| /* |
| * Copyright 2025 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_VulkanSpirvTransforms_DEFINED |
| #define skgpu_graphite_VulkanSpirvTransforms_DEFINED |
| |
| #include "src/sksl/codegen/SkSLNativeShader.h" |
| |
| namespace skgpu::graphite { |
| |
| /* |
| * The SPIR-V transformer is capable of applying multiple transformations in one pass. However, |
| * there is currently only one transformation needed. The SPIRVTransformOptions controls which |
| * transformations to apply, and is provided for extensibility. |
| */ |
| struct SPIRVTransformOptions { |
| // Adjust the SPIR-V to support loading from input attachments when multisampled. |
| bool fMultisampleInputLoad = false; |
| }; |
| |
| SkSL::NativeShader TransformSPIRV(const SkSL::NativeShader& spirv, |
| const SPIRVTransformOptions& options); |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_VulkanSpirvTransforms_DEFINED |