blob: de1383680ee79bca99366ad610e922097c5c84da [file] [log] [blame]
layout(webgpu, set=1, texture=2, sampler=3) sampler2D tex;
void main()
{
half4 a = sample(tex, half2(1));
half4 b = sample(tex, half3(1));
half4 c = sample(tex, half3(1), -0.75);
sk_FragColor = a * b * c;
}