- f40a119 Remove any duplicate manufacturer in the joystick name by Sam Lantinga · 4 years, 5 months ago
- 7a51772 Don't include the manufacturer if it's already included in the product string by Sam Lantinga · 4 years, 5 months ago
- 7778446 Fixed the name of the Razer RAION Fightpad by Sam Lantinga · 4 years, 5 months ago
- 60d180e Fixed rumble after Xbox controller initialization by Sam Lantinga · 4 years, 5 months ago
- 662e995 The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux by Sam Lantinga · 4 years, 5 months ago
- 80bc288 Added some missing Xbox controller names by Sam Lantinga · 4 years, 5 months ago
- 91b24c3 Fixed bug 4883 - Add approximation for display DPI on iOS by Sam Lantinga · 4 years, 5 months ago
- 9c591a8 Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed by Sam Lantinga · 4 years, 5 months ago
- 0bac215 Fixed the Apple TV remote menu button on tvOS 13.2 (thanks Romain Tisserand) by Sam Lantinga · 4 years, 5 months ago
- 1261b79 Fixed the game controller menu button on tvOS 13.2 (thanks Romain Tisserand) by Sam Lantinga · 4 years, 5 months ago
- d4ae38e cocoa: Patched to compile on older compilers. by Ryan C. Gordon · 4 years, 5 months ago
- fa5fc94 Fixed controller mapping issues caused by PS3 gyro jitter by Sam Lantinga · 4 years, 5 months ago
- 54dbdfc Ignore axis jitter when mapping controllers by Sam Lantinga · 4 years, 5 months ago
- e3ef217 Get full axis range for PS3 controller triggers on Linux by Sam Lantinga · 4 years, 5 months ago
- bf9b22c cocoa: SDL_GetDisplayDPI() should account for Retina displays. by Ryan C. Gordon · 4 years, 5 months ago
- eef3b51 Fixed bug 4882 - Fix build for iOS when disabling OpenGL by Sam Lantinga · 4 years, 5 months ago
- d3aa026 Fix sending SDL_WINDOWEVENT_RESTORED after unminimizing windows on X11 by Alex Smith · 4 years, 5 months ago
- 59728f9 Use stat() to minimize input device opens when not using udev by Cameron Gutman · 4 years, 6 months ago
- 8fd4268 Fixed bug 4877 - Add support for loading menus from a nib/xib instead of building a hardcoded minimum set by Sam Lantinga · 4 years, 5 months ago
- 152078a pulseaudio: don't let FlushCapture get stuck in an infinite loop on shutdown. by Ryan C. Gordon · 4 years, 5 months ago
- 8a8f825 direct3d11: Fixed incorrect texture coordinates (thanks, Martin!). by Ryan C. Gordon · 4 years, 5 months ago
- 216706a haiku: Disable pointer history by Gerasim Troeglazov · 4 years, 5 months ago
- f1d916b cmake: ${SDL_CMAKE_DEBUG_POSTFIX} needs to be wrapped in quotes. by Ryan C. Gordon · 4 years, 5 months ago
- a975a67 Updated DPAD binding for 8Bitdo Zero controller by Sam Lantinga · 4 years, 5 months ago
- a8b35bc Fixed trying to use the HIDAPI driver for the original Xbox One S Bluetooth controller by Sam Lantinga · 4 years, 5 months ago
- dee346a Fixed mapping controllers that have axes that start at -32768 and then snap to 0 at the first input report by Sam Lantinga · 4 years, 5 months ago
- 668f2bd Added support for the 8Bitdo SN30 Pro, wired connection by Sam Lantinga · 4 years, 5 months ago
- e28b12c Added the full Xbox One Elite Series 2 controller initialization sequence, to start input reports after switching out of Bluetooth mode. by Sam Lantinga · 4 years, 5 months ago
- 5d869a7 Backed out changeset 6f0ec1079286, which fixed bug 4775 by Sam Lantinga · 4 years, 5 months ago
- a0a3169 Check for duplicates in the supported controller list by Sam Lantinga · 4 years, 5 months ago
- 03f5230 Sorted controller entries by type and VID/PID to more easily find entries in the list by Sam Lantinga · 4 years, 5 months ago
