blob: acf860ae4b42f80a7ee8019ecc68d65e6e8e507c [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_mac_DEFINED
#define WindowContextFactory_mac_DEFINED
#include "tools/sk_app/WindowContext.h"
#include <Cocoa/Cocoa.h>
#include <memory>
namespace sk_app {
struct DisplayParams;
static inline CGFloat GetBackingScaleFactor(NSView* view) {
#ifdef SK_BUILD_FOR_IOS
UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
return screen.nativeScale;
#else
NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
return screen.backingScaleFactor;
#endif
}
namespace window_context_factory {
struct MacWindowInfo {
NSView* fMainView;
};
inline std::unique_ptr<WindowContext> MakeVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
// No Vulkan support on Mac.
return nullptr;
}
std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo&, const DisplayParams&);
#ifdef SK_DAWN
std::unique_ptr<WindowContext> MakeDawnMTLForMac(const MacWindowInfo&, const DisplayParams&);
#endif
std::unique_ptr<WindowContext> MakeRasterForMac(const MacWindowInfo&, const DisplayParams&);
#ifdef SK_METAL
std::unique_ptr<WindowContext> MakeMetalForMac(const MacWindowInfo&, const DisplayParams&);
#endif
} // namespace window_context_factory
} // namespace sk_app
#endif