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/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkKnownRuntimeEffects.h"
#include "include/core/SkString.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkRuntimeEffectPriv.h"
namespace SkKnownRuntimeEffects {
namespace {
// This must be kept in sync w/ the version in BlurUtils.h
static constexpr int kMaxBlurSamples = 28;
SkRuntimeEffect* make_blur_1D_effect(int kernelWidth, const SkRuntimeEffect::Options& options) {
SkASSERT(kernelWidth <= kMaxBlurSamples);
// The SkSL structure performs two kernel taps; if the kernel has an odd width the last
// sample will be skipped with the current loop limit calculation.
SkASSERT(kernelWidth % 2 == 0);
return SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
SkStringPrintf(
// The coefficients are always stored for the max radius to keep the
// uniform block consistent across all effects.
"const int kMaxUniformKernelSize = %d / 2;"
// But we generate an exact loop over the kernel size. Note that this
// program can be used for kernels smaller than the constructed max as long
// as the kernel weights for excess entries are set to 0.
"const int kMaxLoopLimit = %d / 2;"
"uniform half4 offsetsAndKernel[kMaxUniformKernelSize];"
"uniform half2 dir;"
"uniform shader child;"
"half4 main(float2 coord) {"
"half4 sum = half4(0);"
"for (int i = 0; i < kMaxLoopLimit; ++i) {"
"half4 s = offsetsAndKernel[i];"
"sum += s.y * child.eval(coord + s.x*dir);"
"sum += s.w * child.eval(coord + s.z*dir);"
"}"
"return sum;"
"}", kMaxBlurSamples, kernelWidth).c_str(),
options);
}
SkRuntimeEffect* make_blur_2D_effect(int maxKernelSize, const SkRuntimeEffect::Options& options) {
SkASSERT(maxKernelSize % 4 == 0);
return SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
SkStringPrintf(
// The coefficients are always stored for the max radius to keep the
// uniform block consistent across all effects.
"const int kMaxUniformKernelSize = %d / 4;"
"const int kMaxUniformOffsetsSize = 2*kMaxUniformKernelSize;"
// But we generate an exact loop over the kernel size. Note that this
// program can be used for kernels smaller than the constructed max as long
// as the kernel weights for excess entries are set to 0.
"const int kMaxLoopLimit = %d / 4;"
// Pack scalar coefficients into half4 for better packing on std140, and
// upload offsets to avoid having to transform the 1D index into a 2D coord
"uniform half4 kernel[kMaxUniformKernelSize];"
"uniform half4 offsets[kMaxUniformOffsetsSize];"
"uniform shader child;"
"half4 main(float2 coord) {"
"half4 sum = half4(0);"
"for (int i = 0; i < kMaxLoopLimit; ++i) {"
"half4 k = kernel[i];"
"half4 o = offsets[2*i];"
"sum += k.x * child.eval(coord + o.xy);"
"sum += k.y * child.eval(coord + o.zw);"
"o = offsets[2*i + 1];"
"sum += k.z * child.eval(coord + o.xy);"
"sum += k.w * child.eval(coord + o.zw);"
"}"
"return sum;"
"}", kMaxBlurSamples, maxKernelSize).c_str(),
options);
}
} // anonymous namespace
const SkRuntimeEffect* GetKnownRuntimeEffect(StableKey stableKey) {
SkRuntimeEffect::Options options;
SkRuntimeEffectPriv::SetStableKey(&options, static_cast<uint32_t>(stableKey));
switch (stableKey) {
case StableKey::kInvalid:
return nullptr;
// Shaders
case StableKey::k1DBlur4: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(4, options);
return s1DBlurEffect;
}
case StableKey::k1DBlur8: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(8, options);
return s1DBlurEffect;
}
case StableKey::k1DBlur12: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(12, options);
return s1DBlurEffect;
}
case StableKey::k1DBlur16: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(16, options);
return s1DBlurEffect;
}
case StableKey::k1DBlur20: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(20, options);
return s1DBlurEffect;
}
case StableKey::k1DBlur28: {
static SkRuntimeEffect* s1DBlurEffect = make_blur_1D_effect(28, options);
return s1DBlurEffect;
}
case StableKey::k2DBlur4: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(4, options);
return s2DBlurEffect;
}
case StableKey::k2DBlur8: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(8, options);
return s2DBlurEffect;
}
case StableKey::k2DBlur12: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(12, options);
return s2DBlurEffect;
}
case StableKey::k2DBlur16: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(16, options);
return s2DBlurEffect;
}
case StableKey::k2DBlur20: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(20, options);
return s2DBlurEffect;
}
case StableKey::k2DBlur28: {
static SkRuntimeEffect* s2DBlurEffect = make_blur_2D_effect(28, options);
return s2DBlurEffect;
}
case StableKey::kBlend: {
static constexpr char kBlendShaderCode[] =
"uniform shader s, d;"
"uniform blender b;"
"half4 main(float2 xy) {"
"return b.eval(s.eval(xy), d.eval(xy));"
"}";
static const SkRuntimeEffect* sBlendEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kBlendShaderCode,
options);
return sBlendEffect;
}
case StableKey::kDecal: {
static constexpr char kDecalShaderCode[] =
"uniform shader image;"
"uniform float4 decalBounds;"
"half4 main(float2 coord) {"
"half4 d = half4(decalBounds - coord.xyxy) * half4(-1, -1, 1, 1);"
"d = saturate(d + 0.5);"
"return (d.x*d.y*d.z*d.w) * image.eval(coord);"
"}";
static const SkRuntimeEffect* sDecalEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kDecalShaderCode,
options);
return sDecalEffect;
}
case StableKey::kDisplacement: {
// NOTE: This uses dot product selection to work on all GLES2 hardware (enforced by
// public runtime effect restrictions). Otherwise, this would use a "uniform ivec2"
// and component indexing to convert the displacement color into a vector.
