blob: 9fd636b979333498ee20a4cd78940e6a0e95d80f [file] [log] [blame] [edit]
/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/precompile/PaintOption.h"
#include "include/core/SkBlender.h"
#include "include/gpu/graphite/precompile/PrecompileBlender.h"
#include "include/gpu/graphite/precompile/PrecompileColorFilter.h"
#include "include/gpu/graphite/precompile/PrecompileShader.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/PrecompileInternal.h"
#include "src/gpu/graphite/precompile/PrecompileBasePriv.h"
#include "src/gpu/graphite/precompile/PrecompileBlenderPriv.h"
#include "src/gpu/graphite/precompile/PrecompileShaderPriv.h"
namespace skgpu::graphite {
void PaintOption::toKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* keyBuilder,
PipelineDataGatherer* gatherer) const {
// Root Node 0 is the source color, which is the output of all effects post dithering
this->handleDithering(keyContext, keyBuilder, gatherer);
// Root Node 1 is the final blender
std::optional<SkBlendMode> finalBlendMode =
this->finalBlender() ? this->finalBlender()->priv().asBlendMode()
: SkBlendMode::kSrcOver;
if (finalBlendMode) {
if (!fDstReadRequired) {
AddFixedBlendMode(keyContext, keyBuilder, gatherer, *finalBlendMode);
} else {
AddBlendMode(keyContext, keyBuilder, gatherer, *finalBlendMode);
}
} else {
SkASSERT(this->finalBlender());
fFinalBlender.first->priv().addToKey(keyContext, keyBuilder, gatherer,
fFinalBlender.second);
}
// Optional Root Node 2 is the clip
// TODO(b/372221436): Also include analytic clippiing in this node.
if (fClipShader.first) {
fClipShader.first->priv().addToKey(keyContext, keyBuilder, gatherer,
fClipShader.second);
}
}
void PaintOption::addPaintColorToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer) const {
if (fShader.first) {
fShader.first->priv().addToKey(keyContext, builder, gatherer, fShader.second);
} else {
RGBPaintColorBlock::AddBlock(keyContext, builder, gatherer);
}
}
void PaintOption::handlePrimitiveColor(const KeyContext& keyContext,
PaintParamsKeyBuilder* keyBuilder,
PipelineDataGatherer* gatherer) const {
if (fHasPrimitiveBlender) {
Blend(keyContext, keyBuilder, gatherer,
/* addBlendToKey= */ [&] () -> void {
// TODO: Support runtime blenders for primitive blending in the precompile API.
// In the meantime, assume for now that we're using kSrcOver here.
AddToKey(keyContext, keyBuilder, gatherer,
SkBlender::Mode(SkBlendMode::kSrcOver).get());
},
/* addSrcToKey= */ [&]() -> void {
this->addPaintColorToKey(keyContext, keyBuilder, gatherer);
},
/* addDstToKey= */ [&]() -> void {
AddPrimitiveColor(keyContext, keyBuilder, gatherer, sk_srgb_singleton());
});
} else {
this->addPaintColorToKey(keyContext, keyBuilder, gatherer);
}
}
void PaintOption::handlePaintAlpha(const KeyContext& keyContext,
PaintParamsKeyBuilder* keyBuilder,
PipelineDataGatherer* gatherer) const {
if (!fShader.first && !fHasPrimitiveBlender) {
// If there is no shader and no primitive blending the input to the colorFilter stage
// is just the premultiplied paint color.
SolidColorShaderBlock::AddBlock(keyContext, keyBuilder, gatherer, SK_PMColor4fWHITE);
return;
}
if (!fOpaquePaintColor) {
Blend(keyContext, keyBuilder, gatherer,
/* addBlendToKey= */ [&] () -> void {
AddFixedBlendMode(keyContext, keyBuilder, gatherer, SkBlendMode::kSrcIn);
},
/* addSrcToKey= */ [&]() -> void {
this->handlePrimitiveColor(keyContext, keyBuilder, gatherer);
},
/* addDstToKey= */ [&]() -> void {
AlphaOnlyPaintColorBlock::AddBlock(keyContext, keyBuilder, gatherer);
});
} else {
this->handlePrimitiveColor(keyContext, keyBuilder, gatherer);
}
}
void PaintOption::handleColorFilter(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer) const {
if (fColorFilter.first) {
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
this->handlePaintAlpha(keyContext, builder, gatherer);
},
/* addOuterToKey= */ [&]() -> void {
fColorFilter.first->priv().addToKey(keyContext, builder, gatherer,
fColorFilter.second);
});
} else {
this->handlePaintAlpha(keyContext, builder, gatherer);
}
}
// This should be kept in sync w/ SkPaintPriv::ShouldDither and PaintParams::should_dither
bool PaintOption::shouldDither(SkColorType dstCT) const {
// The paint dither flag can veto.
if (!fDither) {
return false;
}
if (dstCT == kUnknown_SkColorType) {
return false;
}
// We always dither 565 or 4444 when requested.
if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) {
return true;
}
// Otherwise, dither is only needed for non-const paints.
return fShader.first && !fShader.first->priv().isConstant(fShader.second);
}
void PaintOption::handleDithering(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer) const {
#ifndef SK_IGNORE_GPU_DITHER
SkColorType ct = keyContext.dstColorInfo().colorType();
if (this->shouldDither(ct)) {
Compose(keyContext, builder, gatherer,
/* addInnerToKey= */ [&]() -> void {
this->handleColorFilter(keyContext, builder, gatherer);
},
/* addOuterToKey= */ [&]() -> void {
AddDitherBlock(keyContext, builder, gatherer, ct);
});
} else
#endif
{
this->handleColorFilter(keyContext, builder, gatherer);
}
}
} // namespace skgpu::graphite