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  1. 913151c Demo: move progress bars to their own section. by ocornut · 3 days ago master
  2. c895e98 ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) by gan74 · 3 days ago
  3. b8a44b1 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) by diego.mateos · 6 months ago
  4. baaaaea Demo: tweak TreeNode demo. by ocornut · 3 days ago
  5. da18fcb Internals: ensure ButtonBehavior() is called with non 0 id. by ocornut · 4 days ago
  6. b720c0f Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) by ocornut · 8 days ago
  7. 07e8ff9 Backends: Win32: Fixed a warning + moved header cruft below Changelog. by ocornut · 8 days ago
  8. fa0120e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) by ocornut · 8 days ago
  9. 361432a TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) by ocornut · 9 days ago
  10. eba46cb Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links by ocornut · 10 days ago
  11. 9ec299e Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) by ocornut · 11 days ago
  12. 7b8107e Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) by ocornut · 11 days ago
  13. 648278c Examples: GLFW+WebGPU: Amends. (#7435, #7132) by ocornut · 11 days ago
  14. 80a5fdb Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) by Jules Fouchy · 3 weeks ago
  15. f9df6bf Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) by Elias Daler · 5 weeks ago
  16. b475309 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) by GamingMinds-DanielC · 6 weeks ago
  17. daecfff Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) by ocornut · 12 days ago
  18. fab96a6 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) by Green Sky · 4 weeks ago
  19. dad1689 Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED. by ocornut · 12 days ago
  20. 3caa79c Version 1.90.6 WIP by ocornut · 12 days ago