static constexpr char kDisplacementShaderCode[] =
"uniform shader displMap;"
"uniform shader colorMap;"
"uniform half2 scale;"
"uniform half4 xSelect;" // Only one of RGBA will be 1, the rest are 0
"uniform half4 ySelect;"
"half4 main(float2 coord) {"
"half4 displColor = unpremul(displMap.eval(coord));"
"half2 displ = half2(dot(displColor, xSelect), dot(displColor, ySelect));"
"displ = scale * (displ - 0.5);"
"return colorMap.eval(coord + displ);"
"}";
static const SkRuntimeEffect* sDisplacementEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kDisplacementShaderCode,
options);
return sDisplacementEffect;
}
case StableKey::kLighting: {
static constexpr char kLightingShaderCode[] =
"const half kConeAAThreshold = 0.016;"
"const half kConeScale = 1.0 / kConeAAThreshold;"
"uniform shader normalMap;"
// Packs surface depth, shininess, material type (0 == diffuse) and light type
// (< 0 = distant, 0 = point, > 0 = spot)
"uniform half4 materialAndLightType;"
"uniform half4 lightPosAndSpotFalloff;" // (x,y,z) are lightPos, w is spot falloff
// exponent
"uniform half4 lightDirAndSpotCutoff;" // (x,y,z) are lightDir,
// w is spot cos(cutoffAngle)
"uniform half3 lightColor;" // Material's k has already been multiplied in
"half3 surface_to_light(half3 coord) {"
"if (materialAndLightType.w < 0) {"
"return lightDirAndSpotCutoff.xyz;"
"} else {"
// Spot and point have the same equation
"return normalize(lightPosAndSpotFalloff.xyz - coord);"
"}"
"}"
"half spotlight_scale(half3 surfaceToLight) {"
"half cosCutoffAngle = lightDirAndSpotCutoff.w;"
"half cosAngle = -dot(surfaceToLight, lightDirAndSpotCutoff.xyz);"
"if (cosAngle < cosCutoffAngle) {"
"return 0.0;"
"}"
"half scale = pow(cosAngle, lightPosAndSpotFalloff.w);"
"if (cosAngle < cosCutoffAngle + kConeAAThreshold) {"
"return scale * (cosAngle - cosCutoffAngle) * kConeScale;"
"} else {"
"return scale;"
"}"
"}"
"half4 compute_lighting(half3 normal, half3 surfaceToLight) {"
// Point and distant light color contributions are constant
"half3 color = lightColor;"
// Spotlights fade based on the angle away from its direction
"if (materialAndLightType.w > 0) {"
"color *= spotlight_scale(surfaceToLight);"
"}"
// Diffuse and specular reflections scale the light's "color" differently
"if (materialAndLightType.z == 0) {"
"half coeff = dot(normal, surfaceToLight);"
"color = saturate(coeff * color);"
"return half4(color, 1.0);"
"} else {"
"half3 halfDir = normalize(surfaceToLight + half3(0, 0, 1));"
"half shininess = materialAndLightType.y;"
"half coeff = pow(dot(normal, halfDir), shininess);"
"color = saturate(coeff * color);"
"return half4(color, max(max(color.r, color.g), color.b));"
"}"
"}"
"half4 main(float2 coord) {"
"half4 normalAndA = normalMap.eval(coord);"
"half depth = materialAndLightType.x;"
"half3 surfaceToLight = surface_to_light(half3(half2(coord),"
"depth*normalAndA.a));"
"return compute_lighting(normalAndA.xyz, surfaceToLight);"
"}";
static const SkRuntimeEffect* sLightingEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kLightingShaderCode,
options);
return sLightingEffect;
}
case StableKey::kLinearMorphology: {
static constexpr char kLinearMorphologyShaderCode[] =
// KEEP IN SYNC WITH SkMorphologyImageFilter.cpp DEFINITION
"const int kMaxLinearRadius = 14;"
"uniform shader child;"
"uniform half2 offset;"
"uniform half flip;" // -1 converts the max() calls to min()
"uniform int radius;"
"half4 main(float2 coord) {"
"half4 aggregate = flip*child.eval(coord);" // case 0 only samples once
"for (int i = 1; i <= kMaxLinearRadius; ++i) {"
"if (i > radius) break;"
