| // dear imgui: "null" example application |
| // (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT) |
| // This is useful to test building, but you cannot interact with anything here! |
| #include "imgui.h" |
| #include <stdio.h> |
| |
| // For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file. |
| // This is to simplify casual building of this example from all sorts of test scripts. |
| #include "../../backends/imgui_impl_null.h" |
| #include "../../backends/imgui_impl_null.cpp" |
| |
| int main(int, char**) |
| { |
| IMGUI_CHECKVERSION(); |
| |
| ImGui::CreateContext(); |
| ImGuiIO& io = ImGui::GetIO(); |
| |
| ImGui_ImplNullPlatform_Init(); |
| ImGui_ImplNullRender_Init(); |
| |
| for (int n = 0; n < 20; n++) |
| { |
| printf("NewFrame() %d\n", n); |
| ImGui_ImplNullPlatform_NewFrame(); |
| ImGui_ImplNullRender_NewFrame(); |
| ImGui::NewFrame(); |
| |
| static float f = 0.0f; |
| ImGui::Text("Hello, world!"); |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
| ImGui::ShowDemoWindow(nullptr); |
| |
| ImGui::Render(); |
| } |
| |
| printf("DestroyContext()\n"); |
| ImGui_ImplNullRender_Shutdown(); |
| ImGui_ImplNullPlatform_Shutdown(); |
| ImGui::DestroyContext(); |
| return 0; |
| } |