blob: d6b2cc1eb7c67cc6ccede5ad37a2c55f8fd6fda4 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkSurface.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Image.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Recording.h"
#include "include/gpu/graphite/Surface.h"
#include "src/core/SkCanvasPriv.h"
#include "src/gpu/graphite/Device.h"
#include "src/gpu/graphite/ImageUtils.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/Resource.h"
#include "src/gpu/graphite/ResourceCache.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/SharedContext.h"
#include "src/gpu/graphite/Texture.h"
#include "src/gpu/graphite/TextureProxyView.h"
#include "src/image/SkImage_Base.h"
#include "tools/Resources.h"
namespace skgpu::graphite {
class TestResource : public Resource {
public:
static sk_sp<TestResource> Make(const SharedContext* sharedContext,
Ownership owned,
skgpu::Budgeted budgeted,
Shareable shareable,
size_t gpuMemorySize = 1) {
auto resource = sk_sp<TestResource>(new TestResource(sharedContext,
owned,
budgeted,
gpuMemorySize));
if (!resource) {
return nullptr;
}
GraphiteResourceKey key;
CreateKey(&key, shareable);
resource->setKey(key);
return resource;
}
static void CreateKey(GraphiteResourceKey* key, Shareable shareable) {
// Internally we assert that we don't make the same key twice where the only difference is
// shareable vs non-shareable. That allows us to now have Shareable be part of the Key's
// key. So here we make two different resource types so the keys will be different.
static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
static const ResourceType kShareableType = GraphiteResourceKey::GenerateResourceType();
ResourceType type = shareable == Shareable::kNo ? kType : kShareableType;
GraphiteResourceKey::Builder(key, type, 0, shareable);
}
private:
TestResource(const SharedContext* sharedContext,
Ownership owned,
skgpu::Budgeted budgeted,
size_t gpuMemorySize)
: Resource(sharedContext, owned, budgeted, gpuMemorySize) {}
void freeGpuData() override {}
};
static sk_sp<SkData> create_image_data(const SkImageInfo& info) {
const size_t rowBytes = info.minRowBytes();
sk_sp<SkData> data(SkData::MakeUninitialized(rowBytes * info.height()));
{
SkBitmap bm;
bm.installPixels(info, data->writable_data(), rowBytes);
SkCanvas canvas(bm);
canvas.clear(SK_ColorRED);
}
return data;
}
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(GraphiteBudgetedResourcesTest, reporter, context) {
std::unique_ptr<Recorder> recorder = context->makeRecorder();
ResourceProvider* resourceProvider = recorder->priv().resourceProvider();
ResourceCache* resourceCache = resourceProvider->resourceCache();
const SharedContext* sharedContext = resourceProvider->sharedContext();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 0);
// Test making a non budgeted, non shareable resource.
auto resource = TestResource::Make(
sharedContext, Ownership::kOwned, skgpu::Budgeted::kNo, Shareable::kNo);
if (!resource) {
ERRORF(reporter, "Failed to make TestResource");
return;
}
Resource* resourcePtr = resource.get();
REPORTER_ASSERT(reporter, resource->budgeted() == skgpu::Budgeted::kNo);
resourceCache->insertResource(resourcePtr);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
// Resource is not shareable and we have a ref on it. Thus it shouldn't ben findable in the
// cache.
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 0);
// When we reset our TestResource it should go back into the cache since it can be used as a
// scratch texture (since it is not shareable). At that point the budget should be changed to
// skgpu::Budgeted::kYes.
resource.reset();
resourceCache->forceProcessReturnedResources();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 1);
// Even though we reset our ref on the resource we still have the ptr to it and should be the
// resource in the cache. So in general this is dangerous it should be safe for this test to
// directly access the texture.
REPORTER_ASSERT(reporter, resourcePtr->budgeted() == skgpu::Budgeted::kYes);
GraphiteResourceKey key;
TestResource::CreateKey(&key, Shareable::kNo);
Resource* resourcePtr2 = resourceCache->findAndRefResource(key, skgpu::Budgeted::kNo);
REPORTER_ASSERT(reporter, resourcePtr == resourcePtr2);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 0);
REPORTER_ASSERT(reporter, resourcePtr2->budgeted() == skgpu::Budgeted::kNo);
resourcePtr2->unref();
resourceCache->forceProcessReturnedResources();
// Test making a non budgeted, non shareable resource.
