| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tools/debugger/DebugLayerManager.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkPicture.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/base/SkDebug.h" |
| #include "src/core/SkTHash.h" |
| #include "tools/debugger/DebugCanvas.h" |
| |
| #include <cstdint> |
| #include <memory> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| void DebugLayerManager::setCommand(int nodeId, int frame, int command) { |
| auto* drawEvent = fDraws.find({frame, nodeId}); |
| if (!drawEvent) { |
| SkDebugf( |
| "Could not set command playhead for event {%d, %d}, it is not tracked by" |
| "DebugLayerManager.\n", |
| frame, |
| nodeId); |
| return; |
| } |
| const int count = drawEvent->debugCanvas->getSize(); |
| drawEvent->command = command < count ? command : count - 1; |
| // Invalidate stored images that depended on this combination of node and frame. |
| // actually this does all of the events for this nodeId, but close enough. |
| auto relevantFrames = listFramesForNode(nodeId); |
| for (const auto& f : relevantFrames) { |
| fDraws[{f, nodeId}].image = nullptr; |
| } |
| } |
| |
| void DebugLayerManager::storeSkPicture(int nodeId, |
| int frame, |
| const sk_sp<SkPicture>& picture, |
| SkIRect dirty) { |
| const LayerKey k = {frame, nodeId}; |
| |
| // Make debug canvas using bounds from SkPicture. This will be equal to whatever width and |
| // height were passed into SkPictureRecorder::beginRecording(w, h) which is the layer bounds. |
| const auto& layerBounds = picture->cullRect().roundOut(); |
| auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds); |
| // Must be set or they end up undefined due to cosmic rays, bad luck, etc. |
| debugCanvas->setOverdrawViz(false); |
| debugCanvas->setDrawGpuOpBounds(false); |
| debugCanvas->setClipVizColor(SK_ColorTRANSPARENT); |
| // Setting this allows a layer to contain another layer. TODO(nifong): write a test for this. |
| debugCanvas->setLayerManagerAndFrame(this, frame); |
| // Only draw picture to the debug canvas once. |
| debugCanvas->drawPicture(picture); |
| int numCommands = debugCanvas->getSize(); |
| |
| DrawEvent event = { |
| frame == 0 || dirty == layerBounds, // fullRedraw |
| nullptr, // image |
| std::move(debugCanvas), // debugCanvas |
| numCommands - 1, // command |
| {layerBounds.width(), layerBounds.height()}, // layerBounds |
| }; |
| |
| fDraws.set(k, std::move(event)); |
| keys.push_back(k); |
| } |
| |
| void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) { |
| auto& evt = fDraws[{frame, nodeId}]; |
| evt.debugCanvas->drawTo(surface->getCanvas(), evt.command); |
| } |
| |
| sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) { |
| // What is the last frame having an SkPicture for this layer? call it frame N |
| // have cached image of it? if so, return it. |
| // if not, draw it at frame N by the following method: |
| // The picture at frame N could have been a full redraw, or it could have been clipped to a |
| // dirty region. In order to know what the layer looked like on this frame, we must draw every |
| // picture starting with the last full redraw, up to the last one before the current frame, since |
| // any of those previous draws could be showing through. |
| |
| // list of frames this node was updated on. |
| auto relevantFrames = listFramesForNode(nodeId); |
| // find largest one not greater than `frame`. |
| uint32_t i = relevantFrames.size()-1; |
| while (relevantFrames[i] > frame) { i--; } |
| const int frameN = relevantFrames[i]; |
| // Fetch the draw event |
| auto& drawEvent = fDraws[{frameN, nodeId}]; |
| // if an image of this is cached, return it. |
| if (drawEvent.image) { |
| return drawEvent.image; |
| } |
| // when it's not cached, we'll have to render it in an offscreen surface. |
| // start at the last full redraw. (pick up counting backwards from above) |
| while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; } |
| // The correct layer bounds can be obtained from any drawEvent on this layer. |
| // the color type and alpha type are chosen here to match wasm-skp-debugger/cpu.js which was |
| // chosen to match the capabilities of HTML canvas, which this ultimately has to be drawn into. |
| // TODO(nifong): introduce a method of letting the user choose the backend for this. |
| auto surface = SkSurfaces::Raster(SkImageInfo::Make( |
| drawEvent.layerBounds, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr)); |
| // draw everything from the last full redraw up to the current frame. |
| // other frames drawn are partial, meaning they were clipped to not completely cover the layer. |
| // count back up with i |
| for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) { |
| drawLayerEventTo(surface.get(), nodeId, relevantFrames[i]); |
| } |
| drawEvent.image = surface->makeImageSnapshot(); |
| return drawEvent.image; |
| } |
| |
| DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const { |
| auto* evt = fDraws.find({frame, nodeId}); |
| if (!evt) { return {}; } |
| return { |
| true, evt->debugCanvas->getSize(), |
| evt->layerBounds.width(), evt->layerBounds.height() |
| }; |
| } |
| |
| std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const { |
| // Find the last update on or before `frame` for every node |
| // key: nodeId, one entry for every layer |
| // value: summary of the layer. |
| std::unordered_map<int, LayerSummary> summaryMap; |
| for (const auto& key : keys) { |
| auto* evt = fDraws.find(key); |
| if (!evt) { continue; } |
| // -1 as a default value for the last update serves as a way of indicating that this layer |
| // is present in the animation, but doesn't have an update less than or equal to `frame` |
| int lastUpdate = (key.frame <= frame ? key.frame : -1); |
| |
| // do we have an entry for this layer yet? is it later than the one we're looking at? |
| auto found = summaryMap.find(key.nodeId); |
| if (found != summaryMap.end()) { |
| LayerSummary& item = summaryMap[key.nodeId]; |
| if (lastUpdate > item.frameOfLastUpdate) { |
| item.frameOfLastUpdate = key.frame; |
| item.fullRedraw = evt->fullRedraw; |
| } |
| } else { |
| // record first entry for this layer |
| summaryMap.insert({key.nodeId, { |
| key.nodeId, lastUpdate, evt->fullRedraw, |
| evt->layerBounds.width(), evt->layerBounds.height() |
| }}); |
| } |
| } |
| std::vector<LayerSummary> result; |
| for (auto it = summaryMap.begin(); it != summaryMap.end(); ++it) { |
| result.push_back(it->second); |
| } |
| return result; |
| } |
| |
| std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const { |
| std::vector<int> result; |
| for (const auto& key : keys) { |
| if (key.frame == frame) { |
| result.push_back(key.nodeId); |
| } |
| } |
| return result; |
| } |
| |
| std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const { |
| std::vector<int> result; |
| for (const auto& key : keys) { |
| if (key.nodeId == nodeId) { |
| result.push_back(key.frame); |
| } |
| } |
| return result; |
| } |
| |
| DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) { |
| auto& evt = fDraws[{frame, nodeId}]; |
| return evt.debugCanvas.get(); |
| } |
| |
| void DebugLayerManager::setOverdrawViz(bool overdrawViz) { |
| for (const auto& key : keys) { |
| auto& evt = fDraws[key]; |
| evt.debugCanvas->setOverdrawViz(overdrawViz); |
| } |
| } |
| |
| void DebugLayerManager::setClipVizColor(SkColor clipVizColor) { |
| for (const auto& key : keys) { |
| auto& evt = fDraws[key]; |
| evt.debugCanvas->setClipVizColor(clipVizColor); |
| } |
| } |
| |
| void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) { |
| for (const auto& key : keys) { |
| auto& evt = fDraws[key]; |
| evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds); |
| } |
| } |