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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageFilterTypes_DEFINED
#define SkImageFilterTypes_DEFINED
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkSpan.h"
#include "include/core/SkSurfaceProps.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkTPin.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkEnumBitMask.h"
#include "src/core/SkSpecialImage.h"
#include <cstdint>
#include <optional>
#include <utility>
class FilterResultTestAccess; // for testing
class SkBitmap;
class SkBlender;
class SkBlurEngine;
class SkDevice;
class SkImage;
class SkImageFilter;
class SkImageFilterCache;
class SkPicture;
class SkShader;
enum SkColorType : int;
// The skif (SKI[mage]F[ilter]) namespace contains types that are used for filter implementations.
// The defined types come in two groups: users of internal Skia types, and templates to help with
// readability. Image filters cannot be implemented without access to key internal types, such as
// SkSpecialImage. It is possible to avoid the use of the readability templates, although they are
// strongly encouraged.
namespace skif {
// Rounds in/out but with a tolerance.
SkIRect RoundOut(SkRect);
SkIRect RoundIn(SkRect);
// skif::IVector and skif::Vector represent plain-old-data types for storing direction vectors, so
// that the coordinate-space templating system defined below can have a separate type id for
// directions vs. points, and specialize appropriately. As such, all operations with direction
// vectors are defined on the LayerSpace specialization, since that is the intended point of use.
struct IVector {
int32_t fX;
int32_t fY;
IVector() = default;
IVector(int32_t x, int32_t y) : fX(x), fY(y) {}
explicit IVector(const SkIVector& v) : fX(v.fX), fY(v.fY) {}
};
struct Vector {
SkScalar fX;
SkScalar fY;
Vector() = default;
Vector(SkScalar x, SkScalar y) : fX(x), fY(y) {}
explicit Vector(const SkVector& v) : fX(v.fX), fY(v.fY) {}
bool isFinite() const { return SkIsFinite(fX, fY); }
};
///////////////////////////////////////////////////////////////////////////////////////////////////
// Coordinate Space Tagging
// - In order to enforce correct coordinate spaces in image filter implementations and use,
// geometry is wrapped by templated structs to declare in the type system what coordinate space
// the coordinates are defined in.
// - Currently there is ParameterSpace and DeviceSpace that are data-only wrappers around
// coordinates, and the primary LayerSpace that provides all operative functionality for image
// filters. It is intended that all logic about image bounds and access be conducted in the shared
// layer space.
// - The LayerSpace struct has type-safe specializations for SkIRect, SkRect, SkIPoint, SkPoint,
// skif::IVector (to distinguish SkIVector from SkIPoint), skif::Vector, SkISize, and SkSize.
// - A Mapping object provides type safe coordinate conversions between these spaces, and
// automatically does the "right thing" for each geometric type.
///////////////////////////////////////////////////////////////////////////////////////////////////
// ParameterSpace is a data-only wrapper around Skia's geometric types such as SkIPoint, and SkRect.
// Parameter space is the same as the local coordinate space of an SkShader, or the coordinates
// passed into SkCanvas::drawX calls, but "local" is avoided due to the alliteration with layer
// space. SkImageFilters are defined in terms of ParameterSpace<T> geometry and must use the Mapping
// on Context to transform the parameters into LayerSpace to evaluate the filter in the shared
// coordinate space of the entire filter DAG.
//
// A value of ParameterSpace<SkIRect> implies that its wrapped SkIRect is defined in the local
// parameter space.
template<typename T>
class ParameterSpace {
public:
ParameterSpace() = default;
explicit ParameterSpace(const T& data) : fData(data) {}
explicit ParameterSpace(T&& data) : fData(std::move(data)) {}
explicit operator const T&() const { return fData; }
private:
T fData;
};
// DeviceSpace is a data-only wrapper around Skia's geometric types. It is similar to
// 'ParameterSpace' except that it is used to represent geometry that has been transformed or
// defined in the root device space (i.e. the final pixels of drawn content). Much of what SkCanvas
// tracks, such as its clip bounds are defined in this space and DeviceSpace provides a
// type-enforced mechanism for the canvas to pass that information into the image filtering system,
// using the Mapping of the filtering context.
template<typename T>
class DeviceSpace {
public:
DeviceSpace() = default;
explicit DeviceSpace(const T& data) : fData(data) {}
explicit DeviceSpace(T&& data) : fData(std::move(data)) {}
explicit operator const T&() const { return fData; }
private:
T fData;
};
// LayerSpace is a geometric wrapper that specifies the geometry is defined in the shared layer
// space where image filters are evaluated. For a given Context (and its Mapping), the image filter
// DAG operates in the same coordinate space. This space may be different from the local coordinate
// space that defined the image filter parameters (such as blur sigma), and it may be different
// from the total CTM of the SkCanvas.
//
// To encourage correct filter use and implementation, the bulk of filter logic should be performed
// in layer space (e.g. determining what portion of an input image to read, or what the output
// region is). LayerSpace specializations for the six common Skia math types (Sk[I]Rect, Sk[I]Point,
// and Sk[I]Size), and skif::[I]Vector (to allow vectors to be specialized separately from points))
// are provided that mimic their APIs but preserve the coordinate space and enforce type semantics.
template<typename T>
class LayerSpace {};
// Layer-space specialization for integerized direction vectors.
template<>
class LayerSpace<IVector> {
public:
LayerSpace() = default;
explicit LayerSpace(const IVector& geometry) : fData(geometry) {}
explicit LayerSpace(IVector&& geometry) : fData(std::move(geometry)) {}
explicit operator const IVector&() const { return fData; }
explicit operator SkIVector() const { return SkIVector::Make(fData.fX, fData.fY); }
int32_t x() const { return fData.fX; }
int32_t y() const { return fData.fY; }
LayerSpace<IVector> operator-() const { return LayerSpace<IVector>({-fData.fX, -fData.fY}); }
LayerSpace<IVector> operator+(const LayerSpace<IVector>& v) const {
LayerSpace<IVector> sum = *this;
sum += v;
return sum;
}
LayerSpace<IVector> operator-(const LayerSpace<IVector>& v) const {
LayerSpace<IVector> diff = *this;
diff -= v;
return diff;
}
void operator+=(const LayerSpace<IVector>& v) {
fData.fX += v.fData.fX;
fData.fY += v.fData.fY;
}
void operator-=(const LayerSpace<IVector>& v) {
fData.fX -= v.fData.fX;
fData.fY -= v.fData.fY;
}
private:
IVector fData;
};
// Layer-space specialization for floating point direction vectors.
