blob: 806e8b3535b9d79519fa34b7ed8f63b081fb6310 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkGlyphRunPainter.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/core/SkDrawable.h"
#include "include/core/SkFont.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkSpan_impl.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkGlyph.h"
#include "src/core/SkMask.h"
#include "src/core/SkScalerContext.h"
#include "src/core/SkStrike.h"
#include "src/core/SkStrikeSpec.h"
#include "src/text/GlyphRun.h"
#include <algorithm>
#include <initializer_list>
#include <tuple>
#include <vector>
using namespace skia_private;
using namespace skglyph;
using namespace sktext;
namespace {
SkScalerContextFlags compute_scaler_context_flags(const SkColorSpace* cs) {
// If we're doing linear blending, then we can disable the gamma hacks.
// Otherwise, leave them on. In either case, we still want the contrast boost:
// TODO: Can we be even smarter about mask gamma based on the dest transfer function?
if (cs && cs->gammaIsLinear()) {
return SkScalerContextFlags::kBoostContrast;
} else {
return SkScalerContextFlags::kFakeGammaAndBoostContrast;
}
}
// TODO: collect this up into a single class when all the details are worked out.
// This is duplicate code. The original is in SubRunContainer.cpp.
std::tuple<SkZip<const SkGlyph*, SkPoint>, SkZip<SkGlyphID, SkPoint>>
prepare_for_path_drawing(SkStrike* strike,
SkZip<const SkGlyphID, const SkPoint> source,
SkZip<const SkGlyph*, SkPoint> acceptedBuffer,
SkZip<SkGlyphID, SkPoint> rejectedBuffer) {
int acceptedSize = 0;
int rejectedSize = 0;
strike->lock();
for (auto [glyphID, pos] : source) {
if (!SkIsFinite(pos.x(), pos.y())) {
continue;
}
const SkPackedGlyphID packedID{glyphID};
switch (SkGlyphDigest digest = strike->digestFor(kPath, packedID);
digest.actionFor(kPath)) {
case GlyphAction::kAccept:
acceptedBuffer[acceptedSize++] = std::make_tuple(strike->glyph(digest), pos);
break;
case GlyphAction::kReject:
rejectedBuffer[rejectedSize++] = std::make_tuple(glyphID, pos);
break;
default:
break;
}
}
strike->unlock();
return {acceptedBuffer.first(acceptedSize), rejectedBuffer.first(rejectedSize)};
}
// TODO: collect this up into a single class when all the details are worked out.
// This is duplicate code. The original is in SubRunContainer.cpp.
std::tuple<SkZip<const SkGlyph*, SkPoint>, SkZip<SkGlyphID, SkPoint>>
prepare_for_drawable_drawing(SkStrike* strike,
SkZip<const SkGlyphID, const SkPoint> source,
SkZip<const SkGlyph*, SkPoint> acceptedBuffer,
SkZip<SkGlyphID, SkPoint> rejectedBuffer) {
int acceptedSize = 0;
int rejectedSize = 0;
strike->lock();
for (auto [glyphID, pos] : source) {
if (!SkIsFinite(pos.x(), pos.y())) {
continue;
}
const SkPackedGlyphID packedID{glyphID};
switch (SkGlyphDigest digest = strike->digestFor(kDrawable, packedID);
digest.actionFor(kDrawable)) {
case GlyphAction::kAccept:
acceptedBuffer[acceptedSize++] = std::make_tuple(strike->glyph(digest), pos);
break;
case GlyphAction::kReject:
rejectedBuffer[rejectedSize++] = std::make_tuple(glyphID, pos);
break;
default:
break;
}
}
strike->unlock();
return {acceptedBuffer.first(acceptedSize), rejectedBuffer.first(rejectedSize)};
}
std::tuple<SkZip<const SkGlyph*, SkPoint>, SkZip<SkGlyphID, SkPoint>>
prepare_for_direct_mask_drawing(SkStrike* strike,
const SkMatrix& creationMatrix,
SkZip<const SkGlyphID, const SkPoint> source,
SkZip<const SkGlyph*, SkPoint> acceptedBuffer,
SkZip<SkGlyphID, SkPoint> rejectedBuffer) {
const SkIPoint mask = strike->roundingSpec().ignorePositionFieldMask;
const SkPoint halfSampleFreq = strike->roundingSpec().halfAxisSampleFreq;
// Build up the mapping from source space to device space. Add the rounding constant
// halfSampleFreq, so we just need to floor to get the device result.
