blob: 45a2957d06a0cc303e6708acc66aba3f43eebad5 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2 ah;
float2 bh;
float2 af;
float2 bf;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
_out.sk_FragColor.y = _uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x;
_out.sk_FragColor.z = 12.0;
_out.sk_FragColor.xyz = float3(-8.0, -8.0, 12.0);
_out.sk_FragColor.yzw = float3(9.0, -18.0, -9.0);
return _out;
}