uniform half4 colorGreen, colorRed; | |
bool switch_fallthrough(int value) { | |
bool ok = false; | |
switch (value) { | |
case 2: break; | |
case 1: | |
case 0: ok = true; break; | |
default: break; | |
} | |
return ok; | |
} | |
bool switch_fallthrough_twice(int value) { | |
bool ok = false; | |
switch (value) { | |
case 0: break; | |
case 1: | |
case 2: | |
case 3: ok = true; break; | |
default: break; | |
} | |
return ok; | |
} | |
half4 main(float2 coords) { | |
int x = int(colorGreen.g); | |
return (switch_fallthrough(x) && switch_fallthrough_twice(x)) ? colorGreen : colorRed; | |
} |