template<>
class LayerSpace<Vector> {
public:
LayerSpace() = default;
explicit LayerSpace(const Vector& geometry) : fData(geometry) {}
explicit LayerSpace(Vector&& geometry) : fData(std::move(geometry)) {}
explicit operator const Vector&() const { return fData; }
explicit operator SkVector() const { return SkVector::Make(fData.fX, fData.fY); }
SkScalar x() const { return fData.fX; }
SkScalar y() const { return fData.fY; }
SkScalar length() const { return SkVector::Length(fData.fX, fData.fY); }
LayerSpace<Vector> operator-() const { return LayerSpace<Vector>({-fData.fX, -fData.fY}); }
LayerSpace<Vector> operator*(SkScalar s) const {
LayerSpace<Vector> scaled = *this;
scaled *= s;
return scaled;
}
LayerSpace<Vector> operator+(const LayerSpace<Vector>& v) const {
LayerSpace<Vector> sum = *this;
sum += v;
return sum;
}
LayerSpace<Vector> operator-(const LayerSpace<Vector>& v) const {
LayerSpace<Vector> diff = *this;
diff -= v;
return diff;
}
void operator*=(SkScalar s) {
fData.fX *= s;
fData.fY *= s;
}
void operator+=(const LayerSpace<Vector>& v) {
fData.fX += v.fData.fX;
fData.fY += v.fData.fY;
}
void operator-=(const LayerSpace<Vector>& v) {
fData.fX -= v.fData.fX;
fData.fY -= v.fData.fY;
}
friend LayerSpace<Vector> operator*(SkScalar s, const LayerSpace<Vector>& b) {
return b * s;
}
private:
Vector fData;
};
// Layer-space specialization for integer 2D coordinates (treated as positions, not directions).
template<>
class LayerSpace<SkIPoint> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkIPoint& geometry) : fData(geometry) {}
explicit LayerSpace(SkIPoint&& geometry) : fData(std::move(geometry)) {}
explicit operator const SkIPoint&() const { return fData; }
// Parrot the SkIPoint API while preserving coordinate space.
int32_t x() const { return fData.fX; }
int32_t y() const { return fData.fY; }
// Offsetting by direction vectors produce more points
LayerSpace<SkIPoint> operator+(const LayerSpace<IVector>& v) {
return LayerSpace<SkIPoint>(fData + SkIVector(v));
}
LayerSpace<SkIPoint> operator-(const LayerSpace<IVector>& v) {
return LayerSpace<SkIPoint>(fData - SkIVector(v));
}
void operator+=(const LayerSpace<IVector>& v) {
fData += SkIVector(v);
}
void operator-=(const LayerSpace<IVector>& v) {
fData -= SkIVector(v);
}
// Subtracting another point makes a direction between them
LayerSpace<IVector> operator-(const LayerSpace<SkIPoint>& p) {
return LayerSpace<IVector>(IVector(fData - p.fData));
}
LayerSpace<IVector> operator-() const { return LayerSpace<IVector>({-fData.fX, -fData.fY}); }
private:
SkIPoint fData;
};
// Layer-space specialization for floating point 2D coordinates (treated as positions)
template<>
class LayerSpace<SkPoint> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkPoint& geometry) : fData(geometry) {}
explicit LayerSpace(SkPoint&& geometry) : fData(std::move(geometry)) {}
explicit operator const SkPoint&() const { return fData; }
// Parrot the SkPoint API while preserving coordinate space.
SkScalar x() const { return fData.fX; }
SkScalar y() const { return fData.fY; }
SkScalar distanceToOrigin() const { return fData.distanceToOrigin(); }
// Offsetting by direction vectors produce more points
LayerSpace<SkPoint> operator+(const LayerSpace<Vector>& v) {
return LayerSpace<SkPoint>(fData + SkVector(v));
}
LayerSpace<SkPoint> operator-(const LayerSpace<Vector>& v) {
return LayerSpace<SkPoint>(fData - SkVector(v));
}
void operator+=(const LayerSpace<Vector>& v) {
fData += SkVector(v);
}
void operator-=(const LayerSpace<Vector>& v) {
fData -= SkVector(v);
}
// Subtracting another point makes a direction between them
LayerSpace<Vector> operator-(const LayerSpace<SkPoint>& p) {
return LayerSpace<Vector>(Vector(fData - p.fData));
}
LayerSpace<Vector> operator-() const { return LayerSpace<Vector>({-fData.fX, -fData.fY}); }
private:
SkPoint fData;
};
// Layer-space specialization for integer dimensions
template<>
class LayerSpace<SkISize> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkISize& geometry) : fData(geometry) {}
explicit LayerSpace(SkISize&& geometry) : fData(std::move(geometry)) {}
explicit operator const SkISize&() const { return fData; }
int32_t width() const { return fData.width(); }
int32_t height() const { return fData.height(); }
bool isEmpty() const { return fData.isEmpty(); }
private:
SkISize fData;
};
// Layer-space specialization for floating point dimensions
template<>
class LayerSpace<SkSize> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkSize& geometry) : fData(geometry) {}
explicit LayerSpace(SkSize&& geometry) : fData(std::move(geometry)) {}
explicit operator const SkSize&() const { return fData; }
SkScalar width() const { return fData.width(); }
SkScalar height() const { return fData.height(); }
bool isEmpty() const { return fData.isEmpty(); }
bool isZero() const { return fData.isZero(); }
LayerSpace<SkISize> round() const;
LayerSpace<SkISize> ceil() const;
LayerSpace<SkISize> floor() const;
private:
SkSize fData;
};
// Layer-space specialization for axis-aligned integer bounding boxes.
template<>
class LayerSpace<SkIRect> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkIRect& geometry) : fData(geometry) {}
explicit LayerSpace(SkIRect&& geometry) : fData(std::move(geometry)) {}
explicit LayerSpace(const SkISize& size) : fData(SkIRect::MakeSize(size)) {}
explicit operator const SkIRect&() const { return fData; }
static LayerSpace<SkIRect> Empty() { return LayerSpace<SkIRect>(SkIRect::MakeEmpty()); }
static constexpr std::optional<LayerSpace<SkIRect>> Unbounded() { return {}; }
// Utility function to iterate a collection of items that can map to LayerSpace<SkIRect> bounds
// and returns the union of those bounding boxes. 'boundsFn' will be invoked with i = 0 to
// boundsCount-1.
template<typename BoundsFn>
static LayerSpace<SkIRect> Union(int boundsCount, BoundsFn boundsFn) {
if (boundsCount <= 0) {
return LayerSpace<SkIRect>::Empty();
}
LayerSpace<SkIRect> output = boundsFn(0);
for (int i = 1; i < boundsCount; ++i) {
output.join(boundsFn(i));
}
return output;
}
// Utility function to calculate the smallest relevant subset of this rect to fill `dstRect`
// given the provided tile mode.
