| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_ContextOptions_DEFINED |
| #define skgpu_graphite_ContextOptions_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkSpan.h" |
| #include "include/private/base/SkAPI.h" |
| #include "include/private/base/SkMath.h" |
| |
| #include <optional> |
| #include <string> |
| |
| class SkData; |
| class SkExecutor; |
| class SkRuntimeEffect; |
| namespace skgpu { class ShaderErrorHandler; } |
| |
| namespace skgpu::graphite { |
| |
| struct ContextOptionsPriv; |
| class PersistentPipelineStorage; |
| |
| struct SK_API ContextOptions { |
| ContextOptions() {} |
| |
| /** |
| * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. |
| * This does not affect code path choices that are made for perfomance reasons nor does it |
| * override other ContextOption settings. |
| */ |
| bool fDisableDriverCorrectnessWorkarounds = false; |
| |
| /** |
| * If present, use this object to report shader compilation failures. If not, report failures |
| * via SkDebugf and assert. |
| */ |
| skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; |
| |
| /** |
| * Specifies the number of samples Graphite should use when performing internal draws with MSAA |
| * (hardware capabilities permitting). |
| * |
| * If <= 1, Graphite will disable internal code paths that use multisampling. |
| */ |
| uint8_t fInternalMultisampleCount = 4; |
| |
| /** |
| * If set, this specifies the max width/height of MSAA textures that Graphite should use for |
| * internal draws. Graphite might have to break the drawing region into multiple tiles to |
| * satisfy the size constraint. |
| * Note: this option will be ignored if the backend doesn't support it, or if a more optimal HW |
| * feature is available. |
| */ |
| std::optional<SkISize> fInternalMSAATileSize = std::nullopt; |
| |
| /** |
| * If set, paths that are smaller than this size (in device space) will avoid MSAA techniques, |
| * even if MSAA is otherwise enabled via `fInternalMultisampleCount`. This should be smaller |
| * than `fGlyphsAsPathsFontSize` or large glyphs will not correctly avoid higher memory |
| * overhead. |
| */ |
| float fMinimumPathSizeForMSAA = 0; |
| |
| /** |
| * Will the client make sure to only ever be executing one thread that uses the Context and all |
| * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some |
| * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance. |
| */ |
| bool fClientWillExternallySynchronizeAllThreads = false; |
| |
| /** |
| * The maximum size of cache textures used for Skia's Glyph cache. |
| */ |
| size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
| |
| /** |
| * Below this threshold size in device space distance field fonts won't be used. Distance field |
| * fonts don't support hinting which is more important at smaller sizes. |
| */ |
| float fMinDistanceFieldFontSize = 18; |
| |
| /** |
| * Above this threshold size in device space glyphs are drawn as individual paths. |
| */ |
| #if defined(SK_BUILD_FOR_ANDROID) |
| float fGlyphsAsPathsFontSize = 384; |
| #elif defined(SK_BUILD_FOR_MAC) |
| float fGlyphsAsPathsFontSize = 256; |
| #else |
| float fGlyphsAsPathsFontSize = 324; |
| #endif |
| |
| /** |
| * The maximum size of textures used for Skia's PathAtlas caches. |
| */ |
| int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller |
| |
| /** |
| * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is |
| * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. |
| */ |
| bool fAllowMultipleAtlasTextures = true; |
| bool fSupportBilerpFromGlyphAtlas = false; |
| |
| /** |
| * For the moment, if Recordings from the same Recorder are replayed in the order they are |
| * recorded, then Graphite can make certain assumptions that allow for better performance. |
| * Otherwise we have to flush some caches at the start of each Recording to ensure that they can |
| * be played back properly. |
| * |
| * This is the default ordering requirement for a Recorder. It can be overridden by |
| * setting the same field on the RecorderOptions passed to makeRecorder. |
| * |
| * Regardless of this value or a per-Recorder's setting, Recordings from separate Recorders can |
| * always be inserted in any order but it is the application's responsible to ensure that any |
| * implicit dependencies between the Recorders are respected (e.g. rendering to an SkSurface |
| * in one Recorder and sampling from that SkSurface's SkImage view on another Recorder). |
| */ |
| bool fRequireOrderedRecordings = false; |
| |
| static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); |
| /** |
| * What is the budget for GPU resources allocated and held by the Context. |
| */ |
| size_t fGpuBudgetInBytes = kDefaultContextBudget; |
| |
| /** |
| * Whether labels will be set on backend resources. |
| */ |
| #if defined(SK_DEBUG) |
| bool fSetBackendLabels = true; |
| #else |
| bool fSetBackendLabels = false; |
