| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_VulkanResourceProvider_DEFINED |
| #define skgpu_graphite_VulkanResourceProvider_DEFINED |
| |
| #include "src/gpu/graphite/ResourceProvider.h" |
| #include "src/gpu/graphite/vk/VulkanGraphicsPipeline.h" |
| |
| #include "include/gpu/vk/VulkanTypes.h" |
| #include "src/core/SkLRUCache.h" |
| #include "src/core/SkTHash.h" |
| #include "src/gpu/graphite/DescriptorData.h" |
| |
| #ifdef SK_BUILD_FOR_ANDROID |
| extern "C" { |
| typedef struct AHardwareBuffer AHardwareBuffer; |
| } |
| #endif |
| |
| namespace skgpu::graphite { |
| |
| class VulkanCommandBuffer; |
| class VulkanDescriptorSet; |
| class VulkanFramebuffer; |
| class VulkanGraphicsPipeline; |
| class VulkanRenderPass; |
| class VulkanSharedContext; |
| class VulkanTexture; |
| class VulkanYcbcrConversion; |
| |
| class VulkanResourceProvider final : public ResourceProvider { |
| public: |
| static constexpr size_t kIntrinsicConstantSize = sizeof(float) * 8; // float4 + 2xfloat2 |
| // Intrinsic constant rtAdjust value is needed by the vertex shader. Dst copy bounds are needed |
| // in the frag shader. |
| static constexpr VkShaderStageFlagBits kIntrinsicConstantStageFlags = |
| VkShaderStageFlagBits(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT); |
| |
| static constexpr size_t kLoadMSAAPushConstantSize = sizeof(float) * 4; |
| static constexpr VkShaderStageFlagBits kLoadMSAAPushConstantStageFlags = |
| VK_SHADER_STAGE_VERTEX_BIT; |
| |
| |
| using UniformBindGroupKey = FixedSizeKey<2 * VulkanGraphicsPipeline::kNumUniformBuffers>; |
| |
| VulkanResourceProvider(SharedContext* sharedContext, |
| SingleOwner*, |
| uint32_t recorderID, |
| size_t resourceBudget); |
| |
| ~VulkanResourceProvider() override; |
| |
| sk_sp<VulkanYcbcrConversion> findOrCreateCompatibleYcbcrConversion( |
| const VulkanYcbcrConversionInfo& ycbcrInfo) const; |
| |
| private: |
| const VulkanSharedContext* vulkanSharedContext() const; |
| |
| sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*, |
| const UniqueKey&, |
| const GraphicsPipelineDesc&, |
| const RenderPassDesc&, |
| SkEnumBitMask<PipelineCreationFlags>, |
| uint32_t compilationID) override; |
| sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override; |
| |
| sk_sp<Texture> createTexture(SkISize, const TextureInfo&) override; |
| sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) override; |
| sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override; |
| sk_sp<Sampler> createSampler(const SamplerDesc&) override; |
| |
| sk_sp<VulkanFramebuffer> createFramebuffer( |
| const VulkanSharedContext*, |
| VulkanTexture* colorTexture, |
| VulkanTexture* resolveTexture, |
| VulkanTexture* depthStencilTexture, |
| const RenderPassDesc& renderPassDesc, |
| const VulkanRenderPass&, |
| const int width, |
| const int height); |
| |
| BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override; |
| #ifdef SK_BUILD_FOR_ANDROID |
| BackendTexture onCreateBackendTexture(AHardwareBuffer*, |
| bool isRenderable, |
| bool isProtectedContent, |
| SkISize dimensions, |
| bool fromAndroidWindow) const override; |
| #endif |
| void onDeleteBackendTexture(const BackendTexture&) override; |
| |
| sk_sp<VulkanDescriptorSet> findOrCreateDescriptorSet(SkSpan<DescriptorData>); |
| |
| sk_sp<VulkanDescriptorSet> findOrCreateUniformBuffersDescriptorSet( |
| SkSpan<DescriptorData> requestedDescriptors, |
| SkSpan<BindBufferInfo> bindUniformBufferInfo); |
| |
| sk_sp<VulkanGraphicsPipeline> findOrCreateLoadMSAAPipeline(const RenderPassDesc&); |
| |
| // Find or create a compatible (needed when creating a framebuffer and graphics pipeline) or |
| // full (needed when beginning a render pass from the command buffer) RenderPass. |
| sk_sp<VulkanRenderPass> findOrCreateRenderPass(const RenderPassDesc&, bool compatibleOnly); |
| |
| // Use a predetermined RenderPass key for finding/creating a RenderPass to avoid recreating it |
| sk_sp<VulkanRenderPass> findOrCreateRenderPassWithKnownKey( |
| const RenderPassDesc&, bool compatibleOnly, const GraphiteResourceKey& rpKey); |
| |
| VkPipelineCache pipelineCache(); |
| VkPipelineLayout mockPushConstantPipelineLayout() const { |
| return fMockPushConstantPipelineLayout; |
| } |
| |
| friend class VulkanCommandBuffer; |
| friend class VulkanGraphicsPipeline; |
| VkPipelineCache fPipelineCache = VK_NULL_HANDLE; |
| |
| // Create and store a pipeline layout that has compatible push constant parameters with other |
| // real pipeline layouts that can be reused across command buffers. |
| VkPipelineLayout fMockPushConstantPipelineLayout; |
| |
| // The first value of the pair is a renderpass key. Graphics pipeline keys contain extra |
| // information that we do not need for identifying unique pipelines. |
| skia_private::TArray<std::pair<GraphiteResourceKey, |
| sk_sp<VulkanGraphicsPipeline>>> fLoadMSAAPipelines; |
| // The shader modules and pipeline layout can be shared for all loadMSAA pipelines. |
| std::unique_ptr<VulkanProgramInfo> fLoadMSAAProgram; |
| |
| SkLRUCache<UniformBindGroupKey, sk_sp<VulkanDescriptorSet>, |
| UniformBindGroupKey::Hash> fUniformBufferDescSetCache; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_VulkanResourceProvider_DEFINED |