resource = TestResource::Make(
sharedContext, Ownership::kOwned, skgpu::Budgeted::kYes, Shareable::kYes);
if (!resource) {
ERRORF(reporter, "Failed to make TestResource");
return;
}
resourcePtr = resource.get();
REPORTER_ASSERT(reporter, resource->budgeted() == skgpu::Budgeted::kYes);
resourceCache->insertResource(resourcePtr);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
resource.reset();
resourceCache->forceProcessReturnedResources();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
REPORTER_ASSERT(reporter, resourcePtr->budgeted() == skgpu::Budgeted::kYes);
TestResource::CreateKey(&key, Shareable::kYes);
resourcePtr2 = resourceCache->findAndRefResource(key, skgpu::Budgeted::kYes);
REPORTER_ASSERT(reporter, resourcePtr == resourcePtr2);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
REPORTER_ASSERT(reporter, resourcePtr2->budgeted() == skgpu::Budgeted::kYes);
resourcePtr2->unref();
///////////////////////////////////////////////////////////////////////////////////////////////
// Test that SkImage's and SkSurface's underlying Resource's follow the expected budgeted
// system.
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
// First test SkImages. Since we can't directly create a Graphite SkImage we first have to make
// a raster SkImage than convert that to a Graphite SkImage via makeTextureImage.
sk_sp<SkData> data(create_image_data(info));
sk_sp<SkImage> image = SkImages::RasterFromData(info, std::move(data), info.minRowBytes());
REPORTER_ASSERT(reporter, image);
sk_sp<SkImage> imageGpu = SkImages::TextureFromImage(recorder.get(), image, {});
REPORTER_ASSERT(reporter, imageGpu);
TextureProxy* imageProxy = nullptr;
{
// We don't want the view holding a ref to the Proxy or else we can't send things back to
// the cache.
auto [view, _] = skgpu::graphite::AsView(recorder.get(), imageGpu.get(), Mipmapped::kNo);
REPORTER_ASSERT(reporter, view);
imageProxy = view.proxy();
}
// Make sure the proxy is instantiated
if (!imageProxy->instantiate(resourceProvider)) {
ERRORF(reporter, "Failed to instantiate Proxy");
return;
}
const Resource* imageResourcePtr = imageProxy->texture();
REPORTER_ASSERT(reporter, imageResourcePtr);
// There is an extra resource for the buffer that is uploading the data to the texture
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 4);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
REPORTER_ASSERT(reporter, imageResourcePtr->budgeted() == skgpu::Budgeted::kNo);
// Submit all upload work so we can drop refs to the image and get it returned to the cache.
std::unique_ptr<Recording> recording = recorder->snap();
if (!recording) {
ERRORF(reporter, "Failed to make recording");
return;
}
InsertRecordingInfo insertInfo;
insertInfo.fRecording = recording.get();
context->insertRecording(insertInfo);
context->submit(SyncToCpu::kYes);
recording.reset();
imageGpu.reset();
resourceCache->forceProcessReturnedResources();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 4);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 4);
REPORTER_ASSERT(reporter, imageResourcePtr->budgeted() == skgpu::Budgeted::kYes);
// Now try an SkSurface. This is simpler since we can directly create Graphite SkSurface's.
sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(recorder.get(), info);
if (!surface) {
ERRORF(reporter, "Failed to make surface");
return;
}
TextureProxy* surfaceProxy = SkCanvasPriv::TopDeviceGraphiteTargetProxy(surface->getCanvas());
if (!surfaceProxy) {
ERRORF(reporter, "Failed to get surface proxy");
return;
}
// Make sure the proxy is instantiated
if (!surfaceProxy->instantiate(resourceProvider)) {
ERRORF(reporter, "Failed to instantiate surface proxy");
return;
}
const Resource* surfaceResourcePtr = surfaceProxy->texture();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 5);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 4);
REPORTER_ASSERT(reporter, surfaceResourcePtr->budgeted() == skgpu::Budgeted::kNo);
// The creation of the surface may have added an initial clear to it. Thus if we just reset the
// surface it will flush the clean on the device and we don't be dropping all our refs to the
// surface. So we force all the work to happen first.
