blob: 69f13435390f3e0c8716b0492e5fe8dd4789ae6b [file] [log] [blame]
layout(binding=123) uniform testBlock {
layout (offset=0) float s;
layout (offset=16) float2x2 m;
layout (offset=48) float a[2];
layout (offset=80) float2x2 am[2];
} test[2];
void main() {
sk_FragColor = half4(test[0].s, test[1].m[1][0], test[0].a[1], test[1].am[1][0][1]);
}