| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkBlender.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkTypes.h" |
| #include "include/effects/SkBlenders.h" |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkScalar.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "src/core/SkKnownRuntimeEffects.h" |
| |
| sk_sp<SkBlender> SkBlenders::Arithmetic(float k1, float k2, float k3, float k4, |
| bool enforcePremul) { |
| using namespace SkKnownRuntimeEffects; |
| |
| if (!SkIsFinite(k1, k2, k3, k4)) { |
| return nullptr; |
| } |
| |
| // Are we nearly a SkBlendMode? |
| const struct { |
| float k1, k2, k3, k4; |
| SkBlendMode mode; |
| } table[] = { |
| { 0, 1, 0, 0, SkBlendMode::kSrc }, |
| { 0, 0, 1, 0, SkBlendMode::kDst }, |
| { 0, 0, 0, 0, SkBlendMode::kClear }, |
| }; |
| for (const auto& t : table) { |
| if (SkScalarNearlyEqual(k1, t.k1) && |
| SkScalarNearlyEqual(k2, t.k2) && |
| SkScalarNearlyEqual(k3, t.k3) && |
| SkScalarNearlyEqual(k4, t.k4)) { |
| return SkBlender::Mode(t.mode); |
| } |
| } |
| |
| // If we get here, we need the actual blender effect. |
| const SkRuntimeEffect* arithmeticEffect = GetKnownRuntimeEffect(StableKey::kArithmetic); |
| |
| const float array[] = { |
| k1, k2, k3, k4, |
| enforcePremul ? 0.0f : 1.0f, |
| }; |
| return arithmeticEffect->makeBlender(SkData::MakeWithCopy(array, sizeof(array))); |
| } |