recording = recorder->snap();
insertInfo.fRecording = recording.get();
context->insertRecording(insertInfo);
context->submit(SyncToCpu::kYes);
recording.reset();
surface.reset();
resourceCache->forceProcessReturnedResources();
REPORTER_ASSERT(reporter, surfaceResourcePtr->budgeted() == skgpu::Budgeted::kYes);
}
namespace {
sk_sp<Resource> add_new_resource(skiatest::Reporter* reporter,
const SharedContext* sharedContext,
ResourceCache* resourceCache,
size_t gpuMemorySize,
skgpu::Budgeted budgeted = skgpu::Budgeted::kYes) {
auto resource = TestResource::Make(sharedContext,
Ownership::kOwned,
budgeted,
Shareable::kNo,
gpuMemorySize);
if (!resource) {
ERRORF(reporter, "Failed to make TestResource");
return nullptr;
}
resourceCache->insertResource(resource.get());
return std::move(resource);
}
Resource* add_new_purgeable_resource(skiatest::Reporter* reporter,
const SharedContext* sharedContext,
ResourceCache* resourceCache,
size_t gpuMemorySize) {
auto resource = add_new_resource(reporter, sharedContext, resourceCache, gpuMemorySize);
if (!resource) {
return nullptr;
}
Resource* ptr = resource.get();
resource.reset();
resourceCache->forceProcessReturnedResources();
return ptr;
}
} // namespace
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(GraphitePurgeAsNeededResourcesTest, reporter, context) {
std::unique_ptr<Recorder> recorder = context->makeRecorder();
ResourceProvider* resourceProvider = recorder->priv().resourceProvider();
ResourceCache* resourceCache = resourceProvider->resourceCache();
const SharedContext* sharedContext = resourceProvider->sharedContext();
resourceCache->setMaxBudget(10);
auto resourceSize10 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/10);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 10);
auto resourceSize1 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
// We should now be over budget, but nothing should be purged since neither resource is
// purgeable.
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 11);
// Dropping the ref to the size 1 resource should cause it to get purged when we add a new
// resource to the cache.
resourceSize1.reset();
auto resourceSize2 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/2);
// The purging should have happened when we return the resource above so we also shouldn't
// see anything in the purgeable queue.
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 12);
// Reset the cache back to no resources by setting budget to 0.
resourceSize10.reset();
resourceSize2.reset();
resourceCache->forceProcessReturnedResources();
resourceCache->setMaxBudget(0);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 0);
// Add a bunch of purgeable resources that keeps us under budget. Nothing should ever get purged.
resourceCache->setMaxBudget(10);
auto resourceSize1Ptr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
/*auto resourceSize2Ptr=*/ add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/2);
auto resourceSize3Ptr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/3);
auto resourceSize4Ptr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/4);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 4);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourceSize1Ptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 10);
// Now add some resources that should cause things to get purged.
// Add a size 2 resource should purge the original size 1 and size 2
add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/2);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 3);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourceSize3Ptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 9);
// Adding a non-purgeable resource should also trigger resources to be purged from purgeable
// queue.
resourceSize10 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/10);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 10);
// Adding a resources that is purgeable back to the cache shouldn't trigger the previous
// non-purgeable resource or itself to be purged yet (since processing our return mailbox
// doesn't trigger the purgeAsNeeded call)
resourceSize4Ptr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/4);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourceSize4Ptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 14);
// Resetting the budget to 0 should trigger purging the size 4 purgeable resource but should
// leave the non purgeable size 10 alone.
resourceCache->setMaxBudget(0);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 10);
resourceSize10.reset();
resourceCache->forceProcessReturnedResources();
resourceCache->forcePurgeAsNeeded();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 0);
}
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(GraphiteZeroSizedResourcesTest, reporter, context) {
std::unique_ptr<Recorder> recorder = context->makeRecorder();
ResourceProvider* resourceProvider = recorder->priv().resourceProvider();
ResourceCache* resourceCache = resourceProvider->resourceCache();
const SharedContext* sharedContext = resourceProvider->sharedContext();
// First make a normal resource that has a non zero size
Resource* resourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
if (!resourcePtr) {
return;
}
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourcePtr);
// First confirm if we set the max budget to zero, this sized resource is removed.
resourceCache->setMaxBudget(0);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 0);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == nullptr);
// Set the budget back to something higher
resourceCache->setMaxBudget(100);
// Now create a zero sized resource and add it to the cache.
resourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/0);
if (!resourcePtr) {
return;
}
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourcePtr);
// Setting the budget down to 0 should not cause the zero sized resource to be purged
resourceCache->setMaxBudget(0);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 1);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == resourcePtr);
// Now add a sized resource to cache. Set budget higher again so that it fits
resourceCache->setMaxBudget(100);
Resource* sizedResourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
if (!resourcePtr) {
return;
}
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
// Even though the zero sized resource was added to the cache first, the top of the purgeable
// stack should be the sized resource.
