blob: 7f1e84736c3aad35e1a1a7d81e789bd630f69eec [file] [log] [blame]
uniform float4x4 colorXform;
layout(binding=0) sampler2D s;
void main() {
float4 tmpColor;
sk_FragColor =
half4(1.0) *
(tmpColor = sample(s, float2(1)),
half4(colorXform != float4x4(1.0)
? float4(clamp((float4x4(colorXform) * float4(tmpColor.xyz, 1.0)).xyz,
0.0, tmpColor.w),
tmpColor.w)
: tmpColor));
}