| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_MtlBackendContext_DEFINED |
| #define skgpu_graphite_MtlBackendContext_DEFINED |
| |
| #include "include/gpu/graphite/Context.h" |
| #include "include/ports/SkCFObject.h" |
| #include "include/private/base/SkAPI.h" |
| |
| #import <CoreFoundation/CoreFoundation.h> |
| #include <memory> |
| |
| namespace skgpu::graphite { |
| |
| // The MtlBackendContext contains all of the base Metal objects needed by the graphite Metal |
| // backend. The client will create this object and pass it into the Context::MakeMetal factory call |
| // when setting up Skia. |
| struct SK_API MtlBackendContext { |
| sk_cfp<CFTypeRef> fDevice; |
| sk_cfp<CFTypeRef> fQueue; |
| }; |
| |
| namespace ContextFactory { |
| SK_API std::unique_ptr<Context> MakeMetal(const MtlBackendContext&, const ContextOptions&); |
| } // namespace ContextFactory |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_MtlBackendContext_DEFINED |