blob: e78bcb128ed5a1295e474d017651db7ba6a732b1 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 inputH4;
uniform vec4 expectedH4;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bvec4 input = bvec4(inputH4);
bvec4 expected = bvec4(expectedH4);
return ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed;
}