| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_SkSLToBackend_DEFINED |
| #define skgpu_SkSLToBackend_DEFINED |
| |
| #include <cstdint> |
| #include <string> |
| |
| namespace SkSL { |
| |
| struct NativeShader; |
| enum class ProgramKind : int8_t; |
| struct Program; |
| struct ProgramInterface; |
| struct ProgramSettings; |
| struct ShaderCaps; |
| |
| } // namespace SkSL |
| |
| namespace skgpu { |
| |
| class ShaderErrorHandler; |
| |
| /** |
| * Wrapper for the SkSL compiler with useful logging and error handling. |
| * Depending on whether the output is text or binary, either output->fText or output->fBinary is |
| * filled. |
| */ |
| bool SkSLToBackend(const SkSL::ShaderCaps* caps, |
| bool (*toBackend)(SkSL::Program&, const SkSL::ShaderCaps*, SkSL::NativeShader*), |
| const char* backendLabel, |
| const std::string& sksl, |
| SkSL::ProgramKind programKind, |
| const SkSL::ProgramSettings& settings, |
| SkSL::NativeShader* output, |
| SkSL::ProgramInterface* outInterface, |
| ShaderErrorHandler* errorHandler); |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_SkSLToBackend_DEFINED |