SkMatrix positionMatrixWithRounding = creationMatrix;
positionMatrixWithRounding.postTranslate(halfSampleFreq.x(), halfSampleFreq.y());
int acceptedSize = 0;
int rejectedSize = 0;
strike->lock();
for (auto [glyphID, pos] : source) {
if (!SkIsFinite(pos.x(), pos.y())) {
continue;
}
const SkPoint mappedPos = positionMatrixWithRounding.mapPoint(pos);
const SkPackedGlyphID packedGlyphID = SkPackedGlyphID{glyphID, mappedPos, mask};
switch (SkGlyphDigest digest = strike->digestFor(kDirectMaskCPU, packedGlyphID);
digest.actionFor(kDirectMaskCPU)) {
case GlyphAction::kAccept: {
const SkPoint roundedPos{SkScalarFloorToScalar(mappedPos.x()),
SkScalarFloorToScalar(mappedPos.y())};
acceptedBuffer[acceptedSize++] =
std::make_tuple(strike->glyph(digest), roundedPos);
break;
}
case GlyphAction::kReject:
rejectedBuffer[rejectedSize++] = std::make_tuple(glyphID, pos);
break;
default:
break;
}
}
strike->unlock();
return {acceptedBuffer.first(acceptedSize), rejectedBuffer.first(rejectedSize)};
}
} // namespace
// -- SkGlyphRunListPainterCPU ---------------------------------------------------------------------
SkGlyphRunListPainterCPU::SkGlyphRunListPainterCPU(const SkSurfaceProps& props,
SkColorType colorType,
SkColorSpace* cs)
: fDeviceProps{props}
, fBitmapFallbackProps{props.cloneWithPixelGeometry(kUnknown_SkPixelGeometry)}
, fColorType{colorType}
, fScalerContextFlags{compute_scaler_context_flags(cs)} {}
void SkGlyphRunListPainterCPU::drawForBitmapDevice(SkCanvas* canvas,
const BitmapDevicePainter* bitmapDevice,
const sktext::GlyphRunList& glyphRunList,
const SkPaint& paint,
const SkMatrix& drawMatrix) {
STArray<64, const SkGlyph*> acceptedPackedGlyphIDs;
STArray<64, SkPoint> acceptedPositions;
STArray<64, SkGlyphID> rejectedGlyphIDs;
STArray<64, SkPoint> rejectedPositions;
const int maxGlyphRunSize = glyphRunList.maxGlyphRunSize();
acceptedPackedGlyphIDs.resize(maxGlyphRunSize);
acceptedPositions.resize(maxGlyphRunSize);
const auto acceptedBuffer = SkMakeZip(acceptedPackedGlyphIDs, acceptedPositions);
rejectedGlyphIDs.resize(maxGlyphRunSize);
rejectedPositions.resize(maxGlyphRunSize);
const auto rejectedBuffer = SkMakeZip(rejectedGlyphIDs, rejectedPositions);
// The bitmap blitters can only draw lcd text to a N32 bitmap in srcOver. Otherwise,
// convert the lcd text into A8 text. The props communicate this to the scaler.
auto& props = (kN32_SkColorType == fColorType && paint.isSrcOver())
? fDeviceProps
: fBitmapFallbackProps;
SkPoint drawOrigin = glyphRunList.origin();
SkMatrix positionMatrix{drawMatrix};
positionMatrix.preTranslate(drawOrigin.x(), drawOrigin.y());
for (auto& glyphRun : glyphRunList) {
const SkFont& runFont = glyphRun.font();
SkZip<const SkGlyphID, const SkPoint> source = glyphRun.source();
if (SkStrikeSpec::ShouldDrawAsPath(paint, runFont, positionMatrix)) {
auto [strikeSpec, strikeToSourceScale] =
SkStrikeSpec::MakePath(runFont, paint, props, fScalerContextFlags);
auto strike = strikeSpec.findOrCreateStrike();
{
auto [accepted, rejected] = prepare_for_path_drawing(strike.get(),
source,
acceptedBuffer,
rejectedBuffer);
source = rejected;
// The paint we draw paths with must have the same anti-aliasing state as the
// runFont allowing the paths to have the same edging as the glyph masks.
