- d197c26 Fixed bug 4665 - Add support for single touch evdev devices by Sam Lantinga · 5 years ago
- 173c688 wayland: HiDPI support by Sebastian Krzyszkowiak · 5 years ago
- dcd3dc4 fix permissions by Ozkan Sezer · 5 years ago
- 9be0b70 SDL_Wave: missing field 'length' initializer by Sylvain Becker · 5 years ago
- dc97806 assert: mark SDL_ExitProcess as SDL_NORETURN again. by Ryan C. Gordon · 5 years ago
- 064b2d9 cocoa: Backed out CVDisplayLink code for macOS vsync. by Ryan C. Gordon · 5 years ago
- 13647c8 Fixed bug 4615 - RPM Build fails due to unpackaged files by Sam Lantinga · 5 years ago
- 7982263 Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically by Sam Lantinga · 5 years ago
- 37dd347 software: Fixed compiler warning and dos2unix'd the endlines. by Ryan C. Gordon · 5 years ago
- b432350 software: Correctly track viewport and cliprect. by Ryan C. Gordon · 5 years ago
- 1bfe8fa direct3d: Use D3DPOOL_MANAGED for vertex buffers. by Ryan C. Gordon · 5 years ago
- 5eff051 Fix build with the 10.10 SDK by Sam Lantinga · 5 years ago
- 39f5a59 direct3d: Fixed SDL_RenderSetClipRect usage. by Ryan C. Gordon · 5 years ago
- ad14c46 direct3d: don't dereference bogus pointer if current texture was destroyed. by Ryan C. Gordon · 5 years ago
- fcb3684 Android: fix coordinates for Surface.ROTATION_180 by Sylvain Becker · 5 years ago
- 3a4db15 Android: revert wrong fix typo calling onBackPressed() (Bug 4657) by Sylvain Becker · 5 years ago
- c827b5d testoverlay2: Changed some C runtime calls to be SDL equivalents. by Ryan C. Gordon · 5 years ago
- 6480984 direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds. by Ryan C. Gordon · 5 years ago
- c753f01 video: fixed compiler warning on Visual Studio. by Ryan C. Gordon · 5 years ago
- 76209ea windows: Don't let Visual Studio insert an implicit dependency on memset(). by Ryan C. Gordon · 5 years ago
- 1fe85c6 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated. by Ryan C. Gordon · 5 years ago
- fa9722e Android: add MinimizeWindow function (Bug 4580, 4657) by Sylvain Becker · 5 years ago
- 608dc4f Android: fix typo calling onBackPressed() (Bug 4657) by Sylvain Becker · 5 years ago
- 27c86d9 Add mapping for Chinese-made Xbox Controller by Benjamin Valentin · 5 years ago
- 8f0fea0 Fixed bug 4662 - SDL failed to build due to error LNK2019: unresolved external symbol _memset referenced in function _IMA_ADPCM_Decode with MSVC on Windows by Sam Lantinga · 5 years ago
- b689dae Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings by Sam Lantinga · 5 years ago
- 4cd2637 cocoa: report proper input IDs for mouse/touch events. by Ryan C. Gordon · 5 years ago
- 6c47313 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working by Sam Lantinga · 5 years ago
- d7ef1c6 Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects by Ethan Lee · 5 years ago
- 03746a2 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV by Sam Lantinga · 5 years ago
- 3eee84f Fixed compiler warning warning C4018: '<' : signed/unsigned mismatch by Sam Lantinga · 5 years ago
- 8981c38 Fixed build by Sam Lantinga · 5 years ago
- 6d79566 Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV by Sam Lantinga · 5 years ago
- 747361d Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library by Sam Lantinga · 5 years ago
- badd09d Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings by Sam Lantinga · 5 years ago
- 6cc3ac3 Fixed bug 4294 - Audio: perform more validation on conversion request by Sam Lantinga · 5 years ago
- e13b11a CVE-2019-7578: Fix a buffer overread in InitIMA_ADPCM by Sam Lantinga · 5 years ago
- f86e93c Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings by Sam Lantinga · 5 years ago
- 0f9fb9f Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll by Sam Lantinga · 5 years ago
- 3a12655 cocoa: Fix assert to use SDL_assert by Ethan Lee · 5 years ago
- 41abc06 Backed out Ben's chinese Xbox controller patch, as the generic catch-all for Xbox controllers should handle it. by Sam Lantinga · 5 years ago
- 43f9ad6 Add mapping for Chinese-made Xbox Controller by Benjamin Valentin · 5 years ago
- 37e8ee2 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface by Sam Lantinga · 5 years ago
- 94dbd89 Fixed bug 4583 - PollAllValues appears to use an incorrect index for all axes above 0x18 by Sam Lantinga · 5 years ago
- 252adc0 Fixed bug 4593 - Respect CMake's BUILD_SHARED_LIBS default behavior by Sam Lantinga · 5 years ago
- f9cca45 Fixed bug 4594 - Fix install location of CMake targets on Apple platforms by Sam Lantinga · 5 years ago
- c1fc2cc Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton by Sam Lantinga · 5 years ago
- 8c6947f Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework by Sam Lantinga · 5 years ago
- a35382e Fixed bug 4605 - WASAPI_WaitDevice hang by Sam Lantinga · 5 years ago
