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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_DrawPass_DEFINED
#define skgpu_graphite_DrawPass_DEFINED
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkSpan_impl.h"
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/DrawCommands.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/GraphicsPipelineHandle.h"
struct SkImageInfo;
namespace skgpu::graphite {
class CommandBuffer;
class DrawList;
class FloatStorageManager;
class GraphicsPipeline;
struct RenderPassDesc;
class ResourceProvider;
class RuntimeEffectDictionary;
class TextureProxy;
enum class DstReadStrategy : uint8_t;
enum class LoadOp : uint8_t;
enum class StoreOp : uint8_t;
/**
* DrawPass is analogous to a subpass, storing the drawing operations in the order they are stored
* in the eventual command buffer, as well as the surface proxy the operations are intended for.
* DrawPasses are grouped into a RenderPassTask for execution within a single render pass if the
* subpasses are compatible with each other.
*
* Unlike DrawList, DrawPasses are immutable and represent as closely as possible what will be
* stored in the command buffer while being flexible as to how the pass is incorporated. Depending
* on the backend, it may even be able to write accumulated vertex and uniform data directly to
* mapped GPU memory, although that is the extent of the CPU->GPU work they perform before they are
* executed by a RenderPassTask.
*/
class DrawPass {
public:
~DrawPass();
// Defined relative to the top-left corner of the surface the DrawPass renders to, and is
// contained within its dimensions.
const SkIRect& bounds() const { return fBounds; }
TextureProxy* target() const { return fTarget.get(); }
FloatStorageManager* floatStorageManager() const { return fFloatStorageManager.get(); }
std::pair<LoadOp, StoreOp> ops() const { return fOps; }
std::array<float, 4> clearColor() const { return fClearColor; }
size_t vertexBufferSize() const { return 0; }
size_t uniformBufferSize() const { return 0; }
// Instantiate and prepare any resources used by the DrawPass that require the Recorder's
// ResourceProvider. This includes things likes GraphicsPipelines, sampled Textures, Samplers,
// etc.
// Note that, due to possible threaded compilation, the Pipelines are not guaranteed to be
// complete until Context::insertRecording time.
bool prepareResources(ResourceProvider*,
sk_sp<const RuntimeEffectDictionary>,
const RenderPassDesc&);
DrawPassCommands::List::Iter commands() const {
return fCommandList.commands();
}
const GraphicsPipeline* getPipeline(size_t index) const {
return fFullPipelines[index].get();
}
// Proxies are always valid but may not be instantiated until after prepareResources() is called
SkSpan<const sk_sp<TextureProxy>> sampledTextures() const { return fSampledTextures; }
// Not valid until after prepareResources() is called
SkSpan<const sk_sp<GraphicsPipeline>> pipelines() const { return fFullPipelines; }
[[nodiscard]] bool addResourceRefs(ResourceProvider*, CommandBuffer*);
private:
friend class DrawList; // For the constructor
DrawPass(sk_sp<TextureProxy> target,
std::pair<LoadOp, StoreOp> ops,
std::array<float, 4> clearColor,
sk_sp<FloatStorageManager> floatStorageManager);
DrawPassCommands::List fCommandList;
sk_sp<TextureProxy> fTarget;
SkIRect fBounds;
std::pair<LoadOp, StoreOp> fOps;
std::array<float, 4> fClearColor;
// The pipelines are referenced by index in BindGraphicsPipeline, but that will index into
// an array of actual GraphicsPipelines (i.e., fFullPipelines).
skia_private::TArray<GraphicsPipelineDesc> fPipelineDescs;
skia_private::TArray<float> fPipelineDrawAreas;
// These resources all get instantiated during prepareResources.
skia_private::TArray<GraphicsPipelineHandle> fPipelineHandles;
skia_private::TArray<sk_sp<TextureProxy>> fSampledTextures;
// These get resolved (from the GraphicsPipelineHandles) in prepareResources
skia_private::TArray<sk_sp<GraphicsPipeline>> fFullPipelines;
sk_sp<FloatStorageManager> fFloatStorageManager;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_DrawPass_DEFINED