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == sizedResourcePtr);
// Add another zero sized resource
resourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/0);
if (!resourcePtr) {
return;
}
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 3);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 3);
// Again the sized resource should still be the top of the purgeable queue
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue() == sizedResourcePtr);
// If we set the cache budget to 0, it should clear out the sized resource but leave the two
// zero-sized resources.
resourceCache->setMaxBudget(0);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->numFindableResources() == 2);
REPORTER_ASSERT(reporter, resourceCache->topOfPurgeableQueue()->gpuMemorySize() == 0);
}
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(GraphitePurgeNotUsedSinceResourcesTest, reporter, context) {
std::unique_ptr<Recorder> recorder = context->makeRecorder();
ResourceProvider* resourceProvider = recorder->priv().resourceProvider();
ResourceCache* resourceCache = resourceProvider->resourceCache();
const SharedContext* sharedContext = resourceProvider->sharedContext();
// Basic test where we purge 1 resource
auto beforeTime = skgpu::StdSteadyClock::now();
auto resourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
if (!resourcePtr) {
return;
}
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
auto afterTime = skgpu::StdSteadyClock::now();
// purging beforeTime should not get rid of the resource
resourceCache->purgeResourcesNotUsedSince(beforeTime);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
// purging at afterTime which is after resource became purgeable should purge it.
resourceCache->purgeResourcesNotUsedSince(afterTime);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
// Test making 2 purgeable resources, but asking to purge on a time between the two.
Resource* resourcePtr1 = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
auto betweenTime = skgpu::StdSteadyClock::now();
Resource* resourcePtr2 = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
afterTime = skgpu::StdSteadyClock::now();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 2);
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resourcePtr1));
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resourcePtr2));
resourceCache->purgeResourcesNotUsedSince(betweenTime);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resourcePtr2));
resourceCache->purgeResourcesNotUsedSince(afterTime);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
// purgeResourcesNotUsedSince should have no impact on non-purgeable resources
auto resource = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
if (!resource) {
return;
}
resourcePtr = resource.get();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
afterTime = skgpu::StdSteadyClock::now();
resourceCache->purgeResourcesNotUsedSince(afterTime);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, !resourceCache->testingInPurgeableQueue(resourcePtr));
resource.reset();
// purgeResourcesNotUsedSince should check the mailbox for the returned resource. Though the
// time is set before that happens so nothing should purge.
resourceCache->purgeResourcesNotUsedSince(skgpu::StdSteadyClock::now());
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resourcePtr));
// Now it should be purged since it is already purgeable
resourceCache->purgeResourcesNotUsedSince(skgpu::StdSteadyClock::now());
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 0);
}
// This test is used to check the case where we call purgeNotUsedSince, which triggers us to return
// resources from mailbox. Even though the returned resources aren't purged by the last used, we
// still end up purging things to get under budget.
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(GraphitePurgeNotUsedOverBudgetTest, reporter, context) {
std::unique_ptr<Recorder> recorder = context->makeRecorder();
ResourceProvider* resourceProvider = recorder->priv().resourceProvider();
ResourceCache* resourceCache = resourceProvider->resourceCache();
const SharedContext* sharedContext = resourceProvider->sharedContext();
// set resourceCache budget to 10 for testing.
resourceCache->setMaxBudget(10);
// First make a purgeable resources
auto resourcePtr = add_new_purgeable_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/1);
if (!resourcePtr) {
return;
}
// Now create a bunch of non purgeable (yet) resources that are not budgeted (i.e. in real world
// they would be wrapped in an SkSurface or SkImage), but will cause us to go over our budget
// limit when they do return to cache.
auto resource1 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/15,
skgpu::Budgeted::kNo);
auto resource2 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/16,
skgpu::Budgeted::kNo);
auto resource3 = add_new_resource(reporter,
sharedContext,
resourceCache,
/*gpuMemorySize=*/3,
skgpu::Budgeted::kNo);
auto resource1Ptr = resource1.get();
auto resource2Ptr = resource2.get();
auto resource3Ptr = resource3.get();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 4);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 1);
auto timeBeforeReturningToCache = skgpu::StdSteadyClock::now();
// Now reset all the non budgeted resources so they return to the cache and become budgeted.
// Returning to the cache will not immedidately trigger a purgeAsNeededCall.
resource1.reset();
resource2.reset();
resource3.reset();
resourceCache->forceProcessReturnedResources();
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 4);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 35);
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resourcePtr));
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resource1Ptr));
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resource2Ptr));
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resource3Ptr));
// Now we call purgeNotUsedSince with timeBeforeReturnToCache. The original resource should get
// purged because it is older than this time. The three originally non budgeted resources are
// newer than this time so they won't be purged by the time on this call. However, since we are
// overbudget it should trigger us to purge the first two of these resources to get us back
// under.
resourceCache->purgeResourcesNotUsedSince(timeBeforeReturningToCache);
REPORTER_ASSERT(reporter, resourceCache->getResourceCount() == 1);
REPORTER_ASSERT(reporter, resourceCache->currentBudgetedBytes() == 3);
REPORTER_ASSERT(reporter, resourceCache->testingInPurgeableQueue(resource3Ptr));
}
} // namespace skgpu::graphite