| #endif |
| |
| /** |
| * If Skia is creating a default VMA allocator for the Vulkan backend this value will be used |
| * for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an |
| * internally defined default size. |
| * |
| * However, it is highly discouraged to have Skia make a default allocator (and support for |
| * doing so will be removed soon, b/321962001). Instead clients should create their own |
| * allocator to pass into Skia where they can fine tune this value themeselves. |
| */ |
| std::optional<uint64_t> fVulkanVMALargeHeapBlockSize; |
| |
| /** |
| * Client-provided context that is passed to the client-provided PipelineCachingCallback |
| * and the (deprecated) PipelineCallback. |
| */ |
| using PipelineCallbackContext = void*; |
| |
| PipelineCallbackContext fPipelineCallbackContext = nullptr; |
| |
| enum class PipelineCacheOp { |
| kAddingPipeline, |
| kPipelineFound, |
| }; |
| |
| using PipelineCachingCallback = void (*)(PipelineCallbackContext context, |
| PipelineCacheOp op, |
| const std::string& label, |
| uint32_t uniqueKeyHash, |
| bool fromPrecompile, |
| sk_sp<SkData> pipelineData); |
| |
| /** |
| * This member variable allows a client to register a callback that will be invoked |
| * whenever Graphite either adds a Pipeline to its cache (kAddingPipeline op) or finds an |
| * existing Pipeline in its cache (kPipelineFound op). Together this allows clients |
| * to determine the frequency of a given Pipeline's use and which precompiled Pipelines |
| * are unused. The callback is also passed: |
| * a human-readable label that describes the Pipeline |
| * a 32-bit hash code that can be used rather than rehashing the provided data |
| * a Boolean indicating if the Pipeline had been generated via Precompilation |
| * Additionally, for kAddingPipeline ops: |
| * an SkData version of the Pipeline that a client can take ownership of and serialize. |
| * Not all Pipelines can be serialized, however, and nullptr will be passed in such cases. |
| * |
| * When provided, the SkData contains all the information Graphite requires to recreate |
| * the Pipeline at a later date, but it is versioned so recreation can fail if it's |
| * incompatible with a newer version of Skia. |
| */ |
| PipelineCachingCallback fPipelineCachingCallback = nullptr; |
| |
| /** |
| * Deprecated version of the Pipeline callback. This callback is only invoked for |
| * PipelineCacheOp::kAddingPipeline ops and when the key is serializable. It is ignored |
| * if fPipelineCachingCallback is set. |
| */ |
| using PipelineCallback = void (*)(PipelineCallbackContext context, sk_sp<SkData> pipelineData); |
| |
| PipelineCallback fPipelineCallback = nullptr; |
| |
| /** |
| * The runtime effects provided here will be registered as user-defined *known* runtime |
| * effects and will be given a stable key. Such runtime effects can then be used in |
| * serialized pipeline keys (c.f. PrecompileContext::precompile). |
| * |
| * Graphite will take a ref on the provided runtime effects and they will persist for as long |
| * as the Context exists. Rather than recreating new SkRuntimeEffects using the same SkSL, |
| * clients should use the existing SkRuntimeEffects provided here. |
| * |
| * Warning: Registering runtime effects here does obligate users to clear out their caches |
| * of serialized pipeline keys if the provided runtime effects ever change in a meaningful way. |
| * This includes adding, removing or reordering the effects provided here. |
| */ |
| SkSpan<sk_sp<SkRuntimeEffect>> fUserDefinedKnownRuntimeEffects; |
| |
| /** |
| * Executor to handle threaded work within Graphite. If this is nullptr, then all work will be |
| * done serially on the main thread. To have worker threads assist with various tasks, set this |
| * to a valid SkExecutor instance. Currently, used for Pipeline compilation, but may be used |
| * for other tasks. It is up to the client to ensure the SkExecutor remains valid throughout |
| * the lifetime of the Context. |
| */ |
| SkExecutor* fExecutor = nullptr; |
| |
| /** |
| * Allows Graphite to store Pipeline data across Context lifetimes. It is up to the |
| * client to ensure the PersistentPipelineStorage object remains valid throughout the lifetime |
| * of the Context(s). |
| */ |
| PersistentPipelineStorage* fPersistentPipelineStorage = nullptr; |
| |
| /** |
| * An experimental flag in development. Behavior and performance is subject to change. |
| * |
| * Enables the use of startCapture and endCapture functions. Calling these APIs will capture all |
| * draw calls and surface creation from Recorders spawned from the Context. |
| */ |
| bool fEnableCapture = false; |
| |
| /** |
| * Private options that are only meant for testing within Skia's tools. |
| */ |
| ContextOptionsPriv* fOptionsPriv = nullptr; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_ContextOptions |