| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_task_RenderPassTask_DEFINED |
| #define skgpu_graphite_task_RenderPassTask_DEFINED |
| |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/private/base/SkTArray.h" |
| #include "src/gpu/graphite/DrawPass.h" |
| #include "src/gpu/graphite/RenderPassDesc.h" |
| #include "src/gpu/graphite/task/Task.h" |
| |
| #include <functional> |
| #include <memory> |
| |
| namespace skgpu::graphite { |
| |
| class TextureProxy; |
| class CommandBuffer; |
| class Context; |
| class GraphicsPipeline; |
| class ResourceProvider; |
| class RuntimeEffectDictionary; |
| class ScratchResourceManager; |
| |
| /** |
| * RenderPassTask handles preparing and recording DrawLists into a single render pass within a |
| * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a |
| * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested |
| * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a |
| * "render pass" to specific surface. |
| */ |
| class RenderPassTask final : public Task { |
| public: |
| using DrawPassList = skia_private::STArray<1, std::unique_ptr<DrawPass>>; |
| |
| // dstCopy should only be provided if the draw passes require a texture copy |
| // for dst reads and must cover the union of all `DrawPass::dstReadBounds()` values in the |
| // render pass. It is assumed that the copy's (0,0) texel matches the top-left corner of the |
| // pass's dst copy bounds. The copy can be larger than the required bounds. |
| static sk_sp<RenderPassTask> Make(DrawPassList, |
| const RenderPassDesc&, |
| sk_sp<TextureProxy> target, |
| sk_sp<TextureProxy> dstCopy, |
| SkIRect dstReadBounds); |
| |
| ~RenderPassTask() override; |
| |
| Status prepareResources(ResourceProvider*, |
| ScratchResourceManager*, |
| sk_sp<const RuntimeEffectDictionary>) override; |
| |
| Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; |
| |
| bool visitPipelines(const std::function<bool(const GraphicsPipeline*)>& visitor) override; |
| |
| bool visitProxies(const std::function<bool(const TextureProxy*)>& visitor, |
| bool readsOnly) override; |
| |
| SK_DUMP_TASKS_CODE(const char* getTaskName() const override { return "RenderPass Task"; }) |
| |
| private: |
| RenderPassTask(DrawPassList, |
| const RenderPassDesc&, |
| sk_sp<TextureProxy> target, |
| sk_sp<TextureProxy> dstCopy, |
| SkIRect dstReadBounds); |
| |
| DrawPassList fDrawPasses; |
| RenderPassDesc fRenderPassDesc; |
| sk_sp<TextureProxy> fTarget; |
| |
| sk_sp<TextureProxy> fDstCopy; |
| SkIRect fDstReadBounds; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_task_RenderPassTask_DEFINED |