Fix issues with insetting and outsetting quads.
Need more degrees of freedom when moving 3D points to project to 2D
points that don't fall on the projected quad edges.
Need to check geometry subset in shader to avoid positive coverage in
outset quads with nearly parallel edges.
Reviewed-by: Michael Ludwig <firstname.lastname@example.org>
Commit-Queue: Brian Salomon <email@example.com>
4 files changed