| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkCanvas.h" | |
| #include "SkColor.h" | |
| #include "SkGradientShader.h" | |
| #include "SkMatrix.h" | |
| #include "SkPaint.h" | |
| #include "SkPoint.h" | |
| #include "SkRect.h" | |
| #include "SkRefCnt.h" | |
| #include "SkScalar.h" | |
| #include "SkSize.h" | |
| #include "SkString.h" | |
| #include "gm.h" | |
| static const SkColor gColors[] = { | |
| SK_ColorRED, SK_ColorYELLOW | |
| }; | |
| // These annoying defines are necessary, because the only other alternative | |
| // is to use SkIntToScalar(...) everywhere. | |
| static const SkScalar sZero = 0; | |
| static const SkScalar sHalf = SK_ScalarHalf; | |
| static const SkScalar sOne = SK_Scalar1; | |
| // These arrays define the gradient stop points | |
| // as x1, y1, x2, y2 per gradient to draw. | |
| static const SkPoint linearPts[][2] = { | |
| {{sZero, sZero}, {sOne, sZero}}, | |
| {{sZero, sZero}, {sZero, sOne}}, | |
| {{sOne, sZero}, {sZero, sZero}}, | |
| {{sZero, sOne}, {sZero, sZero}}, | |
| {{sZero, sZero}, {sOne, sOne}}, | |
| {{sOne, sOne}, {sZero, sZero}}, | |
| {{sOne, sZero}, {sZero, sOne}}, | |
| {{sZero, sOne}, {sOne, sZero}} | |
| }; | |
| static const SkPoint radialPts[][2] = { | |
| {{sZero, sHalf}, {sOne, sHalf}}, | |
| {{sHalf, sZero}, {sHalf, sOne}}, | |
| {{sOne, sHalf}, {sZero, sHalf}}, | |
| {{sHalf, sOne}, {sHalf, sZero}}, | |
| {{sZero, sZero}, {sOne, sOne}}, | |
| {{sOne, sOne}, {sZero, sZero}}, | |
| {{sOne, sZero}, {sZero, sOne}}, | |
| {{sZero, sOne}, {sOne, sZero}} | |
| }; | |
| // These define the pixels allocated to each gradient image. | |
| static const SkScalar TESTGRID_X = SkIntToScalar(200); | |
| static const SkScalar TESTGRID_Y = SkIntToScalar(200); | |
| static const int IMAGES_X = 4; // number of images per row | |
| static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { | |
| return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors), | |
| SkShader::kClamp_TileMode, 0, &localMatrix); | |
| } | |
| static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) { | |
| SkPoint center; | |
| center.set(SkScalarAve(pts[0].fX, pts[1].fX), | |
| SkScalarAve(pts[0].fY, pts[1].fY)); | |
| float radius = (center - pts[0]).length(); | |
| return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors), | |
| SkShader::kClamp_TileMode, 0, &localMatrix); | |
| } | |
| static void draw_gradients(SkCanvas* canvas, | |
| sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&), | |
| const SkPoint ptsArray[][2], int numImages) { | |
| // Use some nice prime numbers for the rectangle and matrix with | |
| // different scaling along the x and y axes (which is the bug this | |
| // test addresses, where incorrect order of operations mixed up the axes) | |
| SkRect rectGrad = { | |
| SkIntToScalar(43), SkIntToScalar(61), | |
| SkIntToScalar(181), SkIntToScalar(167) }; | |
| SkMatrix shaderMat; | |
| shaderMat.setScale(rectGrad.width(), rectGrad.height()); | |
| shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); | |
| canvas->save(); | |
| for (int i = 0; i < numImages; i++) { | |
| // Advance line downwards if necessary. | |
| if (i % IMAGES_X == 0 && i != 0) { | |
| canvas->restore(); | |
| canvas->translate(0, TESTGRID_Y); | |
| canvas->save(); | |
| } | |
| SkPaint paint; | |
| paint.setShader(makeShader(*ptsArray, shaderMat)); | |
| canvas->drawRect(rectGrad, paint); | |
| // Advance to next position. | |
| canvas->translate(TESTGRID_X, 0); | |
| ptsArray++; | |
| } | |
| canvas->restore(); | |
| } | |
| DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, | |
| sk_tool_utils::color_to_565(0xFFDDDDDD)) { | |
| draw_gradients(canvas, &make_linear_gradient, | |
| linearPts, SK_ARRAY_COUNT(linearPts)); | |
| canvas->translate(0, TESTGRID_Y); | |
| draw_gradients(canvas, &make_radial_gradient, | |
| radialPts, SK_ARRAY_COUNT(radialPts)); | |
| } |