- d42fa46 Misc micro-optimizations related to hot-path of dealing with a large clipped tree. by ocornut · 11 hours ago master
- 692bee5 Added GetID(int) variant for consistency. (#7111) by ocornut · 11 hours ago
- b3ba6b3 Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723) by ocornut · 12 hours ago
- 3f9a90e Docs: added extraneous link to Getting Started section. by ocornut · 33 hours ago
- b20f62b Obsoleted GetContentRegionMax(). by ocornut · 34 hours ago
- 4227402 Internals: removed GetContentRegionMaxAbs() which was only meaningfully used in place of GetContentRegionAvail(). by ocornut · 34 hours ago
- 055b2e8 Moved everyone's best friend GetContentRegionAvail() to a more prominent position. by ocornut · 34 hours ago
- aad86b8 Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax(). by ocornut · 34 hours ago
- 55f54fa Internals: comment out obsolete g.ActiveIdUsingNavInputMask obsoleted two years ago. (#4921, #4858, #787, #1599, #323) by ocornut · 35 hours ago
- ed356dc MultiSelect: BoxSelect: fixed box-select from void setting nav id multiple times. by ocornut · 35 hours ago
- 237165a MultiSelect: fixed an issue caused by previous commit. by ocornut · 2 days ago
- a285835 MultiSelect: add internal MultiSelectAddSetAll() helper. by ocornut · 2 days ago
- 79b77d9 MultiSelect: sequential SetRange merging not generally handled by box-select path, useful for others. by ocornut · 2 days ago
- e3da939 Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. (#7543) by ocornut · 2 days ago
- b67b375 Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups. by ocornut · 2 days ago
- 97c6f40 CollapsingHeader: left-side outer extend matches right-side one (moved left by one pixel) by ocornut · 2 days ago
- 1230b44 Internals, TreeNode, Selectable: tweak span_all_columns paths for clarity. by ocornut · 2 days ago
- 4d8c56c Internals, TreeNode: indent all render block into its own scope (aim is to add a is_visible test there later) by ocornut · 3 days ago
- fe09ebb Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) by Cyao · 4 days ago
- 605c8d7 Demo: Property Editor: using ImGuiChildFlags_NavFlattened now that a bug is fixed. Fixed static analyzer. by ocornut · 4 days ago