uniform float3x3 testMatrix3x3; | |
uniform half4 colorGreen, colorRed; | |
noinline float2x2 resizeMatrix() { | |
return float2x2(testMatrix3x3); | |
} | |
half4 main(float2 coords) { | |
return (resizeMatrix() == float2x2(1, 2, | |
4, 5) && | |
float3x3(resizeMatrix()) == float3x3(1, 2, 0, | |
4, 5, 0, | |
0, 0, 1)) ? colorGreen : colorRed; | |
} |