| // dear imgui: Renderer for WebGPU |
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3) |
| // (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess) |
| |
| // When targeting native platforms: |
| // - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided. |
| // When targeting Emscripten: |
| // - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN is Emscripten version is 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'. |
| // - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten. |
| // Add #define to your imconfig.h file, or as a compilation flag in your build system. |
| // This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface. |
| //#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN |
| //#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef! |
| // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). |
| // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'. |
| // [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures). |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| // Setup Emscripten default if not specified. |
| #if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) |
| #include <emscripten/version.h> |
| #if (__EMSCRIPTEN_major__ >= 4) && (__EMSCRIPTEN_minor__ >= 0) && (__EMSCRIPTEN_tiny__ >= 10) |
| #define IMGUI_IMPL_WEBGPU_BACKEND_DAWN |
| #else |
| #define IMGUI_IMPL_WEBGPU_BACKEND_WGPU |
| #endif |
| #endif |
| |
| #include <webgpu/webgpu.h> |
| #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) |
| #include <webgpu/wgpu.h> // WGPULogLevel |
| #endif |
| |
| // Initialization data, for ImGui_ImplWGPU_Init() |
| struct ImGui_ImplWGPU_InitInfo |
| { |
| WGPUDevice Device = nullptr; |
| int NumFramesInFlight = 3; |
| WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined; |
| WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined; |
| WGPUMultisampleState PipelineMultisampleState = {}; |
| |
| ImGui_ImplWGPU_InitInfo() |
| { |
| PipelineMultisampleState.count = 1; |
| PipelineMultisampleState.mask = UINT32_MAX; |
| PipelineMultisampleState.alphaToCoverageEnabled = false; |
| } |
| }; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info); |
| IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); |
| |
| // Use if you want to reset your rendering device without losing Dear ImGui state. |
| IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); |
| |
| // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually. |
| IMGUI_IMPL_API void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex); |
| |
| // [BETA] Selected render state data shared with callbacks. |
| // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call. |
| // (Please open an issue if you feel you need access to more data) |
| struct ImGui_ImplWGPU_RenderState |
| { |
| WGPUDevice Device; |
| WGPURenderPassEncoder RenderPassEncoder; |
| }; |
| |
| //------------------------------------------------------------------------- |
| // Internal Helpers |
| // Those are currently used by our example applications. |
| //------------------------------------------------------------------------- |
| |
| // (Optional) Helper to wrap some of the Dawn/WGPU/Emscripten quirks |
| bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status); |
| bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status); // Return whether the texture is suboptimal and may need to be recreated. |
| |
| // (Optional) Helper for debugging/logging |
| void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter); |
| const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type); |
| const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type); |
| #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) |
| const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type); |
| const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type); |
| #elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__) |
| const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level); |
| #endif |
| |
| // (Optional) Helper to create a surface on macOS/Wayland/X11/Window |
| #ifndef __EMSCRIPTEN__ |
| struct ImGui_ImplWGPU_CreateSurfaceInfo |
| { |
| WGPUInstance Instance; |
| const char* System; // "cocoa" | "wayland" | "x11" | "win32" |
| void* RawWindow; // NSWindow* | 0 | Window | HWND |
| void* RawDisplay; // 0 | wl_display* | Display* | 0 |
| void* RawSurface; // | wl_surface* | 0 | 0 |
| void* RawInstance; // 0 | 0 | 0 | HINSTANCE |
| }; |
| WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info); |
| #endif // #ifndef __EMSCRIPTEN__ |
| |
| #endif // #ifndef IMGUI_DISABLE |