- 5472c08 Fixed detection of the Mad Catz FightPad Pro by Sam Lantinga · 4 years, 5 months ago
- 78ab9d8 Added support for the Google Stadia Controller by Sam Lantinga · 4 years, 5 months ago
- 751809c Added support for the Hori Fighting Commander by Sam Lantinga · 4 years, 5 months ago
- 85e1d73 Added support for the PowerA XB1 Fusion Fight Pad by Sam Lantinga · 4 years, 5 months ago
- 4205214 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project by Ozkan Sezer · 4 years, 5 months ago
- 3a04fa4 Added support for a variant of the PowerA FUSION Pro Controller by Sam Lantinga · 4 years, 5 months ago
- bc1cfae Use the same logic to get the config descriptor in hid_open() as in hid_enumerate() by Sam Lantinga · 4 years, 5 months ago
- 8c5dc58 Added some missing controller names by Sam Lantinga · 4 years, 5 months ago
- 3466666 Added support for the Hyperkin X91 by Sam Lantinga · 4 years, 5 months ago
- 7eecaef Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available by Sam Lantinga · 4 years, 5 months ago
- 1d54930 Backed out change to dynamically load udev - it's already happening in SDL_hidapi.c by Sam Lantinga · 4 years, 5 months ago
- 6b61f03 Moved the SteelSeries controllers into the "known controller" section by Sam Lantinga · 4 years, 5 months ago
- a7a866b Updated identification for the SteelSeries Stratus Duo by Sam Lantinga · 4 years, 5 months ago
- 87e9b82 Linux hidapi code dynamically loads udev by Sam Lantinga · 4 years, 6 months ago
- 6cb3b51 Fixed DragonRise Generic USB PCB showing up as a PS3 controller by Sam Lantinga · 4 years, 6 months ago
- 11431c5 Added the Linux hidraw sources when libusb isn't available by Sam Lantinga · 4 years, 6 months ago
- 2fba75a This packet didn't end up being needed to initialize input for the Xbox One Elite Series 2 controller by Sam Lantinga · 4 years, 6 months ago
- 9bb60d1 SDL_gamecontroller.h: remove comma at end of enumerator list by Ozkan Sezer · 4 years, 6 months ago
- 07880dc Use SDL_zeroa() appropriately by Sam Lantinga · 4 years, 6 months ago
- dd2258c Fixed build by Sam Lantinga · 4 years, 6 months ago
- c9c9eb4 Added support for the PDP Versus Fighting Pad by Sam Lantinga · 4 years, 6 months ago
- e061577 Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached. by Sam Lantinga · 4 years, 6 months ago
- 6d873be Added support for the PDP Battlefield One controller by Sam Lantinga · 4 years, 6 months ago
- fc6c409 Fixed the guide button on the NVIDIA Controller v01.04 by Sam Lantinga · 4 years, 6 months ago
- 24fd925 Added support for the NVIDIA Controller v01.04 on Linux and Mac OS X by Sam Lantinga · 4 years, 6 months ago
- d7ef3d9 fix xcode project file permissions by Ozkan Sezer · 4 years, 6 months ago
- 3460882 Added support for the NVIDIA Controller v01.04 on Android by Sam Lantinga · 4 years, 6 months ago
- e6e255b Added support for the MOGA XP5-A Plus by Sam Lantinga · 4 years, 6 months ago
- 7ee14a9 Turned on controllermap debug output by default by Sam Lantinga · 4 years, 6 months ago
- 5314c46 ran gendynapi.pl after newly added SDL_string.c functions. by Ozkan Sezer · 4 years, 6 months ago
- ef80e45 updated os/2 config file by Ozkan Sezer · 4 years, 6 months ago
- 2485c44 CMakeLists.txt: add several missing function checks for unix case. by Ozkan Sezer · 4 years, 6 months ago
- 6e3cb7c configure: add back mistakenly removed strtok_r check, and regenerate. by Ozkan Sezer · 4 years, 6 months ago
- 7b8e308 Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp() by Sam Lantinga · 4 years, 6 months ago
- 79725cd added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) by Ozkan Sezer · 4 years, 6 months ago
