layout(binding=123) uniform testBlock { | |
layout (offset=0) float s; | |
layout (offset=16) float2x2 m; | |
layout (offset=48) float a[2]; | |
layout (offset=80) float2x2 am[2]; | |
} test[2]; | |
void main() { | |
sk_FragColor = half4(test[0].s, test[1].m[1][0], test[0].a[1], test[1].am[1][0][1]); | |
} |