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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Image_DEFINED
#define skgpu_graphite_Image_DEFINED
#include "include/core/SkColorSpace.h"
#include "include/core/SkImage.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/gpu/GpuTypes.h"
#include <string_view>
class SkYUVAInfo;
class SkYUVAPixmaps;
struct SkIRect;
namespace skgpu::graphite {
class BackendTexture;
class Recorder;
class TextureInfo;
class YUVABackendTextureInfo;
class YUVABackendTextures;
enum class Volatile : bool;
}
namespace SkImages {
enum class GenerateMipmapsFromBase : bool { kNo, kYes };
using TextureReleaseProc = void (*)(ReleaseContext);
// Passed to imageRelease
using GraphitePromiseImageContext = void*;
// Passed to fulfill; for non-YUVA promise images, the image context is used as the fulfill context,
// while YUVA promise images have a per-plane fulfill context.
using GraphitePromiseTextureFulfillContext = void*;
// Returned from fulfill and passed into textureRelease
using GraphitePromiseTextureReleaseContext = void*;
using GraphitePromiseTextureFulfillProc =
std::tuple<skgpu::graphite::BackendTexture, GraphitePromiseTextureReleaseContext> (*)(
GraphitePromiseTextureFulfillContext);
using GraphitePromiseImageReleaseProc = void (*)(GraphitePromiseImageContext);
using GraphitePromiseTextureReleaseProc = void (*)(GraphitePromiseTextureReleaseContext);
/** Creates an SkImage from a GPU texture associated with the recorder. The client is still
responsible for managing the backend texture's lifetime.
SkImage is returned if the format of backendTexture is recognized and supported.
Recognized formats vary by GPU back-end.
@param recorder The recorder
@param backendTexture texture residing on GPU
@param colorSpace This describes the color space of this image's contents, as
seen after sampling. In general, if the format of the backend
texture is SRGB, some linear colorSpace should be supplied
(e.g., SkColorSpace::MakeSRGBLinear()). If the format of the
backend texture is linear, then the colorSpace should include
a description of the transfer function as
well (e.g., SkColorSpace::MakeSRGB()).
@param origin Whether the Texture logically treats the origin as TopLeft or
BottomLeft
@param generateMipmapsFromBase If kYes then the pixel contents of the textures upper mipmap
levels are generated by successive downsampling of the base
level. If the texture is not mipmapped or isn't renderable then
image creation will fail. If kNo and the texture is mipmapped
then the contents of upper levels are assumed to already be
valid.
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> WrapTexture(skgpu::graphite::Recorder*,
const skgpu::graphite::BackendTexture&,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
skgpu::Origin origin,
GenerateMipmapsFromBase generateMipmapsFromBase,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr,
std::string_view label = {});
SK_API sk_sp<SkImage> WrapTexture(skgpu::graphite::Recorder*,
const skgpu::graphite::BackendTexture&,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
skgpu::Origin origin,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr,
std::string_view label = {});
SK_API sk_sp<SkImage> WrapTexture(skgpu::graphite::Recorder*,
const skgpu::graphite::BackendTexture&,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr,
std::string_view label = {});
#if !defined(SK_DISABLE_LEGACY_GRAPHITE_IMAGES)
inline sk_sp<SkImage> AdoptTextureFrom(skgpu::graphite::Recorder* recorder,
const skgpu::graphite::BackendTexture& tex,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
skgpu::Origin origin,
TextureReleaseProc trProc = nullptr,
ReleaseContext ctx = nullptr) {
return WrapTexture(recorder, tex, colorType, alphaType, colorSpace, origin, trProc, ctx);
}
inline sk_sp<SkImage> AdoptTextureFrom(skgpu::graphite::Recorder* recorder,
const skgpu::graphite::BackendTexture& tex,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
TextureReleaseProc trProc = nullptr,
ReleaseContext ctx = nullptr) {
return WrapTexture(recorder, tex, colorType, alphaType, colorSpace, trProc, ctx);
}
#endif
/** Create a new SkImage that is very similar to an SkImage created by WrapTexture. The difference
is that the caller need not have created the backend texture nor populated it with data when
creating the image. Instead of passing a BackendTexture to the factory the client supplies a
description of the texture consisting of dimensions, TextureInfo, SkColorInfo and Volatility.
In general, 'fulfill' must return a BackendTexture that matches the properties provided at
SkImage creation time. The BackendTexture must refer to a valid existing texture in the backend
API context/device, and already be populated with data. The texture cannot be deleted until
'textureRelease' is called. 'textureRelease' will be called with the textureReleaseContext
returned by 'fulfill'.
Wrt when and how often the fulfill, imageRelease, and textureRelease callbacks will be called:
For non-volatile promise images, 'fulfill' will be called at Context::insertRecording time.
