DVertex) == this->vertexStride(SkMatrix::I()));
fillDirectClipped(quadData((Quad*)vertexBuffer), color, originOffset, &clip);
}
}
return;
}
}
// Handle the general transformed case.
SkMatrix viewDifference = this->viewDifference(positionMatrix);
if (!positionMatrix.hasPerspective()) {
if (fMaskType == MaskFormat::kARGB) {
using Quad = ARGB2DVertex[4];
SkASSERT(sizeof(ARGB2DVertex) == this->vertexStride(positionMatrix));
fill2D(quadData((Quad*)vertexBuffer), color, viewDifference);
} else {
using Quad = Mask2DVertex[4];
SkASSERT(sizeof(Mask2DVertex) == this->vertexStride(positionMatrix));
fill2D(quadData((Quad*)vertexBuffer), color, viewDifference);
}
} else {
if (fMaskType == MaskFormat::kARGB) {
using Quad = ARGB3DVertex[4];
SkASSERT(sizeof(ARGB3DVertex) == this->vertexStride(positionMatrix));
fill3D(quadData((Quad*)vertexBuffer), color, viewDifference);
} else {
using Quad = Mask3DVertex[4];
SkASSERT(sizeof(Mask3DVertex) == this->vertexStride(positionMatrix));
fill3D(quadData((Quad*)vertexBuffer), color, viewDifference);
}
}
}
} // namespace sktext::gpu