"half2 delta = half(i) * offset;"
"aggregate = max(aggregate, max(flip*child.eval(coord + delta),"
"flip*child.eval(coord - delta)));"
"}"
"return flip*aggregate;"
"}";
static const SkRuntimeEffect* sLinearMorphologyEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kLinearMorphologyShaderCode,
options);
return sLinearMorphologyEffect;
}
case StableKey::kMagnifier: {
static constexpr char kMagnifierShaderCode[] =
"uniform shader src;"
"uniform float4 lensBounds;"
"uniform float4 zoomXform;"
"uniform float2 invInset;"
"half4 main(float2 coord) {"
"float2 zoomCoord = zoomXform.xy + zoomXform.zw*coord;"
// edgeInset is the smallest distance to the lens bounds edges,
// in units of "insets".
"float2 edgeInset = min(coord - lensBounds.xy, lensBounds.zw - coord) *"
"invInset;"
// The equations for 'weight' ensure that it is 0 along the outside of
// lensBounds so it seams with any un-zoomed, un-filtered content. The zoomed
// content fills a rounded rectangle that is 1 "inset" in from lensBounds with
// circular corners with radii equal to the inset distance. Outside of this
// region, there is a non-linear weighting to compress the un-zoomed content
// to the zoomed content. The critical zone about each corner is limited
// to 2x"inset" square.
"float weight = (edgeInset.x < 2.0 && edgeInset.y < 2.0)"
// Circular distortion weighted by distance to inset corner
"? (2.0 - length(2.0 - edgeInset))"
// Linear zoom, or single-axis compression outside of the inset
// area (if delta < 1)
": min(edgeInset.x, edgeInset.y);"
// Saturate before squaring so that negative weights are clamped to 0
// before squaring
"weight = saturate(weight);"
"return src.eval(mix(coord, zoomCoord, weight*weight));"
"}";
static const SkRuntimeEffect* sMagnifierEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kMagnifierShaderCode,
options);
return sMagnifierEffect;
}
case StableKey::kNormal: {
static constexpr char kNormalShaderCode[] =
"uniform shader alphaMap;"
"uniform float4 edgeBounds;"
"uniform half negSurfaceDepth;"
"half3 normal(half3 alphaC0, half3 alphaC1, half3 alphaC2) {"
// The right column (or bottom row) terms of the Sobel filter. The left/top is
// just the negative, and the middle row/column is all 0s so those instructions
// are skipped.
"const half3 kSobel = 0.25 * half3(1,2,1);"
"half3 alphaR0 = half3(alphaC0.x, alphaC1.x, alphaC2.x);"
"half3 alphaR2 = half3(alphaC0.z, alphaC1.z, alphaC2.z);"
"half nx = dot(kSobel, alphaC2) - dot(kSobel, alphaC0);"
"half ny = dot(kSobel, alphaR2) - dot(kSobel, alphaR0);"
"return normalize(half3(negSurfaceDepth * half2(nx, ny), 1));"
"}"
"half4 main(float2 coord) {"
"half3 alphaC0 = half3("
"alphaMap.eval(clamp(coord + float2(-1,-1), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2(-1, 0), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2(-1, 1), edgeBounds.LT, edgeBounds.RB)).a);"
"half3 alphaC1 = half3("
"alphaMap.eval(clamp(coord + float2( 0,-1), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2( 0, 0), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2( 0, 1), edgeBounds.LT, edgeBounds.RB)).a);"
"half3 alphaC2 = half3("
"alphaMap.eval(clamp(coord + float2( 1,-1), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2( 1, 0), edgeBounds.LT, edgeBounds.RB)).a,"
"alphaMap.eval(clamp(coord + float2( 1, 1), edgeBounds.LT, edgeBounds.RB)).a);"
"half mainAlpha = alphaC1.y;" // offset = (0,0)
"return half4(normal(alphaC0, alphaC1, alphaC2), mainAlpha);"
"}";
static const SkRuntimeEffect* sNormalEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kNormalShaderCode,
options);