- cc27616 Fixed Xbox One Elite Series 2 showing up as 2 devices in Bluetooth mode on Windows by Sam Lantinga · 4 years, 6 months ago
- 016dd1f SDL.c (SDL_ExitProcess): unconstify its param to match its declaration. by Ozkan Sezer · 4 years, 6 months ago
- 5a9fd48 Added support for the Xbox One Elite Series 2 controller on Mac OSX by Sam Lantinga · 4 years, 6 months ago
- 66cb584 Added support for the Xbox One Elite Series 2 controller in wired mode by Sam Lantinga · 4 years, 6 months ago
- 42c37b0 Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode by Sam Lantinga · 4 years, 6 months ago
- cda9fd1 Added names for some missing Xbox controllers by Sam Lantinga · 4 years, 6 months ago
- 4376868 Added identifiers for the Xbox One Elite Series 2 controller by Sam Lantinga · 4 years, 6 months ago
- 4dd0867 Fixed unused function warning on Android by Sam Lantinga · 4 years, 6 months ago
- 3a7e57f Fixed bug 4814 - Missing scancodes on Linux by Sam Lantinga · 4 years, 6 months ago
- 0b0de4f Fixed bug 4819 - Attempting to create an OpenGL ES context with unachievable MSAA parameters under X11 dooms the program by Sam Lantinga · 4 years, 6 months ago
- b7e16c2 atomic: Support compiling on ARMv3 by Cameron Cawley · 4 years, 7 months ago
- 935a136 Added SDL_PIXELFORMAT_BGR444 by Cameron Cawley · 4 years, 6 months ago
- d2805d6 Don't try to use this driver with the Xbox One S in Bluetooth mode on Linux by Sam Lantinga · 4 years, 6 months ago
- a8a6d34 Added support for the Xbox One S controller in Bluetooth mode on Linux by Sam Lantinga · 4 years, 6 months ago
- 03ad313 Fix missing prototype warning by Sylvain Becker · 4 years, 6 months ago
- 02c7e4f Fix crash when detecting SIMD by Sylvain Becker · 4 years, 6 months ago
- 53768d7 Added a utility function to simplify the hint handling logic by Sam Lantinga · 4 years, 6 months ago
- c3ed380 Supported Android and Apple hardware has ARM SIMD capability by Sam Lantinga · 4 years, 6 months ago
- 3ea1eb5 SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior by Sam Lantinga · 4 years, 6 months ago
- 61f5cf8 configure: check for build dir when building version res (fix bug #4858) by Anuj Mittal · 4 years, 6 months ago
- 8567ce8 haiku: Rename BE_* entities to HAIKU_* by EXL · 4 years, 6 months ago
- 3af07e9 haiku: mouse_relative fix by Peter Kosyh · 4 years, 6 months ago
- 6bbeb84 haiku: mouse->ShowMouse method added by Peter Kosyh · 4 years, 6 months ago
- 14fb2a9 haiku: Add support for relative mouse mode. by Gerasim Troeglazov · 4 years, 6 months ago
- 48bde81 haiku: Add simple relative mode for mouse. by Gerasim Troeglazov · 4 years, 6 months ago
- c2364e8 haiku: Fix crash when opening window. by Adrien Destugues · 4 years, 6 months ago
- 8380785 haiku: use addr_t instead of size_t for OpenGL dynamic loading. by Jerome Duval · 4 years, 6 months ago
- a48e635 haiku: Invert mouse wheel values to match what SDL expects. by Peter Kosyh · 4 years, 6 months ago
- 78010ba haiku: Implement message box for Haiku by EXL · 4 years, 6 months ago
- 05e5c61 ran gendynapi.pl after SDL_HasARMSIMD() addition by Ozkan Sezer · 4 years, 6 months ago
- a5c53f9 Fixed a comment typo (thanks, Dominus!). by Ryan C. Gordon · 4 years, 6 months ago
- b1eab48 Android: some readability: redundant casts, deads stores, redundant control flow by Sylvain Becker · 4 years, 6 months ago
- 4a96006 SDL_qsort.c: sync comments with version 1.15 from mainstream by Ozkan Sezer · 4 years, 6 months ago
- 7a18b5b Wayland: touch events, use of memory after it is freed by Sylvain Becker · 4 years, 6 months ago