blob: f097c74f4dc484eb9b9a86859a1082f809e24bab [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "tools/DecodeUtils.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
auto surface(ToolUtils::makeSurface(rootCanvas, info));
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(color);
surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
return surface->makeImageSnapshot();
}
DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
SkMatrix translate = SkMatrix::Translate(100.0f, 0.0f);
SkMatrix rotate;
rotate.setRotate(45.0f);
sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &rotate);
sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(translate);
// Rotate about the origin will happen first.
SkPaint paint;
paint.setShader(redLocalMatrixShader);
canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &translate);
sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(rotate);
// Translate will happen first.
paint.setShader(blueLocalMatrixShader);
canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
canvas->translate(100.0f, 0.0f);
// Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
SkTileMode mode[2];
SkMatrix matrix;
SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
image = blueLocalMatrixShader->isAImage(&matrix, mode);
paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
}
DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) {
// Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale
// comes from a local matrix shader.
auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
SkPaint p;
SkMatrix m = SkMatrix::Scale(2, 2);
p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell()))
->makeWithLocalMatrix(m));
canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p);
}