|  | /* | 
|  | * Copyright 2017 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkDrawShadowInfo_DEFINED | 
|  | #define SkDrawShadowInfo_DEFINED | 
|  |  | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkPoint.h" | 
|  | #include "include/core/SkPoint3.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/private/base/SkAssert.h" | 
|  | #include "include/private/base/SkFloatingPoint.h" | 
|  | #include "include/private/base/SkTPin.h" | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cstdint> | 
|  |  | 
|  | class SkMatrix; | 
|  | class SkPath; | 
|  | struct SkRect; | 
|  |  | 
|  | struct SkDrawShadowRec { | 
|  | SkPoint3    fZPlaneParams; | 
|  | SkPoint3    fLightPos; | 
|  | SkScalar    fLightRadius; | 
|  | SkColor     fAmbientColor; | 
|  | SkColor     fSpotColor; | 
|  | uint32_t    fFlags; | 
|  | }; | 
|  |  | 
|  | namespace SkDrawShadowMetrics { | 
|  |  | 
|  | static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; | 
|  | static constexpr auto kAmbientGeomFactor = 64.0f; | 
|  | // Assuming that we have a light height of 600 for the spot shadow, | 
|  | // the spot values will reach their maximum at a height of approximately 292.3077. | 
|  | // We'll round up to 300 to keep it simple. | 
|  | static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; | 
|  |  | 
|  | static inline float divide_and_pin(float numer, float denom, float min, float max) { | 
|  | float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); | 
|  | // ensure that SkTPin handled non-finites correctly | 
|  | SkASSERT(result >= min && result <= max); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | inline SkScalar AmbientBlurRadius(SkScalar height) { | 
|  | return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); | 
|  | } | 
|  |  | 
|  | inline SkScalar AmbientRecipAlpha(SkScalar height) { | 
|  | return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f); | 
|  | } | 
|  |  | 
|  | inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { | 
|  | return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | 
|  | } | 
|  |  | 
|  | inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, | 
|  | SkScalar lightRadius, | 
|  | SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { | 
|  | SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | 
|  | *blurRadius = lightRadius*zRatio; | 
|  | *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); | 
|  | *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); | 
|  | } | 
|  |  | 
|  | inline void GetDirectionalParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, | 
|  | SkScalar lightZ, SkScalar lightRadius, | 
|  | SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { | 
|  | *blurRadius = lightRadius*occluderZ; | 
|  | *scale = 1; | 
|  | // Max z-ratio is "max expected elevation"/"min allowable z" | 
|  | constexpr SkScalar kMaxZRatio = 64/SK_ScalarNearlyZero; | 
|  | SkScalar zRatio = divide_and_pin(occluderZ, lightZ, 0.0f, kMaxZRatio); | 
|  | *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); | 
|  | } | 
|  |  | 
|  | // Create the transformation to apply to a path to get its base shadow outline, given the light | 
|  | // parameters and the path's 3D transformation (given by ctm and zPlaneParams). | 
|  | // Also computes the blur radius to apply the transformed outline. | 
|  | bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, | 
|  | const SkMatrix& ctm, const SkPoint3& zPlaneParams, | 
|  | const SkRect& pathBounds, bool directional, | 
|  | SkMatrix* shadowTransform, SkScalar* radius); | 
|  |  | 
|  | // get bounds prior to the ctm being applied | 
|  | void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); | 
|  |  | 
|  | }  // namespace SkDrawShadowMetrics | 
|  |  | 
|  | #endif |