LayerSpace<SkIRect> relevantSubset(const LayerSpace<SkIRect> dstRect, SkTileMode) const;
// Parrot the SkIRect API while preserving coord space
bool isEmpty() const { return fData.isEmpty64(); }
bool contains(const LayerSpace<SkIRect>& r) const { return fData.contains(r.fData); }
int32_t left() const { return fData.fLeft; }
int32_t top() const { return fData.fTop; }
int32_t right() const { return fData.fRight; }
int32_t bottom() const { return fData.fBottom; }
int32_t width() const { return fData.width(); }
int32_t height() const { return fData.height(); }
LayerSpace<SkIPoint> topLeft() const { return LayerSpace<SkIPoint>(fData.topLeft()); }
LayerSpace<SkISize> size() const { return LayerSpace<SkISize>(fData.size()); }
static bool Intersects(const LayerSpace<SkIRect>& a, const LayerSpace<SkIRect>& b) {
return SkIRect::Intersects(a.fData, b.fData);
}
bool intersect(const LayerSpace<SkIRect>& r) { return fData.intersect(r.fData); }
void join(const LayerSpace<SkIRect>& r) { fData.join(r.fData); }
void offset(const LayerSpace<IVector>& v) { fData.offset(SkIVector(v)); }
void outset(const LayerSpace<SkISize>& delta) { fData.outset(delta.width(), delta.height()); }
void inset(const LayerSpace<SkISize>& delta) { fData.inset(delta.width(), delta.height()); }
private:
SkIRect fData;
};
// Layer-space specialization for axis-aligned float bounding boxes.
template<>
class LayerSpace<SkRect> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkRect& geometry) : fData(geometry) {}
explicit LayerSpace(SkRect&& geometry) : fData(std::move(geometry)) {}
explicit LayerSpace(const LayerSpace<SkIRect>& rect) : fData(SkRect::Make(SkIRect(rect))) {}
explicit operator const SkRect&() const { return fData; }
static LayerSpace<SkRect> Empty() { return LayerSpace<SkRect>(SkRect::MakeEmpty()); }
// Parrot the SkRect API while preserving coord space and usage
bool isEmpty() const { return fData.isEmpty(); }
bool contains(const LayerSpace<SkRect>& r) const { return fData.contains(r.fData); }
SkScalar left() const { return fData.fLeft; }
SkScalar top() const { return fData.fTop; }
SkScalar right() const { return fData.fRight; }
SkScalar bottom() const { return fData.fBottom; }
SkScalar width() const { return fData.width(); }
SkScalar height() const { return fData.height(); }
LayerSpace<SkPoint> topLeft() const {
return LayerSpace<SkPoint>(SkPoint::Make(fData.fLeft, fData.fTop));
}
LayerSpace<SkPoint> center() const {
return LayerSpace<SkPoint>(fData.center());
}
LayerSpace<SkSize> size() const {
return LayerSpace<SkSize>(SkSize::Make(fData.width(), fData.height()));
}
LayerSpace<SkIRect> round() const { return LayerSpace<SkIRect>(fData.round()); }
LayerSpace<SkIRect> roundIn() const { return LayerSpace<SkIRect>(RoundIn(fData)); }
LayerSpace<SkIRect> roundOut() const { return LayerSpace<SkIRect>(RoundOut(fData)); }
bool intersect(const LayerSpace<SkRect>& r) { return fData.intersect(r.fData); }
void join(const LayerSpace<SkRect>& r) { fData.join(r.fData); }
void offset(const LayerSpace<Vector>& v) { fData.offset(SkVector(v)); }
void outset(const LayerSpace<SkSize>& delta) { fData.outset(delta.width(), delta.height()); }
void inset(const LayerSpace<SkSize>& delta) { fData.inset(delta.width(), delta.height()); }
LayerSpace<SkPoint> clamp(LayerSpace<SkPoint> pt) const {
return LayerSpace<SkPoint>(SkPoint::Make(SkTPin(pt.x(), fData.fLeft, fData.fRight),
SkTPin(pt.y(), fData.fTop, fData.fBottom)));
}
private:
SkRect fData;
};
// A transformation that manipulates geometry in the layer-space coordinate system. Mathematically
// there's little difference from these matrices compared to what's stored in a skif::Mapping, but
// the intent differs. skif::Mapping's matrices map geometry from one coordinate space to another
// while these transforms move geometry w/o changing the coordinate space semantics.
// TODO(michaelludwig): Will be replaced with an SkM44 version when skif::Mapping works with SkM44.
template<>
class LayerSpace<SkMatrix> {
public:
LayerSpace() = default;
explicit LayerSpace(const SkMatrix& m) : fData(m) {}
explicit LayerSpace(SkMatrix&& m) : fData(std::move(m)) {}
explicit operator const SkMatrix&() const { return fData; }
static LayerSpace<SkMatrix> RectToRect(const LayerSpace<SkRect>& from,
const LayerSpace<SkRect>& to) {
return LayerSpace<SkMatrix>(SkMatrix::RectToRect(SkRect(from), SkRect(to)));
}
// Parrot a limited selection of the SkMatrix API while preserving coordinate space.
LayerSpace<SkRect> mapRect(const LayerSpace<SkRect>& r) const;
// Effectively mapRect(SkRect).roundOut() but more accurate when the underlying matrix or
// SkIRect has large floating point values.
LayerSpace<SkIRect> mapRect(const LayerSpace<SkIRect>& r) const;
LayerSpace<SkPoint> mapPoint(const LayerSpace<SkPoint>& p) const;
LayerSpace<Vector> mapVector(const LayerSpace<Vector>& v) const;
LayerSpace<SkSize> mapSize(const LayerSpace<SkSize>& s) const;
LayerSpace<SkMatrix>& preConcat(const LayerSpace<SkMatrix>& m) {
fData = SkMatrix::Concat(fData, m.fData);
return *this;
}
LayerSpace<SkMatrix>& postConcat(const LayerSpace<SkMatrix>& m) {
fData = SkMatrix::Concat(m.fData, fData);
return *this;
}
bool invert(LayerSpace<SkMatrix>* inverse) const {
return fData.invert(&inverse->fData);
}
// Transforms 'r' by the inverse of this matrix if it is invertible and stores it in 'out'.
// Returns false if not invertible, in which case 'out' is undefined.
bool inverseMapRect(const LayerSpace<SkRect>& r, LayerSpace<SkRect>* out) const;
bool inverseMapRect(const LayerSpace<SkIRect>& r, LayerSpace<SkIRect>* out) const;
float rc(int row, int col) const { return fData.rc(row, col); }
float get(int i) const { return fData.get(i); }
private:
SkMatrix fData;
};
/**
* Most ImageFilters can natively handle scaling and translate components in the CTM. Only some of
* them can handle affine (or more complex) matrices. Some may only handle translation.
