| /* |
| * Copyright 2025 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/graphite/vk/precompile/VulkanPrecompileShader.h" |
| |
| #include "include/gpu/vk/VulkanTypes.h" |
| #include "src/gpu/graphite/precompile/PrecompileImageShader.h" |
| #include "src/gpu/graphite/vk/VulkanYcbcrConversion.h" |
| |
| namespace skgpu::graphite { |
| |
| sk_sp<PrecompileShader> PrecompileShaders::VulkanYCbCrImage( |
| skgpu::VulkanYcbcrConversionInfo& YCbCrConversionInfo, |
| ImageShaderFlags shaderFlags, |
| SkSpan<const SkColorInfo> colorInfos, |
| SkSpan<const SkTileMode> tileModes) { |
| if (!YCbCrConversionInfo.isValid()) { |
| return nullptr; |
| } |
| |
| sk_sp<PrecompileImageShader> shader = sk_make_sp<PrecompileImageShader>(shaderFlags, |
| colorInfos, |
| tileModes, |
| /* raw= */false); |
| |
| shader->setImmutableSamplerInfo( |
| VulkanYcbcrConversion::ToImmutableSamplerInfo(YCbCrConversionInfo)); |
| return PrecompileShaders::LocalMatrix({{ std::move(shader) }}); |
| } |
| |
| |
| } // namespace skgpu::graphite |