Regardless of whether 'fulfill' succeeded or failed, 'imageRelease' will always be called only
once - when Skia will no longer try calling 'fulfill' to get a backend texture. If 'fulfill'
failed (i.e., it didn't return a valid backend texture) then 'textureRelease' will never be
called. If 'fulfill' was successful then 'textureRelease' will be called only once when the GPU
is done with the contents of the promise image. This will usually occur during a Context::submit
call but it could occur earlier due to error conditions. 'fulfill' can be called multiple times
if the promise image is used in multiple recordings. If 'fulfill' fails, the insertRecording
itself will fail. Subsequent insertRecording calls (with Recordings that use the promise image)
will keep calling 'fulfill' until it succeeds.
For volatile promise images, 'fulfill' will be called each time the Recording is inserted into a
Context. Regardless of whether 'fulfill' succeeded or failed, 'imageRelease' will always be
called only once just like the non-volatile case. If 'fulfill' fails at insertRecording-time,
'textureRelease' will never be called. If 'fulfill' was successful then a 'textureRelease'
matching that 'fulfill' will be called when the GPU is done with the contents of the promise
image. This will usually occur during a Context::submit call but it could occur earlier due to
error conditions.
@param recorder the recorder that will capture the commands creating the image
@param dimensions width & height of promised gpu texture
@param textureInfo structural information for the promised gpu texture
@param colorInfo color type, alpha type and colorSpace information for the image
@param origin Whether the Texture logically treats the origin as TopLeft or BottomLeft
@param isVolatile volatility of the promise image
@param fulfill function called to get the actual backend texture,
and the instance for the GraphitePromiseTextureReleaseProc
@param imageRelease function called when any image-centric data can be deleted
@param textureRelease function called when the backend texture can be deleted
@param imageContext state passed to fulfill and imageRelease
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> PromiseTextureFrom(skgpu::graphite::Recorder*,
SkISize dimensions,
const skgpu::graphite::TextureInfo&,
const SkColorInfo&,
skgpu::Origin origin,
skgpu::graphite::Volatile,
GraphitePromiseTextureFulfillProc,
GraphitePromiseImageReleaseProc,
GraphitePromiseTextureReleaseProc,
GraphitePromiseImageContext,
std::string_view label = {});
SK_API sk_sp<SkImage> PromiseTextureFrom(skgpu::graphite::Recorder*,
SkISize dimensions,
const skgpu::graphite::TextureInfo&,
const SkColorInfo&,
skgpu::graphite::Volatile,
GraphitePromiseTextureFulfillProc,
GraphitePromiseImageReleaseProc,
GraphitePromiseTextureReleaseProc,
GraphitePromiseImageContext);
/** This is similar to 'PromiseTextureFrom' but it creates a GPU-backed SkImage from YUV[A] data.
The source data may be planar (i.e. spread across multiple textures). In the extreme Y, U, V,
and A are all in different planes and thus the image is specified by four textures.
'backendTextureInfo' describes the planar arrangement, texture formats, and conversion to RGB.
Separate 'fulfill' and 'textureRelease' calls are made for each texture. Each texture has its
own GraphitePromiseFulfillContext. The GraphitePromiseImageReleaseProc will be made even on
failure. 'planeContexts' has one entry for each of the up to four textures, as indicated by
'backendTextureInfo'. Currently the mipmapped property of 'backendTextureInfo' is ignored.
However, in the near future it will be required that if it is kYes then the fulfillProc must
return a mip mapped texture for each plane in order to successfully draw the image.
@param recorder the recorder that will capture the commands creating the image
@param backendTextureInfo info about the promised yuva gpu texture(s)
@param imageColorSpace range of colors; may be nullptr
@param isVolatile volatility of the promise image
@param fulfill function called to get the actual backend texture for
a given GraphitePromiseTextureContext, and the instance
for the GraphitePromiseTextureReleaseProc
@param imageRelease function called when any image-centric data can be deleted
@param textureRelease function called when the backend texture can be deleted
@param imageContext state passed to imageRelease
@param planeContexts states passed to fulfill for each plane
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> PromiseTextureFromYUVA(skgpu::graphite::Recorder*,
const skgpu::graphite::YUVABackendTextureInfo&,
sk_sp<SkColorSpace> imageColorSpace,
skgpu::graphite::Volatile,
GraphitePromiseTextureFulfillProc,
GraphitePromiseImageReleaseProc,
GraphitePromiseTextureReleaseProc,
GraphitePromiseImageContext imageContext,
GraphitePromiseTextureFulfillContext planeContexts[],
std::string_view label = {});
/** Returns an SkImage backed by a Graphite texture, using the provided Recorder for creation and
uploads if necessary. The returned SkImage respects the required image properties' mipmap
setting for non-Graphite SkImages; i.e., if mipmapping is required, the backing Graphite texture
will have allocated mip map levels.
It is assumed that MIP maps are always supported by the GPU.
Returns original SkImage if the image is already Graphite-backed and the required mipmapping is
compatible with the backing Graphite texture. If the required mipmapping is not compatible,
nullptr will be returned.
Returns nullptr if no Recorder is provided, or if SkImage was created with another Recorder and
work on that Recorder has not been submitted.