- 2b3540e hidapi: Use GameCube adapter controller port for player index by Zack Middleton · 5 years ago
- d5cdd91 riscos: Fix iconv warnings by Cameron Cawley · 5 years ago
- b7cdad1 Fixed bug 4642 - Rework SDL_netbsdaudio to improve performance by Sam Lantinga · 5 years ago
- 75d4ce7 Fixed bug 4443 - Incorrect scan code reported for numpad 5 by Sam Lantinga · 5 years ago
- 397bf71 Ignore Xbox One S gamepads with older firmware in HIDAPI by Cameron Gutman · 5 years ago
- 1ebaa25 Fixed Android build warning by Sam Lantinga · 5 years ago
- 53c7444 OpenSL ES audio cleanup and added a note with low latency audio discussion by Sam Lantinga · 5 years ago
- 4218bbe Fixed surround sound channel setup for Android OpenSL ES audio driver by Sam Lantinga · 5 years ago
- 7a40efa Protect against NULL device in the Android hidapi implementation by Sam Lantinga · 5 years ago
- 5a8cfef Potential fix for a crash we're seeing on Android that should in theory never happen. by Sam Lantinga · 5 years ago
- 8a88370 Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS by Sam Lantinga · 5 years ago
- 646f7d2 Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux by Sam Lantinga · 5 years ago
- 3aa0348 Use SDL sized types by Sam Lantinga · 5 years ago
- a170be9 Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types by Sam Lantinga · 5 years ago
- 6c8016e Fixed bug 4171 - SDL_GetQueuedAudioSize is broken with WASAPI by Sam Lantinga · 5 years ago
- 3d85deb test: unify all the command line usage logging. by Ryan C. Gordon · 5 years ago
- eebad73 iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629. by Alex Szpakowski · 5 years ago
- 2a7ab1a Added a function to get the current Android SDK version at runtime by Sam Lantinga · 5 years ago
- 1a7a3ae Use the OpenSL ES audio driver by default on Android, as it has the lowest latency. by Sam Lantinga · 5 years ago
- 8d824a7 Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver. by Sam Lantinga · 5 years ago
- 64101f5 Return an error if both mouse relative mode and mouse warping are unavailable, instead of asserting. by Sam Lantinga · 5 years ago
- a5f7e64 Fixed hiding the Android virtual keyboard when the return key is pressed by Sam Lantinga · 5 years ago
- 417eeb5 Android: minimum size for IME, so that it takes focus by Sylvain Becker · 5 years ago
- 4d1a66b Improved iOS Bluetooth keyboard support by Sam Lantinga · 5 years ago
- 0ece0e9 Fixed bug 4639 - CMake build does not generate libhidapi.so for Android by Sam Lantinga · 5 years ago
- 7c72111 Fix use-after-free when pumping the event loop after SDL_DestroyWindow() by Cameron Gutman · 5 years ago
- d6cd568 Added support for Bluetooth keyboards on iOS by Sam Lantinga · 5 years ago
- bff2452 Fixed mouse focus for touch events on iOS by Sam Lantinga · 5 years ago
- 0d85e34 vulkan: Swapped out a free() that should have been an SDL_free(). by Ryan C. Gordon · 5 years ago
- fdc5505 vulkan: Patched to compile on Visual Studio. by Ryan C. Gordon · 5 years ago
- 0a0838b Patched to compile in C89 mode. by Ryan C. Gordon · 5 years ago
- 2c68d63 Fixed bug 4474 - Add support for an ASUS Gamepad variation by Sam Lantinga · 5 years ago
- 4ad1052 Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format by Sam Lantinga · 5 years ago
- dca2cd0 Fixed bug 4436 - [OpenBSD] fix D-pad by Sam Lantinga · 5 years ago
- f39fcaf Fix WORKING_DIR parameter by Serhii Charykov · 5 years ago
- 16333a9 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS by Sam Lantinga · 5 years ago
- 322af82 Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR by Sam Lantinga · 5 years ago
- 56fb49c Fixed bug 3911 - SYSWM generic X11 events missing event data by Sam Lantinga · 5 years ago
- f824828 video: Add Vulkan support for vivante fb by "Wladimir J. van der Laan" · 5 years ago
- 7e89e2d test: added SDLTest_CommonDefaultArgs() by Ryan C. Gordon · 5 years ago
- 86819b8 test: configure/make shouldn't build GL/GLES1/GLES2 programs if unsupported. by Ryan C. Gordon · 5 years ago
- 4b16917 Windows are not in a minimized state when they are shown by Sam Lantinga · 5 years ago
- d3f8626 [SDL] iOS fix bug with audio interrupted by a phone call not restoring. by Sam Lantinga · 5 years ago
- d3d41ff [SDL] ios Touch Fix. by Sam Lantinga · 5 years ago
- 93f4fb5 Patched to compile. by Ryan C. Gordon · 5 years ago
- 36bc67c Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* by Charlie Birks · 5 years ago
- 6715912 Emscripten: Switch from canvas[XY] to target[XY] by Charlie Birks · 5 years ago
- e7bc640 Emscripten: Store canvas id in WindowData by Charlie Birks · 5 years ago
- efee635 Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app by Sam Lantinga · 5 years ago
- e1571a9 Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android by Sam Lantinga · 5 years ago
- ec88d33 Don't redefine __SSE__ and related macros if they're already defined by Sam Lantinga · 5 years ago