Sign in
skia
/
skia
/
4a281dc8ee8449040329747ade70dc0ab04b7d27
/
.
/
tests
/
sksl
/
inliner
/
IfElseBodyMustBeInlinedIntoAScope.glsl
blob: a1e4dc3ca9c31e45256e060a7b4b62ab133314a8 [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
uniform vec4 color
;
void
main
()
{
vec4 c
=
color
;
if
(
c
.
x
>=
0.5
)
{
}
else
{
c
=
color
+
vec4
(
0.125
);
}
sk_FragColor
=
c
;
}