*/
enum class MatrixCapability {
kTranslate,
kScaleTranslate,
kComplex,
};
// Mapping is the primary definition of the shared layer space used when evaluating an image filter
// DAG. It encapsulates any needed decomposition of the total CTM into the parameter-to-layer matrix
// (that filters use to map their parameters to the layer space), and the layer-to-device matrix
// (that canvas uses to map the output layer-space image into its root device space). Mapping
// defines functions to transform ParameterSpace and DeviceSpace types to and from their LayerSpace
// variants, which can then be used and reasoned about by SkImageFilter implementations.
class Mapping {
public:
Mapping() = default;
// Helper constructor that equates device and layer space to the same coordinate space.
explicit Mapping(const SkMatrix& paramToLayer)
: fLayerToDevMatrix(SkMatrix::I())
, fParamToLayerMatrix(paramToLayer)
, fDevToLayerMatrix(SkMatrix::I()) {}
// This constructor allows the decomposition to be explicitly provided, assumes that
// 'layerToDev's inverse has already been calculated in 'devToLayer'
Mapping(const SkMatrix& layerToDev, const SkMatrix& devToLayer, const SkMatrix& paramToLayer)
: fLayerToDevMatrix(layerToDev)
, fParamToLayerMatrix(paramToLayer)
, fDevToLayerMatrix(devToLayer) {}
// Sets this Mapping to the default decomposition of the canvas's total transform, given the
// requirements of the 'filter'. Returns false if the decomposition failed or would produce an
// invalid device matrix. Assumes 'ctm' is invertible.
[[nodiscard]] bool decomposeCTM(const SkMatrix& ctm,
const SkImageFilter* filter,
const skif::ParameterSpace<SkPoint>& representativePt);
[[nodiscard]] bool decomposeCTM(const SkMatrix& ctm,
MatrixCapability,
const skif::ParameterSpace<SkPoint>& representativePt);
// Update the mapping's parameter-to-layer matrix to be pre-concatenated with the specified
// local space transformation. This changes the definition of parameter space, any
// skif::ParameterSpace<> values are interpreted anew. Layer space and device space are
// unchanged.
void concatLocal(const SkMatrix& local) { fParamToLayerMatrix.preConcat(local); }
// Update the mapping's layer space coordinate system by post-concatenating the given matrix
// to it's parameter-to-layer transform, and pre-concatenating the inverse of the matrix with
// it's layer-to-device transform. The net effect is that neither the parameter nor device
// coordinate systems are changed, but skif::LayerSpace is adjusted.
//
// Returns false if the layer matrix cannot be inverted, and this mapping is left unmodified.
bool adjustLayerSpace(const SkMatrix& layer);
// Update the mapping's layer space so that the point 'origin' in the current layer coordinate
// space maps to (0, 0) in the adjusted coordinate space.
void applyOrigin(const LayerSpace<SkIPoint>& origin) {
SkAssertResult(this->adjustLayerSpace(SkMatrix::Translate(-origin.x(), -origin.y())));
}
const SkMatrix& layerToDevice() const { return fLayerToDevMatrix; }
const SkMatrix& deviceToLayer() const { return fDevToLayerMatrix; }
const SkMatrix& layerMatrix() const { return fParamToLayerMatrix; }
SkMatrix totalMatrix() const {
return SkMatrix::Concat(fLayerToDevMatrix, fParamToLayerMatrix);
}
template<typename T>
LayerSpace<T> paramToLayer(const ParameterSpace<T>& paramGeometry) const {
return LayerSpace<T>(map(static_cast<const T&>(paramGeometry), fParamToLayerMatrix));
}
template<typename T>
LayerSpace<T> deviceToLayer(const DeviceSpace<T>& devGeometry) const {
return LayerSpace<T>(map(static_cast<const T&>(devGeometry), fDevToLayerMatrix));
}
template<typename T>
DeviceSpace<T> layerToDevice(const LayerSpace<T>& layerGeometry) const {
return DeviceSpace<T>(map(static_cast<const T&>(layerGeometry), fLayerToDevMatrix));
}
private:
friend class LayerSpace<SkMatrix>; // for map()
friend class FilterResult; // ""
// The image filter process decomposes the total CTM into layerToDev * paramToLayer and uses the
// param-to-layer matrix to define the layer-space coordinate system. Depending on how it's
// decomposed, either the layer matrix or the device matrix could be the identity matrix (but
// sometimes neither).
SkMatrix fLayerToDevMatrix;
SkMatrix fParamToLayerMatrix;
// Cached inverse of fLayerToDevMatrix
SkMatrix fDevToLayerMatrix;
// Actual geometric mapping operations that work on coordinates and matrices w/o the type
// safety of the coordinate space wrappers (hence these are private).
template<typename T>
static T map(const T& geom, const SkMatrix& matrix);
};
class Context; // Forward declare for FilterResult
// A FilterResult represents a lazy image anchored in the "layer" coordinate space of the current
// image filtering context. It's named Filter*Result* since most instances represent the output of
// a specific image filter (even if that is then used as an input to the next filter). FilterResults
// are lazy to allow certain operations to combine analytically instead of producing an offscreen
// image for every node in a filter graph. Helper functions are provided to modify FilterResults
// that manage this internally.
//
// Even though FilterResult represents a lazy image, it is always backed by a non-lazy source image
// that is then transformed, sampled, cropped, tiled, and/or color-filtered to produce the resolved
// image of the FilterResult. It is these actions applied to the source image that can be combined
// without producing a new intermediate "source" if it's determined that the combined actions
// rendered once would create an image close enough to the canonical output of rendering each action
// separately. Eliding offscreen renders in this way can introduce visually imperceptible pixel
// differences due to avoiding casting down to a lower precision pixel format or performing fewer
// image sampling sequences.
//
// The resolved image of a FilterResult is the output of rendering:
//
// SkMatrix netTransform = RectToRect(fSrcRect, fDstRect);
// netTransform.postConcat(fTransform);
//
// SkPaint paint;
// paint.setShader(fImage->makeShader(fTileMode, fSamplingOptions, &netTransform));
// paint.setColorFilter(fColorFilter);
// paint.setBlendMode(kSrc);
//
// canvas->drawRect(fLayerBounds, paint);
//
// A FilterResult may represent the output of multiple operations affecting the different meta
// properties defined above. The operations are applied in order:
// 1. Tile the image using configured SkTileMode on the source rect.
// 2. Transform and sample (with configured SkSamplingOptions) from source rect up to the dest
// rect and then any additional transform.
// 3. Apply any SkColorFilter to all pixels from #2 (including transparent black pixels resulting
// from decal sampling).
