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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_GraphiteTypes_DEFINED
#define skgpu_graphite_GraphiteTypes_DEFINED
#include "include/core/SkPoint.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include <memory>
class SkSurface;
namespace skgpu {
class MutableTextureState;
}
namespace skgpu::graphite {
class BackendSemaphore;
class Recording;
class Task;
using GpuFinishedContext = void*;
using GpuFinishedProc = void (*)(GpuFinishedContext finishedContext, CallbackResult);
/**
* The fFinishedProc is called when the Recording has been submitted and finished on the GPU, or
* when there is a failure that caused it not to be submitted. The callback will always be called
* and the caller can use the callback to know it is safe to free any resources associated with
* the Recording that they may be holding onto. If the Recording is successfully submitted to the
* GPU the callback will be called with CallbackResult::kSuccess once the GPU has finished. All
* other cases where some failure occured it will be called with CallbackResult::kFailed.
*
* The fTargetSurface, if provided, is used as a target for any draws recorded onto a deferred
* canvas returned from Recorder::makeDeferredCanvas. This target surface must be provided iff
* the Recording contains any such draws. It must be Graphite-backed and its backing texture's
* TextureInfo must match the info provided to the Recorder when making the deferred canvas.
*
* fTargetTranslation is an additional translation applied to draws targeting fTargetSurface.
*
* The client may pass in two arrays of initialized BackendSemaphores to be included in the
* command stream. At some time before issuing commands in the Recording, the fWaitSemaphores will
* be waited on by the gpu. We only guarantee these wait semaphores block transfer and fragment
* shader work. Similarly, at some time after issuing the Recording's commands, the
* fSignalSemaphores will be signaled by the gpu. Depending on the platform, the timing of the wait
* and signal operations will either be immediately before or after the given Recording's command
* stream, respectively, or before and after the entire CommandBuffer's command stream. The
* semaphores are not sent to the GPU until the next Context::submit call is made.
*
* The client will own and be responsible for deleting the underlying semaphore objects after the
* submission completes, however the BackendSemaphore objects themselves can be deleted as soon
* as this function returns.
*/
struct InsertRecordingInfo {
Recording* fRecording = nullptr;
SkSurface* fTargetSurface = nullptr;
SkIVector fTargetTranslation = {0, 0};
MutableTextureState* fTargetTextureState = nullptr;
size_t fNumWaitSemaphores = 0;
BackendSemaphore* fWaitSemaphores = nullptr;
size_t fNumSignalSemaphores = 0;
BackendSemaphore* fSignalSemaphores = nullptr;
GpuFinishedContext fFinishedContext = nullptr;
GpuFinishedProc fFinishedProc = nullptr;
};
/**
* The fFinishedProc is called when the Recording has been submitted and finished on the GPU, or
* when there is a failure that caused it not to be submitted. The callback will always be called
* and the caller can use the callback to know it is safe to free any resources associated with
* the Recording that they may be holding onto. If the Recording is successfully submitted to the
* GPU the callback will be called with CallbackResult::kSuccess once the GPU has finished. All
* other cases where some failure occured it will be called with CallbackResult::kFailed.
*/
struct InsertFinishInfo {
GpuFinishedContext fFinishedContext = nullptr;
GpuFinishedProc fFinishedProc = nullptr;
};
/**
* Actually submit work to the GPU and track its completion
*/
enum class SyncToCpu : bool {
kYes = true,
kNo = false
};
/*
* For Promise Images - should the Promise Image be fulfilled every time a Recording that references
* it is inserted into the Context.
*/
enum class Volatile : bool {
kNo = false, // only fulfilled once
kYes = true // fulfilled on every insertion call
};
/*
* Graphite's different rendering methods each only apply to certain types of draws. This
* enum supports decision-making regarding the different renderers and what is being drawn.
*/
enum DrawTypeFlags : uint8_t {
kNone = 0b0000,
// SkCanvas:: drawSimpleText, drawString, drawGlyphs, drawTextBlob, drawSlug
kText = 0b0001,
// SkCanvas::drawVertices
kDrawVertices = 0b0010,
// SkCanvas::experimental_DrawEdgeAAQuad, experimental_DrawEdgeAAImageSet
// SkCanvas:: drawRect, drawRRect, drawLine for:
// regular filled and hairline [r]rects,
// stroked rects,
// stroked and hairline lines,
// stroked circular rrects
// Note: clipping can bump a draw out of the simple shape path
kSimpleShape = 0b0100,
// All other shapes (e.g., any strokeAndFill shape, non-circular-stroked RRects, SkPaths, ...)
kNonSimpleShape = 0b1000,
kShape = kSimpleShape | kNonSimpleShape,
kMostCommon = kText | kShape,
kAll = kText | kDrawVertices | kShape
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_GraphiteTypes_DEFINED