| |
| out vec4 sk_FragColor; |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| vec4 main() { |
| int _1_unknown = int(unknownInput); |
| bool _2_ok = true; |
| int _3_x = 34; |
| _2_ok = true; |
| _3_x = 30; |
| _2_ok = true; |
| _3_x = 64; |
| _2_ok = true; |
| _3_x = 16; |
| _2_ok = true; |
| _3_x = 1; |
| _2_ok = true; |
| _3_x = -2; |
| _2_ok = true; |
| _3_x = 3; |
| _2_ok = true; |
| _3_x = -4; |
| _2_ok = true; |
| _3_x = 5; |
| _2_ok = true; |
| _3_x = -6; |
| _2_ok = true; |
| _3_x = 7; |
| _2_ok = true; |
| _3_x = -8; |
| _2_ok = true; |
| _3_x = 9; |
| _2_ok = true; |
| _3_x = -10; |
| _2_ok = true; |
| _3_x = 11; |
| _2_ok = true; |
| _3_x = -12; |
| _2_ok = true; |
| _3_x = _1_unknown; |
| _2_ok = _3_x == _1_unknown; |
| _3_x = _1_unknown; |
| _2_ok = _2_ok && _3_x == _1_unknown; |
| _3_x = _1_unknown; |
| _2_ok = _2_ok && _3_x == _1_unknown; |
| _3_x = 0; |
| _3_x = _1_unknown; |
| _2_ok = _2_ok && _3_x == _1_unknown; |
| _3_x = _1_unknown; |
| _2_ok = _2_ok && _3_x == _1_unknown; |
| _3_x = 0; |
| _3_x = _1_unknown; |
| _2_ok = _2_ok && _3_x == _1_unknown; |
| _3_x = 0; |
| _3_x += 1; |
| _2_ok = _2_ok && _3_x == 1; |
| _2_ok = _2_ok && _3_x == 1; |
| _3_x -= 2; |
| _2_ok = _2_ok && _3_x == -1; |
| _2_ok = _2_ok && _3_x == -1; |
| _2_ok = _2_ok && _3_x == -1; |
| _3_x *= 2; |
| _2_ok = _2_ok && _3_x == -2; |
| _2_ok = _2_ok && _3_x == -2; |
| _3_x /= 2; |
| _2_ok = _2_ok && _3_x == -1; |
| return _2_ok ? colorGreen : colorRed; |
| |
| } |