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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_task_RenderPassTask_DEFINED
#define skgpu_graphite_task_RenderPassTask_DEFINED
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/DrawPass.h"
#include "src/gpu/graphite/RenderPassDesc.h"
#include "src/gpu/graphite/task/Task.h"
#include <functional>
#include <memory>
namespace skgpu::graphite {
class TextureProxy;
class CommandBuffer;
class Context;
class GraphicsPipeline;
class ResourceProvider;
class RuntimeEffectDictionary;
class ScratchResourceManager;
/**
* RenderPassTask handles preparing and recording DrawLists into a single render pass within a
* command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a
* RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested
* within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a
* "render pass" to specific surface.
*/
class RenderPassTask final : public Task {
public:
using DrawPassList = skia_private::STArray<1, std::unique_ptr<DrawPass>>;
// dstCopy should only be provided if the draw passes require a texture copy
// for dst reads and must cover the union of all `DrawPass::dstReadBounds()` values in the
// render pass. It is assumed that the copy's (0,0) texel matches the top-left corner of the
// pass's dst copy bounds. The copy can be larger than the required bounds.
static sk_sp<RenderPassTask> Make(DrawPassList,
const RenderPassDesc&,
sk_sp<TextureProxy> target,
sk_sp<TextureProxy> dstCopy,
SkIRect dstReadBounds);
~RenderPassTask() override;
Status prepareResources(ResourceProvider*,
ScratchResourceManager*,
sk_sp<const RuntimeEffectDictionary>) override;
Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
bool visitPipelines(const std::function<bool(const GraphicsPipeline*)>& visitor) override;
bool visitProxies(const std::function<bool(const TextureProxy*)>& visitor,
bool readsOnly) override;
SK_DUMP_TASKS_CODE(const char* getTaskName() const override { return "RenderPass Task"; })
private:
RenderPassTask(DrawPassList,
const RenderPassDesc&,
sk_sp<TextureProxy> target,
sk_sp<TextureProxy> dstCopy,
SkIRect dstReadBounds);
DrawPassList fDrawPasses;
RenderPassDesc fRenderPassDesc;
sk_sp<TextureProxy> fTarget;
sk_sp<TextureProxy> fDstCopy;
SkIRect fDstReadBounds;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_task_RenderPassTask_DEFINED