return sNormalEffect;
}
case StableKey::kSparseMorphology: {
static constexpr char kSparseMorphologyShaderCode[] =
"uniform shader child;"
"uniform half2 offset;"
"uniform half flip;"
"half4 main(float2 coord) {"
"half4 aggregate = max(flip*child.eval(coord + offset),"
"flip*child.eval(coord - offset));"
"return flip*aggregate;"
"}";
static const SkRuntimeEffect* sSparseMorphologyEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
kSparseMorphologyShaderCode,
options);
return sSparseMorphologyEffect;
}
// Blenders
case StableKey::kArithmetic: {
static constexpr char kArithmeticBlenderCode[] =
"uniform half4 k;"
"uniform half pmClamp;"
"half4 main(half4 src, half4 dst) {"
"half4 c = saturate(k.x * src * dst + k.y * src + k.z * dst + k.w);"
"c.rgb = min(c.rgb, max(c.a, pmClamp));"
"return c;"
"}";
static const SkRuntimeEffect* sArithmeticEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForBlender,
kArithmeticBlenderCode,
options);
return sArithmeticEffect;
}
// Color Filters
case StableKey::kHighContrast: {
static constexpr char kHighContrastFilterCode[] =
"uniform half grayscale, invertStyle, contrast;"
"half3 rgb_to_hsl(half3 c) {"
"half mx = max(max(c.r,c.g),c.b),"
"mn = min(min(c.r,c.g),c.b),"
"d = mx-mn,"
"invd = 1.0 / d,"
"g_lt_b = c.g < c.b ? 6.0 : 0.0;"
// We'd prefer to write these tests like `mx == c.r`, but on some GPUs max(x,y) is
// not always equal to either x or y. So we use long form, c.r >= c.g && c.r >= c.b.
"half h = (1/6.0) * (mx == mn" "? 0.0 :"
/*mx==c.r*/ "c.r >= c.g && c.r >= c.b ? invd * (c.g - c.b) + g_lt_b :"
/*mx==c.g*/ "c.g >= c.b" "? invd * (c.b - c.r) + 2.0"
/*mx==c.b*/ ": invd * (c.r - c.g) + 4.0);"
"half sum = mx+mn,"
"l = sum * 0.5,"
"s = mx == mn ? 0.0"
": d / (l > 0.5 ? 2.0 - sum : sum);"
"return half3(h,s,l);"
"}"
"half4 main(half4 inColor) {"
"half3 c = inColor.rgb;"
"if (grayscale == 1) {"
"c = dot(half3(0.2126, 0.7152, 0.0722), c).rrr;"
"}"
"if (invertStyle == 1) {" // brightness
"c = 1 - c;"
"} else if (invertStyle == 2) {" // lightness
"c = rgb_to_hsl(c);"
"c.b = 1 - c.b;"
"c = $hsl_to_rgb(c);"
"}"
"c = mix(half3(0.5), c, contrast);"
"return half4(saturate(c), inColor.a);"
"}";
static const SkRuntimeEffect* sHighContrastEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
kHighContrastFilterCode,
options);
return sHighContrastEffect;
}
case StableKey::kLerp: {
static constexpr char kLerpFilterCode[] =
"uniform colorFilter cf0;"
"uniform colorFilter cf1;"
"uniform half weight;"
"half4 main(half4 color) {"
"return mix(cf0.eval(color), cf1.eval(color), weight);"
"}";
static const SkRuntimeEffect* sLerpEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
kLerpFilterCode,
options);
return sLerpEffect;
}
case StableKey::kLuma: {
static constexpr char kLumaFilterCode[] =
"half4 main(half4 inColor) {"
"return saturate(dot(half3(0.2126, 0.7152, 0.0722), inColor.rgb)).000r;"
"}";
static const SkRuntimeEffect* sLumaEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
kLumaFilterCode,
options);
return sLumaEffect;
}
case StableKey::kOverdraw: {
static constexpr char kOverdrawFilterCode[] =
"uniform half4 color0, color1, color2, color3, color4, color5;"
"half4 main(half4 color) {"
"half alpha = 255.0 * color.a;"
"return alpha < 0.5 ? color0"
": alpha < 1.5 ? color1"
": alpha < 2.5 ? color2"
": alpha < 3.5 ? color3"
": alpha < 4.5 ? color4 : color5;"
"}";
static const SkRuntimeEffect* sOverdrawEffect =
SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
kOverdrawFilterCode,
options);
return sOverdrawEffect;
}
}
SkUNREACHABLE;
}
} // namespace SkKnownRuntimeEffects