| /* |
| * Copyright 2020 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/gl/GrGLFinishCallbacks.h" |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" |
| |
| GrGLFinishCallbacks::GrGLFinishCallbacks(GrGLGpu* gpu) : fGpu(gpu) {} |
| |
| GrGLFinishCallbacks::~GrGLFinishCallbacks() { |
| this->callAll(true); |
| } |
| |
| void GrGLFinishCallbacks::add(GrGpuFinishedProc finishedProc, |
| GrGpuFinishedContext finishedContext) { |
| SkASSERT(finishedProc); |
| FinishCallback callback; |
| callback.fCallback = finishedProc; |
| callback.fContext = finishedContext; |
| callback.fFence = fGpu->insertFence(); |
| fCallbacks.push_back(callback); |
| } |
| |
| void GrGLFinishCallbacks::check() { |
| // Bail after the first unfinished sync since we expect they signal in the order inserted. |
| while (!fCallbacks.empty() && fGpu->waitFence(fCallbacks.front().fFence)) { |
| // While we are processing a proc we need to make sure to remove it from the callback list |
| // before calling it. This is because the client could trigger a call (e.g. calling |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must |
| // process deleting the fence before a client may abandon the context. |
| auto finishCallback = fCallbacks.front(); |
| fGpu->deleteFence(finishCallback.fFence); |
| fCallbacks.pop_front(); |
| finishCallback.fCallback(finishCallback.fContext); |
| } |
| } |
| |
| void GrGLFinishCallbacks::callAll(bool doDelete) { |
| while (!fCallbacks.empty()) { |
| // While we are processing a proc we need to make sure to remove it from the callback list |
| // before calling it. This is because the client could trigger a call (e.g. calling |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must |
| // process deleting the fence before a client may abandon the context. |
| auto finishCallback = fCallbacks.front(); |
| if (doDelete) { |
| fGpu->deleteFence(finishCallback.fFence); |
| } |
| fCallbacks.pop_front(); |
| finishCallback.fCallback(finishCallback.fContext); |
| } |
| } |