// 4. Restrict the result to the layer bounds.
//
// If a new operation applied to a FilterResult does not respect this order, or cannot be modified
// to be re-ordered in place (e.g. modify fSrcRect/fDstRect instead of fLayerBounds for a crop),
// then the FilterResult must be resolved and the new operation applied to a clean slate. If it can
// be applied while respecting the order of operations than the action is free and no new
// intermediate image is produced.
//
// NOTE: The above comment reflects the end goal of the in-progress FilterResult. Currently
// SkSpecialImage is used, which internally has a subset property (its fSrcRect) and always has an
// fDstRect equal to (0,0,subset WH). Tile modes haven't been implemented yet and kDecal
// is always assumed; Color filters have also not been implemented yet.
class FilterResult {
public:
FilterResult() : FilterResult(nullptr) {}
explicit FilterResult(sk_sp<SkSpecialImage> image)
: FilterResult(std::move(image), LayerSpace<SkIPoint>({0, 0})) {}
FilterResult(sk_sp<SkSpecialImage> image, const LayerSpace<SkIPoint>& origin)
: FilterResult(std::move(image), origin, PixelBoundary::kUnknown) {}
// Renders the 'pic', clipped by 'cullRect', into an optimally sized surface (depending on
// picture bounds and 'ctx's desired output). The picture is transformed by the context's
// layer matrix. 'pic' must not be null.
static FilterResult MakeFromPicture(const Context& ctx,
sk_sp<SkPicture> pic,
ParameterSpace<SkRect> cullRect);
// Renders 'shader' into a surface that fills the context's desired output bounds, 'shader' must
// not be null.
// TODO: Update 'dither' to SkImageFilters::Dither, but that cannot be forward declared at the
// moment because SkImageFilters is a class and not a namespace.
static FilterResult MakeFromShader(const Context& ctx,
sk_sp<SkShader> shader,
bool dither);
// Converts image to a FilterResult. If 'srcRect' is pixel-aligned it does so without rendering.
// Otherwise it draws the src->dst sampling of 'image' into an optimally sized surface based
// on the context's desired output. 'image' must not be null.
static FilterResult MakeFromImage(const Context& ctx,
sk_sp<SkImage> image,
SkRect srcRect,
ParameterSpace<SkRect> dstRect,
const SkSamplingOptions& sampling);
// Bilinear is used as the default because it can be downgraded to nearest-neighbor when the
// final transform is pixel-aligned, and chaining multiple bilinear samples and transforms is
// assumed to be visually close enough to sampling once at highest quality and final transform.
static constexpr SkSamplingOptions kDefaultSampling{SkFilterMode::kLinear};
explicit operator bool() const { return SkToBool(fImage); }
// TODO(michaelludwig): Given the planned expansion of FilterResult state, it might be nice to
// pull this back and not expose anything other than its bounding box. This will be possible if
// all rendering can be handled by functions defined on FilterResult.
const SkSpecialImage* image() const { return fImage.get(); }
sk_sp<SkSpecialImage> refImage() const { return fImage; }
// Get the layer-space bounds of the result. This will incorporate any layer-space transform.
LayerSpace<SkIRect> layerBounds() const { return fLayerBounds; }
SkTileMode tileMode() const { return fTileMode; }
SkSamplingOptions sampling() const { return fSamplingOptions; }
const SkColorFilter* colorFilter() const { return fColorFilter.get(); }
// Produce a new FilterResult that has been cropped to 'crop', taking into account the context's
// desired output. When possible, the returned FilterResult will reuse the underlying image and
// adjust its metadata. This will depend on the current transform and tile mode as well as how
// the crop rect intersects this result's layer bounds.
FilterResult applyCrop(const Context& ctx,
const LayerSpace<SkIRect>& crop,
SkTileMode tileMode=SkTileMode::kDecal) const;
// Produce a new FilterResult that is the transformation of this FilterResult. When this
// result's sampling and transform are compatible with the new transformation, the returned
// FilterResult can reuse the same image data and adjust just the metadata.
FilterResult applyTransform(const Context& ctx,
const LayerSpace<SkMatrix>& transform,
const SkSamplingOptions& sampling) const;
// Produce a new FilterResult that is visually equivalent to the output of the SkColorFilter
// evaluating this FilterResult. If the color filter affects transparent black, the returned
// FilterResult can become non-empty even if the input were empty.
FilterResult applyColorFilter(const Context& ctx,
sk_sp<SkColorFilter> colorFilter) const;
// Extract image and origin, safely when the image is null. If there are deferred operations
// on FilterResult (such as tiling or transforms) not representable as an image+origin pair,
// the returned image will be the resolution resulting from that metadata and not necessarily
// equal to the original 'image()'.
// TODO (michaelludwig) - This is intended for convenience until all call sites of
// SkImageFilter_Base::filterImage() have been updated to work in the new type system
// (which comes later as SkDevice, SkCanvas, etc. need to be modified, and coordinate space
// tagging needs to be added).
sk_sp<SkSpecialImage> imageAndOffset(const Context& ctx, SkIPoint* offset) const;
// TODO (michaelludwig) - This is a more type-safe version of the above imageAndOffset() and
// may need to remain to support SkBlurImageFilter calling out to the SkBlurEngine. An alternate
// option would be for FilterResult::Builder to have a blur() function that internally can
// resolve the input and pass to the skif::Context's blur engine. Then imageAndOffset() can go
// away entirely.
std::pair<sk_sp<SkSpecialImage>, LayerSpace<SkIPoint>> imageAndOffset(const Context& ctx) const;
// Draw this FilterResult into 'target' by applying the remaining layer-to-device transform of
// 'mapping', using the provided 'blender' to composite the effective image on top of 'target'.
// If 'blender' is null, it's equivalent to kSrcOver blending.
void draw(const Context& ctx, SkDevice* target, const SkBlender* blender) const;
// SkCanvas can prepare layer source images with transparent padding, similarly to AutoSurface.
// This adjusts the FilterResult metadata to be aware of that padding. This should only be
// called when it's externally known that the FilterResult has a 1px buffer of transparent
// black pixels and has had no further modifications.
FilterResult insetForSaveLayer() const;
class Builder;
enum class ShaderFlags : int {
kNone = 0,
// A hint that the input FilterResult will be sampled repeatedly per pixel. If there's
// colorspace conversions or deferred color filtering, it's worth resolving to a temporary
// image so that those calculations are performed once per pixel instead of N times.
kSampledRepeatedly = 1 << 0,
// Specifies that the shader performs non-trivial operations on its coordinates to determine
// how to sample any input FilterResults, so their sampling options should not be converted
// to nearest-neighbor even if they appeared pixel-aligned with the output surface.
kNonTrivialSampling = 1 << 1,
// TODO: Add option to convey that the output can carry input tiling forward to make a
// smaller backing surface somehow. May not be a flag and just args passed to eval().