@param Recorder the Recorder to use for storing commands
@param RequiredProperties properties the returned SkImage must possess (e.g. mipmaps)
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromImage(skgpu::graphite::Recorder*,
const SkImage*,
SkImage::RequiredProperties = {});
inline sk_sp<SkImage> TextureFromImage(skgpu::graphite::Recorder* r,
const sk_sp<const SkImage>& img,
SkImage::RequiredProperties props = {}) {
return TextureFromImage(r, img.get(), props);
}
/** Creates SkImage from SkYUVAPixmaps.
The image will remain planar with each plane converted to a texture using the passed Recorder.
SkYUVAPixmaps has a SkYUVAInfo which specifies the transformation from YUV to RGB. The
SkColorSpace of the resulting RGB values is specified by imgColorSpace. This will be the
SkColorSpace reported by the image and when drawn the RGB values will be converted from this
space into the destination space (if the destination is tagged).
This is only supported using the GPU backend and will fail if recorder is nullptr.
SkYUVAPixmaps does not need to remain valid after this returns.
@param Recorder The Recorder to use for storing commands
@param pixmaps The planes as pixmaps with supported SkYUVAInfo that
specifies conversion to RGB.
@param RequiredProperties Properties the returned SkImage must possess (e.g. mipmaps)
@param limitToMaxTextureSize Downscale image to GPU maximum texture size, if necessary
@param imgColorSpace Range of colors of the resulting image; may be nullptr
@return Created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromYUVAPixmaps(skgpu::graphite::Recorder*,
const SkYUVAPixmaps& pixmaps,
SkImage::RequiredProperties = {},
bool limitToMaxTextureSize = false,
sk_sp<SkColorSpace> imgColorSpace = nullptr,
std::string_view label = {});
/** Creates an SkImage from YUV[A] planar textures associated with the recorder.
@param recorder The recorder.
@param yuvaBackendTextures A set of textures containing YUVA data and a description of the
data and transformation to RGBA.
@param imageColorSpace range of colors of the resulting image after conversion to RGB;
may be nullptr
@param TextureReleaseProc called when the backend textures can be released
@param ReleaseContext state passed to TextureReleaseProc
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromYUVATextures(
skgpu::graphite::Recorder* recorder,
const skgpu::graphite::YUVABackendTextures& yuvaBackendTextures,
sk_sp<SkColorSpace> imageColorSpace,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr,
std::string_view label = {});
/** Creates an SkImage from YUV[A] planar SkImages associated with the recorder.
The images should have kGraphite type, and the result will be nullptr if any are not. The
resulting SkImage will not take a ref on the given SkImages but will take a ref on the
underlying TextureProxies. The releaseProcs, if any, for those Textures will be the ones set
when the given SkImages were created.
@param recorder The recorder.
@param yuvaInfo Structure describing the YUVA format
@param images A set of SkImages containing YUVA data
@param imageColorSpace Range of colors of the resulting image after conversion to RGB;
may be nullptr
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromYUVAImages(
skgpu::graphite::Recorder* recorder,
const SkYUVAInfo& yuvaInfo,
SkSpan<const sk_sp<SkImage>> images,
sk_sp<SkColorSpace> imageColorSpace);
/** Returns subset of this image as a texture-backed image.
Returns nullptr if any of the following are true:
- Subset is empty
- Subset is not contained inside the image's bounds
- Pixels in the source image could not be read or copied
- The source image is texture-backed and context does not match the source image's context.
@param recorder the non-null recorder in which to create the new image.
@param img Source image
@param subset bounds of returned SkImage
@param props properties the returned SkImage must possess (e.g. mipmaps)
@return the subsetted image, uploaded as a texture, or nullptr
*/
SK_API sk_sp<SkImage> SubsetTextureFrom(skgpu::graphite::Recorder* recorder,
const SkImage* img,
const SkIRect& subset,
SkImage::RequiredProperties props = {});
/** Creates a filtered SkImage on the GPU. filter processes the src image, potentially changing
color, position, and size. subset is the bounds of src that are processed by filter. clipBounds
is the expected bounds of the filtered SkImage. outSubset is required storage for the actual
bounds of the filtered SkImage. offset is required storage for translation of returned SkImage.
Returns nullptr if SkImage could not be created. If nullptr is returned, outSubset and offset
are undefined.
Useful for animation of SkImageFilter that varies size from frame to frame. Returned SkImage is
created larger than required by filter so that GPU texture can be reused with different sized
effects. outSubset describes the valid bounds of GPU texture returned. offset translates the
returned SkImage to keep subsequent animation frames aligned with respect to each other.
@param recorder the recorder in which the filtering operation is to be performed
@param filter how SkImage is sampled when transformed
@param subset bounds of SkImage processed by filter
@param clipBounds expected bounds of filtered SkImage
@param outSubset storage for returned SkImage bounds
@param offset storage for returned SkImage translation
@return filtered SkImage, or nullptr
*/
SK_API sk_sp<SkImage> MakeWithFilter(skgpu::graphite::Recorder* recorder,
sk_sp<SkImage> src,
const SkImageFilter* filter,
const SkIRect& subset,
const SkIRect& clipBounds,
SkIRect* outSubset,
SkIPoint* offset);
} // namespace SkImages
#endif // skgpu_graphite_Image_DEFINED