blob: 6f43720b438bfe3b7f4960bb630ef18dd961f407 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* This GM presents different gradients with an increasing number of
* hardstops, from 1 to 100.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
#include <vector>
const int kWidth = 1000;
const int kHeight = 2000;
const int kNumRows = 100;
const int kCellHeight = kHeight / kNumRows;
const int kPadHeight = 1;
const int kRectHeight = kCellHeight - (2 * kPadHeight);
class HardstopGradientsManyGM : public skiagm::GM {
public:
HardstopGradientsManyGM() {}
protected:
SkString getName() const override { return SkString("hardstop_gradients_many"); }
SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
void onDraw(SkCanvas* canvas) override {
static constexpr SkPoint points[] = {
SkPoint::Make(0, kRectHeight / 2),
SkPoint::Make(kWidth, kRectHeight / 2),
};
std::vector<SkColor> colors;
std::vector<SkScalar> positions;
for (int row = 1; row <= kNumRows; ++row) {
// Assemble a gradient containing a blue-to-white blend, repeated N times per row.
colors.push_back(SK_ColorBLUE);
colors.push_back(SK_ColorWHITE);
positions = {0.0f};
for (int pos = 1; pos < row; ++pos) {
float place = SkScalar(pos) / SkScalar(row);
positions.push_back(place);
positions.push_back(place);
}
positions.push_back(1.0f);
SkASSERT(positions.size() == colors.size());
// Draw it.
auto shader = SkGradientShader::MakeLinear(points,
colors.data(),
positions.data(),
colors.size(),
SkTileMode::kClamp,
/*flags=*/0,
/*localMatrix=*/nullptr);
SkPaint paint;
paint.setShader(shader);
canvas->drawRect(SkRect::MakeXYWH(0, kPadHeight, kWidth, kRectHeight), paint);
canvas->translate(0, kCellHeight);
}
}
private:
using INHERITED = skiagm::GM;
};
DEF_GM(return new HardstopGradientsManyGM;)