};
SK_DECL_BITMASK_OPS_FRIENDS(ShaderFlags)
private:
friend class ::FilterResultTestAccess; // For testing draw() and asShader()
class AutoSurface;
enum class PixelBoundary : int {
kUnknown, // Pixels outside the image subset are of unknown value, possibly unitialized
kTransparent, // Pixels bordering the image subset are transparent black
kInitialized, // Pixels bordering the image are known to be initialized
};
FilterResult(sk_sp<SkSpecialImage> image,
const LayerSpace<SkIPoint>& origin,
PixelBoundary boundary)
: fImage(std::move(image))
, fBoundary(boundary)
, fSamplingOptions(kDefaultSampling)
, fTileMode(SkTileMode::kDecal)
, fTransform(SkMatrix::Translate(origin.x(), origin.y()))
, fColorFilter(nullptr)
, fLayerBounds(
fTransform.mapRect(LayerSpace<SkIRect>(fImage ? fImage->dimensions()
: SkISize{0, 0}))) {}
// Renders this FilterResult into a new, but visually equivalent, image that fills 'dstBounds',
// has default sampling, no color filter, and a transform that translates by only 'dstBounds's
// top-left corner. 'dstBounds' is intersected with 'fLayerBounds' unless 'preserveDstBounds'
// is true.
FilterResult resolve(const Context& ctx, LayerSpace<SkIRect> dstBounds,
bool preserveDstBounds=false) const;
// Returns a decal-tiled subset view of this FilterResult, requiring that this has an integer
// translation equivalent to 'knownOrigin'. If 'clampSrcIfDisjoint' is true and the image bounds
// do not overlap with dstBounds, the closest edge/corner pixels of the image will be extracted,
// assuming it will be tiled with kClamp.
FilterResult subset(const LayerSpace<SkIPoint>& knownOrigin,
const LayerSpace<SkIRect>& subsetBounds,
bool clampSrcIfDisjoint=false) const;
// Convenient version of subset() that insets a single pixel.
FilterResult insetByPixel() const;
enum class BoundsAnalysis : int {
// The image can be drawn directly, without needing to apply tiling, or handling how any
// color filter might affect transparent black.
kSimple = 0,
// The image does not directly cover the intersection of 'dstBounds' and the layer bounds.
// (ignoring tiling or color filters).
kDstBoundsNotCovered = 1 << 0,
// Added when kDstBoundsNotCovered is true, *and* there are non-decal tiling or transparency
// affecting color filters that would fill to the layer bounds, not covered by the image
// itself.
kHasLayerFillingEffect = 1 << 1,
// The crop boundary induced by `fLayerBounds` is visible when rendering to the 'dstBounds',
// although this could be either because it intersects the image's content or because
// kHasLayerFillingEffect is true.
kRequiresLayerCrop = 1 << 2,
// The image's sampling would access pixel data outside of its valid subset so shader-based
// tiling is necessary. This can be true even if kHasLayerFillingEffect is false due to the
// filter sampling radius; it can also be false when kHasLayerFillingEffect is true if the
// image can use HW tiling.
kRequiresShaderTiling = 1 << 3,
// The image's decal tiling/sampling would operate at the wrong resolution (e.g. drawImage
// vs. image-shader look different), so it has to be applied with a wrapping shader effect
kRequiresDecalInLayerSpace = 1 << 4,
};
SK_DECL_BITMASK_OPS_FRIENDS(BoundsAnalysis)
enum class BoundsScope : int {
kDeferred, // The bounds analysis won't be used for any rendering yet
kCanDrawDirectly, // The rendering may draw the image directly if analysis allows it
kShaderOnly // The rendering will always use a filling shader, e.g. drawPaint()
};
// Determine what effects are visible based on the target 'dstBounds' and extra transform that
// will be applied when this FilterResult is drawn. These are not LayerSpace because the
// 'xtraTransform' may be either a within-layer transform, or a layer-to-device space transform.
// The 'dstBounds' should be in the same coordinate space that 'xtraTransform' maps to. When
// that is the identity matrix, 'dstBounds' is in layer space.
SkEnumBitMask<BoundsAnalysis> analyzeBounds(const SkMatrix& xtraTransform,
const SkIRect& dstBounds,
BoundsScope scope = BoundsScope::kDeferred) const;
SkEnumBitMask<BoundsAnalysis> analyzeBounds(const LayerSpace<SkIRect>& dstBounds,
BoundsScope scope = BoundsScope::kDeferred) const {
return this->analyzeBounds(SkMatrix::I(), SkIRect(dstBounds), scope);
}
// If true, the tile mode can be changed to kClamp to sample the transparent black pixels in
// the boundary. This will be visually equivalent to the decal tiling or anti-aliasing of a
// drawn image.
bool canClampToTransparentBoundary(SkEnumBitMask<BoundsAnalysis> analysis) const {
return fTileMode == SkTileMode::kDecal &&
fBoundary == PixelBoundary::kTransparent &&
!(analysis & BoundsAnalysis::kRequiresDecalInLayerSpace);
}
// Return an equivalent FilterResult such that its backing image dimensions have been reduced
// by the X and Y scale factors in 'scale' (assumed to be in [0, 1]). The returned FilterResult
// will have a transform that aligns it with the original FilterResult (i.e. a deferred upscale)
// and may also have a deferred tilemode. If 'enforceDecal' is true, the returned
// FilterResult will be kDecal sampled and any tiling will already be applied.
//
// All deferred effects, other than potentially tile mode, will be applied. The FilterResult
// will also be converted to the color type and color space of 'ctx' so the result is suitable
// to pass to the blur engine.
FilterResult rescale(const Context& ctx,
const LayerSpace<SkSize>& scale,
bool enforceDecal) const;
// Draw directly to the device, which draws the same image as produced by resolve() but can be
// useful if multiple operations need to be performed on the canvas.
//
// This assumes that the device's transform is set to match the current layer space coordinate
// system. This will concat any internal extra transform and apply clipping as necessary. If
// 'preserveDeviceState' is true it will undo any modifications. This can be set to false if the
// device is a one-off that will be snapped to an image after this returns.
//
// If 'blender' is null, the filter result is drawn with src-over blending. If it's not, it will
// be drawn using the given 'blender', filling the device's current clip when the blend
// modifies transparent black.
void draw(const Context& ctx,
SkDevice* device,
bool preserveDeviceState,
const SkBlender* blender=nullptr) const;
// This variant should only be called after analysis and final sampling has been determined,
// and there's no need to fall back to filling the device with shader.
void drawAnalyzedImage(const Context& ctx,
SkDevice* device,
const SkSamplingOptions& finalSampling,
SkEnumBitMask<BoundsAnalysis> analysis,
const SkBlender* blender=nullptr) const;
// Returns the FilterResult as a shader, ideally without resolving to an axis-aligned image.
