blob: bdc7c6f571749ce1e142c55a76249b68a419d6fe [file] [log] [blame]
uniform half4 colorGreen, colorRed;
uniform float3x3 testMatrix3x3;
uniform float4x4 testMatrix4x4;
bool test3x3() {
float3 expected = float3(3, 2, 1);
float3 vec;
for (int c=0; c<3; ++c) {
for (int r=0; r<3; ++r) {
vec.zyx[r] = testMatrix3x3[c][r];
}
if (vec != expected) {
return false;
}
expected += 3;
}
return true;
}
bool test4x4() {
float4 expected = float4(4, 3, 2, 1);
float4 vec;
for (int c=0; c<4; ++c) {
for (int r=0; r<4; ++r) {
vec.wzyx[r] = testMatrix4x4[c][r];
}
if (vec != expected) {
return false;
}
expected += 4;
}
return true;
}
half4 main(float2 coords) {
return test3x3() && test4x4() ? colorGreen : colorRed;
}