| uniform half4 colorGreen, colorRed; |
| int gAccessCount = 0; |
| |
| noinline int Z() { |
| ++gAccessCount; |
| return 0; |
| } |
| |
| half4 main(float2) { |
| float4 array[1]; |
| |
| // Test swizzled-lvalue assignment on an array element with a side-effecting index expression. |
| array[Z()] = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5 |
| array[Z()].a = 2.0; // 0, 0.5, 0, 2 |
| array[Z()].g /= 0.25; // 0, 2, 0, 2 |
| array[Z()].gba *= float3x3(0.5); // 0, 1, 0, 1 |
| array[Z()].bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1 |
| array[Z()].r += array[Z()].a <= 1.0 ? array[Z()].b : float(Z()); // 1, 1, 0.25, 1 |
| |
| return (gAccessCount == 8 && array[0] == float4(1, 1, 0.25, 1)) ? colorGreen |
| : colorRed; |
| } |