SkPaint pathPaint = paint;
pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing());
const bool stroking = pathPaint.getStyle() != SkPaint::kFill_Style;
const bool hairline = pathPaint.getStrokeWidth() == 0;
const bool needsExactCTM = pathPaint.getShader() ||
pathPaint.getPathEffect() ||
pathPaint.getMaskFilter() ||
(stroking && !hairline);
if (!needsExactCTM) {
for (auto [glyph, pos] : accepted) {
const SkPath* path = glyph->path();
SkMatrix m;
SkPoint translate = drawOrigin + pos;
m.setScaleTranslate(strikeToSourceScale, strikeToSourceScale,
translate.x(), translate.y());
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(m);
canvas->drawPath(*path, pathPaint);
}
} else {
for (auto [glyph, pos] : accepted) {
const SkPath* path = glyph->path();
SkMatrix m;
SkPoint translate = drawOrigin + pos;
m.setScaleTranslate(strikeToSourceScale, strikeToSourceScale,
translate.x(), translate.y());
SkPath deviceOutline;
path->transform(m, &deviceOutline);
deviceOutline.setIsVolatile(true);
canvas->drawPath(deviceOutline, pathPaint);
}
}
}
if (!source.empty()) {
auto [accepted, rejected] = prepare_for_drawable_drawing(strike.get(),
source,
acceptedBuffer,
rejectedBuffer);
source = rejected;
for (auto [glyph, pos] : accepted) {
SkDrawable* drawable = glyph->drawable();
SkMatrix m;
SkPoint translate = drawOrigin + pos;
m.setScaleTranslate(strikeToSourceScale, strikeToSourceScale,
translate.x(), translate.y());
SkAutoCanvasRestore acr(canvas, false);
SkRect drawableBounds = drawable->getBounds();
m.mapRect(&drawableBounds);
canvas->saveLayer(&drawableBounds, &paint);
drawable->draw(canvas, &m);
}
}
}
if (!source.empty() && !positionMatrix.hasPerspective()) {
SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask(
runFont, paint, props, fScalerContextFlags, positionMatrix);
auto strike = strikeSpec.findOrCreateStrike();
auto [accepted, rejected] = prepare_for_direct_mask_drawing(strike.get(),
positionMatrix,
source,
acceptedBuffer,
rejectedBuffer);
source = rejected;
bitmapDevice->paintMasks(accepted, paint);
}
if (!source.empty()) {
std::vector<SkPoint> sourcePositions;
// Create a strike is source space to calculate scale information.
SkStrikeSpec scaleStrikeSpec = SkStrikeSpec::MakeMask(
runFont, paint, props, fScalerContextFlags, SkMatrix::I());
SkBulkGlyphMetrics metrics{scaleStrikeSpec};
auto glyphIDs = source.get<0>();
auto positions = source.get<1>();
SkSpan<const SkGlyph*> glyphs = metrics.glyphs(glyphIDs);
SkScalar maxScale = SK_ScalarMin;
// Calculate the scale that makes the longest edge 1:1 with its side in the cache.
for (auto [glyph, pos] : SkMakeZip(glyphs, positions)) {
if (glyph->isEmpty()) {
continue;
}
SkPoint corners[4];
SkPoint srcPos = pos + drawOrigin;
// Store off the positions in device space to position the glyphs during drawing.
sourcePositions.push_back(srcPos);
SkRect rect = glyph->rect();
rect.makeOffset(srcPos);
positionMatrix.mapRectToQuad(corners, rect);
// left top -> right top
SkScalar scale = (corners[1] - corners[0]).length() / rect.width();
maxScale = std::max(maxScale, scale);
// right top -> right bottom
scale = (corners[2] - corners[1]).length() / rect.height();
maxScale = std::max(maxScale, scale);
// right bottom -> left bottom
scale = (corners[3] - corners[2]).length() / rect.width();
maxScale = std::max(maxScale, scale);
// left bottom -> left top
scale = (corners[0] - corners[3]).length() / rect.height();
maxScale = std::max(maxScale, scale);
}
if (maxScale <= 0) {
continue; // to the next run.
}
if (maxScale * runFont.getSize() > 256) {
maxScale = 256.0f / runFont.getSize();
}
SkMatrix cacheScale = SkMatrix::Scale(maxScale, maxScale);
SkStrikeSpec strikeSpec = SkStrikeSpec::MakeMask(
runFont, paint, props, fScalerContextFlags, cacheScale);
auto strike = strikeSpec.findOrCreateStrike();
auto [accepted, rejected] = prepare_for_direct_mask_drawing(strike.get(),
positionMatrix,
source,
acceptedBuffer,
rejectedBuffer);
const SkScalar invMaxScale = 1.0f/maxScale;
for (auto [glyph, srcPos] : SkMakeZip(accepted.get<0>(), sourcePositions)) {
SkMask mask = glyph->mask();
// TODO: is this needed will A8 and BW just work?
if (mask.fFormat != SkMask::kARGB32_Format) {
continue;
}
SkBitmap bm;
bm.installPixels(SkImageInfo::MakeN32Premul(mask.fBounds.size()),
const_cast<uint8_t*>(mask.fImage),
mask.fRowBytes);
bm.setImmutable();
// Since the glyph in the cache is scaled by maxScale, its top left vector is too
// long. Reduce it to find proper positions on the device.
SkPoint realPos =
srcPos + SkPoint::Make(mask.fBounds.left(), mask.fBounds.top())*invMaxScale;
// Calculate the preConcat matrix for drawBitmap to get the rectangle from the
// glyph cache (which is multiplied by maxScale) to land in the right place.
SkMatrix translate = SkMatrix::Translate(realPos);
translate.preScale(invMaxScale, invMaxScale);
// Draw the bitmap using the rect from the scaled cache, and not the source
// rectangle for the glyph.
bitmapDevice->drawBitmap(bm, translate, nullptr, SkFilterMode::kLinear, paint);
}
}
// TODO: have the mask stage above reject the glyphs that are too big, and handle the
// rejects in a more sophisticated stage.
}
}