// 'xtraSampling' is the sampling that any parent shader applies to the FilterResult.
// 'sampleBounds' is the bounding box of coords the shader will be evaluated at by any parent.
//
// This variant may resolve to an intermediate image if needed. The returned shader encapsulates
// all deferred effects of the FilterResult.
sk_sp<SkShader> asShader(const Context& ctx,
const SkSamplingOptions& xtraSampling,
SkEnumBitMask<ShaderFlags> flags,
const LayerSpace<SkIRect>& sampleBounds) const;
// This variant should only be called after analysis and final sampling has been determined, and
// there's no need to resolve the FilterResult to an intermediate image. This version will
// never introduce a new image pass but is unable to handle the layer crop. If (analysis &
// kRequiresLayerCrop) is true, it must be accounted for outside of this shader.
sk_sp<SkShader> getAnalyzedShaderView(const Context& ctx,
const SkSamplingOptions& finalSampling,
SkEnumBitMask<BoundsAnalysis> analysis) const;
// Safely updates fTileMode, doing nothing if the FilterResult is empty. Updates the layer
// bounds to the context's desired output if the tilemode is not decal.
void updateTileMode(const Context& ctx, SkTileMode tileMode);
// The effective image of a FilterResult is 'fImage' sampled by 'fSamplingOptions' and
// respecting 'fTileMode' (on the SkSpecialImage's subset), transformed by 'fTransform',
// filtered by 'fColorFilter', and then clipped to 'fLayerBounds'.
sk_sp<SkSpecialImage> fImage;
PixelBoundary fBoundary;
SkSamplingOptions fSamplingOptions;
SkTileMode fTileMode;
// Typically this will be an integer translation that encodes the origin of the top left corner,
// but can become more complex when combined with applyTransform().
LayerSpace<SkMatrix> fTransform;
// A null color filter is the identity function. Since the output is clipped to fLayerBounds
// after color filtering, SkColorFilters that affect transparent black are not unbounded.
sk_sp<SkColorFilter> fColorFilter;
// The layer bounds are initially fImage's dimensions mapped by fTransform. As the filter result
// is processed by the image filter DAG, it can be further restricted by crop rects or the
// implicit desired output at each node.
LayerSpace<SkIRect> fLayerBounds;
};
SK_MAKE_BITMASK_OPS(FilterResult::ShaderFlags)
SK_MAKE_BITMASK_OPS(FilterResult::BoundsAnalysis)
// A FilterResult::Builder is used to render one or more FilterResults or other sources into
// a new FilterResult. It automatically aggregates the incoming bounds to minimize the output's
// layer bounds.
class FilterResult::Builder {
public:
Builder(const Context& context);
~Builder();
// If 'sampleBounds' is not provided, it defaults to the output bounds calculated for eval()
// (generally the Context's desired output but could be restricted based on the ShaderFlags).
//
// If it is provided, it represents the bounding box of possible coords 'input' will be sampled
// at by the shader created from eval(). This can be useful to provide when the shader does non
// trivial sampling since it may avoid having to resolve a FilterResult to an image.
//
// The 'inputFlags' are per-input flags that are OR'ed with the ShaderFlag mask passed to
// eval() to control how 'input' is converted to an SkShader. 'inputSampling' specifies the
// sampling options to use on the input's image when sampled by the final shader created in eval
//
// 'sampleBounds', 'inputFlags' and 'inputSampling' must not be used with merge() or blur().
Builder& add(const FilterResult& input,
std::optional<LayerSpace<SkIRect>> sampleBounds = {},
SkEnumBitMask<ShaderFlags> inputFlags = ShaderFlags::kNone,
const SkSamplingOptions& inputSampling = kDefaultSampling) {
fInputs.push_back({input, sampleBounds, inputFlags, inputSampling});
return *this;
}
// Combine all added inputs by merging them with src-over blending into a single output.
FilterResult merge();
// Blur the single input with a Gaussian blur. The exact blur implementation is chosen based on
// the skif::Context's backend. The sample bounds of the input and the final output bounds are
// automatically derived from the sigma, input layer bounds, and desired output bounds of the
// Builder's Context.
FilterResult blur(const LayerSpace<SkSize>& sigma);
// Combine all added inputs by transforming them into equivalent SkShaders and invoking the
// shader factory that binds them together into a single shader that fills the output surface.
//
// 'ShaderFn' should be an invokable type with the signature
// (SkSpan<sk_sp<SkShader>>)->sk_sp<SkShader>
// The length of the span will equal the number of FilterResults added to the builder. If an
// input FilterResult was fully transparent, its corresponding shader will be null. 'ShaderFn'
// should return a null shader its output would be fully transparent.
//
// By default, the returned FilterResult will fill the Context's desired image. If
// 'explicitOutput' has a value, it is intersected with the Context's desired output bounds to
// produce a possibly restricted output surface that the evaluated shader is rendered into.
//
// The shader created by `ShaderFn` will by default be invoked with coordinates in the layer
// space of the Context. If `evaluateInParameterSpace` is true, the drawing matrix will be
// adjusted so that the shader processes coordinates mapped back into parameter space (the
// underlying output is still in layer space). In this case, it's assumed that the shaders for
// the added FilterResult inputs will be evaluated with coordinates also in parameter space,
// so they will be adjusted to map back to layer space before sampling their underlying images.
template <typename ShaderFn>
FilterResult eval(ShaderFn shaderFn,
std::optional<LayerSpace<SkIRect>> explicitOutput = {},
bool evaluateInParameterSpace=false) {
auto outputBounds = this->outputBounds(explicitOutput);
if (outputBounds.isEmpty()) {
return {};
}
auto inputShaders = this->createInputShaders(outputBounds, evaluateInParameterSpace);
return this->drawShader(shaderFn(inputShaders), outputBounds, evaluateInParameterSpace);
}
private:
struct SampledFilterResult {
FilterResult fImage;
std::optional<LayerSpace<SkIRect>> fSampleBounds;
SkEnumBitMask<ShaderFlags> fFlags;
SkSamplingOptions fSampling;
};
SkSpan<sk_sp<SkShader>> createInputShaders(const LayerSpace<SkIRect>& outputBounds,
bool evaluateInParameterSpace);
LayerSpace<SkIRect> outputBounds(std::optional<LayerSpace<SkIRect>> explicitOutput) const;
FilterResult drawShader(sk_sp<SkShader> shader,
const LayerSpace<SkIRect>& outputBounds,
bool evaluateInParameterSpace) const;
const Context& fContext; // Must outlive the builder
skia_private::STArray<1, SampledFilterResult> fInputs;
// Lazily created once all inputs are collected, but parallels fInputs.
