| const int kConstant = 0; |
| const int kOtherConstant = 1; |
| const int kAnotherConstant = 2; |
| const float kFloatConstant = 2.14; |
| const float kFloatConstantAlias = kFloatConstant; |
| const half4 kConstVec = half4(1, 0.2, kFloatConstant, 1); |
| |
| uniform half4 colorGreen; |
| |
| half4 main(float2) { |
| const float kLocalFloatConstant = 1.0 + kFloatConstantAlias; |
| const float kLocalFloatConstantAlias = kLocalFloatConstant; |
| int integerInput = int(colorGreen.g); |
| |
| if (integerInput == kConstant) { |
| return half4(kFloatConstant); |
| } else if (integerInput == kOtherConstant) { |
| return colorGreen; // the shader is expected to always take this path |
| } else if (integerInput == kAnotherConstant) { |
| return kConstVec; |
| } else if (kLocalFloatConstantAlias < colorGreen.r * kLocalFloatConstant) { |
| return half4(kLocalFloatConstantAlias); |
| } else if (kFloatConstantAlias >= colorGreen.r * kFloatConstantAlias) { |
| return half4(0); |
| } else { |
| return half4(1, 0, 0, 1); |
| } |
| } |