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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/render/BitmapTextRenderStep.h"
#include "include/core/SkM44.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkSize.h"
#include "include/core/SkTileMode.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkDebug.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/AtlasTypes.h"
#include "src/gpu/graphite/AtlasProvider.h"
#include "src/gpu/graphite/Attribute.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/DrawOrder.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/DrawTypes.h"
#include "src/gpu/graphite/PipelineData.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/TextureProxy.h"
#include "src/gpu/graphite/geom/Geometry.h"
#include "src/gpu/graphite/geom/SubRunData.h"
#include "src/gpu/graphite/geom/Transform.h"
#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
#include "src/gpu/graphite/text/TextAtlasManager.h"
#include "src/sksl/SkSLString.h"
#include "src/text/gpu/SubRunContainer.h"
#include "src/text/gpu/VertexFiller.h"
using AtlasSubRun = sktext::gpu::AtlasSubRun;
namespace skgpu::graphite {
namespace {
// We are expecting to sample from up to 4 textures
constexpr int kNumTextAtlasTextures = 4;
RenderStep::RenderStepID variant_id(skgpu::MaskFormat variant) {
switch (variant) {
case skgpu::MaskFormat::kA8: return RenderStep::RenderStepID::kBitmapText_Mask;
case skgpu::MaskFormat::kA565: return RenderStep::RenderStepID::kBitmapText_LCD;
case skgpu::MaskFormat::kARGB: return RenderStep::RenderStepID::kBitmapText_Color;
}
SkUNREACHABLE;
}
} // namespace
BitmapTextRenderStep::BitmapTextRenderStep(Layout layout, skgpu::MaskFormat variant)
: RenderStep(layout,
variant_id(variant),
Flags(variant) | Flags::kAppendInstances,
/*uniforms=*/{{"subRunDeviceMatrix", SkSLType::kFloat4x4},
{"deviceToLocal" , SkSLType::kFloat4x4},
{"atlasSizeInv" , SkSLType::kFloat2}},
PrimitiveType::kTriangleStrip,
kDirectDepthLEqualPass,
/*staticAttrs=*/ {},
/*appendAttrs=*/
{{{"size", VertexAttribType::kUShort2, SkSLType::kUShort2},
{"uvPos", VertexAttribType::kUShort2, SkSLType::kUShort2},
{"xyPos", VertexAttribType::kFloat2, SkSLType::kFloat2},
{"indexAndFlags", VertexAttribType::kUShort2, SkSLType::kUShort2},
{"strikeToSourceScale", VertexAttribType::kFloat, SkSLType::kFloat},
{"depth", VertexAttribType::kFloat, SkSLType::kFloat},
{"ssboIndex", VertexAttribType::kUInt, SkSLType::kUInt}}},
/*varyings=*/
{{{"textureCoords", SkSLType::kFloat2},
{"texIndex", SkSLType::kHalf},
{"maskFormat", SkSLType::kHalf}}}) {}
BitmapTextRenderStep::~BitmapTextRenderStep() {}
SkEnumBitMask<RenderStep::Flags> BitmapTextRenderStep::Flags(skgpu::MaskFormat variant) {
switch (variant) {
case skgpu::MaskFormat::kA8:
return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage;
case skgpu::MaskFormat::kA565:
return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
Flags::kLCDCoverage;
case skgpu::MaskFormat::kARGB:
return Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsPrimitiveColor;
default:
SkUNREACHABLE;
}
}
std::string BitmapTextRenderStep::vertexSkSL() const {
// Returns the body of a vertex function, which must define a float4 devPosition variable and
// must write to an already-defined float2 stepLocalCoords variable.
return "texIndex = half(indexAndFlags.x);"
"maskFormat = half(indexAndFlags.y);"
"float2 unormTexCoords;"
"float4 devPosition = text_vertex_fn(float2(sk_VertexID >> 1, sk_VertexID & 1), "
"subRunDeviceMatrix, "
"deviceToLocal, "
"atlasSizeInv, "
"float2(size), "
"float2(uvPos), "
"xyPos, "
"strikeToSourceScale, "
"depth, "
"textureCoords, "
"unormTexCoords, "
"stepLocalCoords);";
}
std::string BitmapTextRenderStep::texturesAndSamplersSkSL(
const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
std::string result;
for (unsigned int i = 0; i < kNumTextAtlasTextures; ++i) {
result += EmitSamplerLayout(bindingReqs, nextBindingIndex);
SkSL::String::appendf(&result, " sampler2D text_atlas_%u;\n", i);
}
return result;
}
const char* BitmapTextRenderStep::fragmentColorSkSL() const {
// The returned SkSL must write its color into a 'half4 primitiveColor' variable
// (defined in the calling code).
static_assert(kNumTextAtlasTextures == 4);
return "primitiveColor = sample_indexed_atlas(textureCoords, "
"int(texIndex), "
"text_atlas_0, "
"text_atlas_1, "
"text_atlas_2, "
"text_atlas_3);";
}
const char* BitmapTextRenderStep::fragmentCoverageSkSL() const {
// The returned SkSL must write its coverage into a 'half4 outputCoverage' variable (defined in
// the calling code) with the actual coverage splatted out into all four channels.
static_assert(kNumTextAtlasTextures == 4);
return "outputCoverage = bitmap_text_coverage_fn(sample_indexed_atlas(textureCoords, "
"int(texIndex), "
"text_atlas_0, "
"text_atlas_1, "
"text_atlas_2, "
"text_atlas_3), "
"int(maskFormat));";
}
bool BitmapTextRenderStep::usesUniformsInFragmentSkSL() const { return false; }
void BitmapTextRenderStep::writeVertices(DrawWriter* dw,
const DrawParams& params,
uint32_t ssboIndex) const {
const SubRunData& subRunData = params.geometry().subRunData();
subRunData.subRun()->vertexFiller().fillInstanceData(dw,
subRunData.startGlyphIndex(),
subRunData.glyphCount(),
subRunData.subRun()->instanceFlags(),
ssboIndex,
subRunData.subRun()->glyphs(),
params.order().depthAsFloat());
}
void BitmapTextRenderStep::writeUniformsAndTextures(const DrawParams& params,
PipelineDataGatherer* gatherer) const {
SkDEBUGCODE(gatherer->checkRewind());
SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
const SubRunData& subRunData = params.geometry().subRunData();
unsigned int numProxies;
Recorder* recorder = subRunData.recorder();
const sk_sp<TextureProxy>* proxies =
recorder->priv().atlasProvider()->textAtlasManager()->getProxies(
subRunData.subRun()->maskFormat(), &numProxies);
SkASSERT(proxies && numProxies > 0);
// write uniforms
gatherer->write(params.transform().matrix()); // subRunDeviceMatrix
gatherer->write(subRunData.deviceToLocal());
SkV2 atlasDimensionsInverse = {1.f/proxies[0]->dimensions().width(),
1.f/proxies[0]->dimensions().height()};
gatherer->write(atlasDimensionsInverse);
// write textures and samplers
for (unsigned int i = 0; i < numProxies; ++i) {
gatherer->add(proxies[i], {SkFilterMode::kNearest, SkTileMode::kClamp});
}
// If the atlas has less than 4 active proxies we still need to set up samplers for the shader.
for (unsigned int i = numProxies; i < kNumTextAtlasTextures; ++i) {
gatherer->add(proxies[0], {SkFilterMode::kNearest, SkTileMode::kClamp});
}
}
} // namespace skgpu::graphite