skia_private::STArray<1, sk_sp<SkShader>> fInputShaders;
};
// The backend provides key functionality to the image filtering pipeline that must be implemented
// by the Skia backend (e.g. raster or GPU). While a Context's state may change as the image filter
// DAG is evaluated, a given filter invocation will always use one Backend.
class Backend : public SkRefCnt {
public:
~Backend() override;
// For creating offscreen intermediate renderable images
virtual sk_sp<SkDevice> makeDevice(SkISize size,
sk_sp<SkColorSpace>,
const SkSurfaceProps* props=nullptr) const = 0;
// For input images to be processed by image filters
virtual sk_sp<SkSpecialImage> makeImage(const SkIRect& subset, sk_sp<SkImage> image) const = 0;
// For internal data to be accessed by filter implementations
virtual sk_sp<SkImage> getCachedBitmap(const SkBitmap& data) const = 0;
// TODO: Once all Backends provide a blur engine, maybe just have Backend extend it.
virtual const SkBlurEngine* getBlurEngine() const = 0;
// Properties controlling the pixel data for offscreen surfaces rendered to during filtering.
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
SkColorType colorType() const { return fColorType; }
SkImageFilterCache* cache() const { return fCache.get(); }
protected:
Backend(sk_sp<SkImageFilterCache> cache,
const SkSurfaceProps& surfaceProps,
const SkColorType colorType);
private:
sk_sp<SkImageFilterCache> fCache;
SkSurfaceProps fSurfaceProps;
SkColorType fColorType;
};
sk_sp<Backend> MakeRasterBackend(const SkSurfaceProps& surfaceProps, SkColorType colorType);
// Stats for a single image filter evaluation
struct Stats {
int fNumVisitedImageFilters = 0; // size of the filter dag
int fNumCacheHits = 0; // amount of reuse within the dag
int fNumOffscreenSurfaces = 0; // difference to the # of visited filters shows deferred steps
int fNumShaderClampedDraws = 0; // shader-emulated clamp is fairly cheap but HW tiling is best
int fNumShaderBasedTilingDraws = 0; // shader-emulated decal, mirror, repeat are expensive
void dumpStats() const; // log to std out
void reportStats() const; // trace event counters
};
// The context contains all necessary information to describe how the image filter should be
// computed (i.e. the current layer matrix and clip), and the color information of the output of a
// filter DAG. For now, this is just the color space (of the original requesting device). This is
// used when constructing intermediate rendering surfaces, so that we ensure we land in a surface
// that's similar/compatible to the final consumer of the DAG's output.
class Context {
public:
Context(sk_sp<Backend> backend,
const Mapping& mapping,
const LayerSpace<SkIRect>& desiredOutput,
const FilterResult& source,
const SkColorSpace* colorSpace,
Stats* stats)
: fBackend(std::move(backend))
, fMapping(mapping)
, fDesiredOutput(desiredOutput)
, fSource(source)
, fColorSpace(sk_ref_sp(colorSpace))
, fStats(stats) {}
const Backend* backend() const { return fBackend.get(); }
// The mapping that defines the transformation from local parameter space of the filters to the
// layer space where the image filters are evaluated, as well as the remaining transformation
// from the layer space to the final device space. The layer space defined by the returned
// Mapping may be the same as the root device space, or be an intermediate space that is
// supported by the image filter DAG (depending on what it returns from getCTMCapability()).
// If a node returns something other than kComplex from getCTMCapability(), the layer matrix of
// the mapping will respect that return value, and the remaining matrix will be appropriately
// set to transform the layer space to the final device space (applied by the SkCanvas when
// filtering is finished).
const Mapping& mapping() const { return fMapping; }
// The bounds, in the layer space, that the filtered image will be clipped to. The output
// from filterImage() must cover these clip bounds, except in areas where it will just be
// transparent black, in which case a smaller output image can be returned.
const LayerSpace<SkIRect>& desiredOutput() const { return fDesiredOutput; }
// The output device's color space, so intermediate images can match, and so filtering can
// be performed in the destination color space.
SkColorSpace* colorSpace() const { return fColorSpace.get(); }
sk_sp<SkColorSpace> refColorSpace() const { return fColorSpace; }
// This is the image to use whenever an expected input filter has been set to null. In the
// majority of cases, this is the original source image for the image filter DAG so it comes
// from the SkDevice that holds either the saveLayer or the temporary rendered result. The
// exception is composing two image filters (via SkImageFilters::Compose), which must use
// the output of the inner DAG as the "source" for the outer DAG.
const FilterResult& source() const { return fSource; }
// Create a new context that matches this context, but with an overridden layer space.
Context withNewMapping(const Mapping& mapping) const {
Context c = *this;
c.fMapping = mapping;
return c;
}
// Create a new context that matches this context, but with an overridden desired output rect.
Context withNewDesiredOutput(const LayerSpace<SkIRect>& desiredOutput) const {
Context c = *this;
c.fDesiredOutput = desiredOutput;
return c;
}
// Create a new context that matches this context, but with an overridden color space.
Context withNewColorSpace(SkColorSpace* cs) const {
Context c = *this;
c.fColorSpace = sk_ref_sp(cs);
return c;
}
// Create a new context that matches this context, but with an overridden source.
Context withNewSource(const FilterResult& source) const {
Context c = *this;
c.fSource = source;
return c;
}
// Stats tracking
void markVisitedImageFilter() const {
if (fStats) {
fStats->fNumVisitedImageFilters++;
}
}
void markCacheHit() const {
if (fStats) {
fStats->fNumCacheHits++;
}
}
void markNewSurface() const {
if (fStats) {
fStats->fNumOffscreenSurfaces++;
}
}
void markShaderBasedTilingRequired(SkTileMode tileMode) const {
if (fStats) {
if (tileMode == SkTileMode::kClamp) {
fStats->fNumShaderClampedDraws++;
} else {
fStats->fNumShaderBasedTilingDraws++;
}
}
}
private:
friend class ::FilterResultTestAccess; // For controlling Stats
sk_sp<Backend> fBackend;
// Properties controlling the size and coordinate space of image filtering
Mapping fMapping;
LayerSpace<SkIRect> fDesiredOutput;
// Can contain a null image if the image filter DAG has no late-bound null inputs.
FilterResult fSource;
// The color space the filters are evaluated in
sk_sp<SkColorSpace> fColorSpace;
Stats* fStats;
};
} // end namespace skif
#endif // SkImageFilterTypes_DEFINED