blob: 5a7827b88b4f599e07e341ac4adf99c0fdcd0ba0 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Recording_DEFINED
#define skgpu_graphite_Recording_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkTArray.h"
#include <memory>
#include <unordered_set>
#include <vector>
namespace skgpu {
class RefCntedCallback;
}
namespace skgpu::graphite {
class CommandBuffer;
class RecordingPriv;
class Resource;
class ResourceProvider;
class TaskList;
class Texture;
class TextureInfo;
class TextureProxy;
class SK_API Recording final {
public:
~Recording();
RecordingPriv priv();
private:
friend class Recorder; // for ctor and LazyProxyData
friend class RecordingPriv;
// LazyProxyData is used if this recording should be replayed to a target that is provided on
// replay, and it handles the target proxy's instantiation with the provided target.
class LazyProxyData {
public:
LazyProxyData(const TextureInfo&);
TextureProxy* lazyProxy();
sk_sp<TextureProxy> refLazyProxy();
bool lazyInstantiate(ResourceProvider*, sk_sp<Texture>);
private:
sk_sp<Texture> fTarget;
sk_sp<TextureProxy> fTargetProxy;
};
struct ProxyHash {
std::size_t operator()(const sk_sp<TextureProxy>& proxy) const;
};
Recording(uint32_t uniqueID,
uint32_t recorderID,
std::unordered_set<sk_sp<TextureProxy>, ProxyHash>&& nonVolatileLazyProxies,
std::unordered_set<sk_sp<TextureProxy>, ProxyHash>&& volatileLazyProxies,
std::unique_ptr<LazyProxyData> targetProxyData,
skia_private::TArray<sk_sp<RefCntedCallback>>&& finishedProcs);
bool addCommands(CommandBuffer*, ResourceProvider*);
void addResourceRef(sk_sp<Resource>);
// Used to verify ordering
uint32_t fUniqueID;
uint32_t fRecorderID;
// This is held by a pointer instead of being inline to allow TaskList to be forward declared.
std::unique_ptr<TaskList> fRootTaskList;
// We don't always take refs to all resources used by specific Tasks (e.g. a common buffer used
// for uploads). Instead we'll just hold onto one ref for those Resources outside the Tasks.
// Those refs are stored in the array here and will eventually be passed onto a CommandBuffer
// when the Recording adds its commands.
std::vector<sk_sp<Resource>> fExtraResourceRefs;
std::unordered_set<sk_sp<TextureProxy>, ProxyHash> fNonVolatileLazyProxies;
std::unordered_set<sk_sp<TextureProxy>, ProxyHash> fVolatileLazyProxies;
std::unique_ptr<LazyProxyData> fTargetProxyData;
skia_private::TArray<sk_sp<RefCntedCallback>> fFinishedProcs;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Recording_DEFINED