1. 485e0cf Fix "unresponsible application" issues in Wayland by Thomas Perl · 6 years ago
  2. 07d6425 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects by Sam Lantinga · 6 years ago
  3. 0a07b5b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects by Sam Lantinga · 6 years ago
  4. ad1b9e7 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). by Ryan C. Gordon · 6 years ago
  5. c247695 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. by Ryan C. Gordon · 6 years ago
  6. 4e3ee3e use less ancient versions of autofoo scripts by Ozkan Sezer · 6 years ago
  7. afeced9 Fixed bug 4318 - Android move Haptic code to API26 class by Sam Lantinga · 6 years ago
  8. fd48717 Fixed updating the rumble parameters on Linux by Sam Lantinga · 6 years ago
  9. b940c2e Support vibration magnitude on Android 8.0 (thanks Rachel!) by Sam Lantinga · 6 years ago
  10. 6967f6f SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array by Ozkan Sezer · 6 years ago
  11. 6f747d7 x11: Don't hardcode limit on lines of text in message boxes. by Ryan C. Gordon · 6 years ago
  12. 87c7eb2 add a minimal config and makefile to test watcom/os2 builds. by Ozkan Sezer · 6 years ago
  13. f0a2bea SDL_GetPowerInfo_Hardwired is static in SDL_power.c by Ozkan Sezer · 6 years ago
  14. 460ecb4 add missing include. by Ozkan Sezer · 6 years ago
  15. 88fcd97 iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. by Alex Szpakowski · 6 years ago
  16. 7784f5e Emscripten: Load eglQueryString and eglGetError by Charlie Birks · 6 years ago
  17. e311ac3 metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. by Alex Szpakowski · 6 years ago
  18. 7144595 macOS: Fixed MoltenVK dynamic library loading code. by Alex Szpakowski · 6 years ago
  19. 8b260f6 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. by Alex Szpakowski · 6 years ago
  20. 100e8e7 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!) by Sam Lantinga · 6 years ago
  21. 5733b6d SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining. by Ozkan Sezer · 6 years ago
  22. 3c8fb7c thread: make SDL_CreateThreadWithStackSize() a public API. by Ryan C. Gordon · 6 years ago
  23. 78fd489 Implement SuspendScreenSaver for Win32 by Cameron Gutman · 6 years ago
  24. 42e0597 audio: All device names reported by SDL must be unique. by Ryan C. Gordon · 6 years ago
  25. ca08630 audio: clean_out_device_list() already sets this flag to false for us. by Ryan C. Gordon · 6 years ago
  26. 31490ce Added support for surround sound and float audio on Android by Sam Lantinga · 6 years ago
  27. 223bea8 Removed unneeded variable qualifiers by Sam Lantinga · 6 years ago
  28. 3c3dc10 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases by Sam Lantinga · 6 years ago
  29. 06504eb kmsdrm: find available card if called without index. by Ryan C. Gordon · 6 years ago
  30. ee865fc This device gets Xinput driver loaded on windows. by Sam Lantinga · 6 years ago
  31. c34c6e1 Fixed life-cycle issues with two activities sharing HIDDeviceManager by Sam Lantinga · 6 years ago
  32. d6cb11d Close on shutdown, for consistency by Sam Lantinga · 6 years ago
  33. 1faa0d6 Trying to track down NullPointerException in USB input thread by Sam Lantinga · 6 years ago
  34. 3abd7b6 Don't flash the navigation bar when destroying a fullscreen SDL window by Sam Lantinga · 6 years ago
  35. d0433b8 There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case. by Sam Lantinga · 6 years ago
  36. ff6aab8 Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc() by Sam Lantinga · 6 years ago
  37. 8ca5da7 wayland: Fixed missing window sizing events. by Ryan C. Gordon · 6 years ago
  38. a729c62 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows. by Sam Lantinga · 6 years ago
  39. cfefb1c Allow SDL to use ReLinker if present. by Sam Lantinga · 6 years ago
  40. 6100020 Fixed updating bindings for controllers using the wildcard mappings by Sam Lantinga · 6 years ago
  41. 315f87a Update documentation to note that this hint works on Android too (thanks Trent!) by Sam Lantinga · 6 years ago
  42. a6ce324 evdev: Don't initialize struct sigaction with "{ 0 }". by Ryan C. Gordon · 6 years ago
  43. ab13676 Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows by Sam Lantinga · 6 years ago
  44. 4b50a01 The Amlogic X96 is a set-top box by Sam Lantinga · 6 years ago
  45. ebc8d2f Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases by Sam Lantinga · 6 years ago
  46. daadbba Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha by Sam Lantinga · 6 years ago
  47. 475d230 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _ by Ozkan Sezer · 6 years ago
  48. 83b1e2e commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1 by Sam Lantinga · 6 years ago
  49. 300c4a6 Added display event files to the Visual Studio projects by Sam Lantinga · 6 years ago
  50. 6410754 Added display event files to the Mac OS X project by Sam Lantinga · 6 years ago
  51. 582b07a Fixed build by Sam Lantinga · 6 years ago
  52. e80bcf4 Moved display orientation handling on iOS out to a separate function for Qt apps by Sam Lantinga · 6 years ago
  53. f69485f Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. by Sam Lantinga · 6 years ago
  54. e185364 Fixed crash trying to open HIDAPI controller as a haptics device on Windows by Sam Lantinga · 6 years ago
  55. 16ffa91 Updated required Android SDK to API 26, to match Google's new App Store requirements by Sam Lantinga · 6 years ago
  56. 128af29 Doh.. __IPHONEOS__ is defined on tvOS by Sam Lantinga · 6 years ago
  57. 40e8a6e Don't use CoreMotion on tvOS by Sam Lantinga · 6 years ago
  58. 429db78 Fixed UWP build by Sam Lantinga · 6 years ago
  59. 34a5141 Moved SDL_IsTablet() to a cross-platform API function by Sam Lantinga · 6 years ago
  60. b8c45cc Removed dependency on C++ runtime on iOS by Sam Lantinga · 6 years ago
  61. da334da Added the iOS sensor implementation by Sam Lantinga · 6 years ago
  62. 53f72be Fixed bug 4228 - Clean-up Xcode projects by Sam Lantinga · 6 years ago
  63. ef50742 Fixed duplicate definition of SDL_JoystickID by Sam Lantinga · 6 years ago
  64. 6e5c7a3 Added the dummy sensor driver to the Visual Studio projects by Sam Lantinga · 6 years ago
  65. 2ca16d7 Added a dummy sensor driver by Sam Lantinga · 6 years ago
  66. 09c276f First pass on the new SDL sensor API by Sam Lantinga · 6 years ago
  67. ea0f293 Don't crash if the app doesn't have Bluetooth permissions by Sam Lantinga · 6 years ago
  68. 50719c8 By default just build for 32-bit ARM and x86 by Sam Lantinga · 6 years ago
  69. 776fafa Add SDL_IsTablet() to Android and iOS SDL. by Sam Lantinga · 6 years ago
  70. abfa8df Don't crash if the app doesn't have Bluetooth permissions by Sam Lantinga · 6 years ago
  71. 8a76b57 Fixed Android build error by Sam Lantinga · 6 years ago
  72. 233a8bc Fixed Android build error by Sam Lantinga · 6 years ago
  73. 883aa6e Fixed warnings building on Mac OS X 64-bit by Sam Lantinga · 6 years ago
  74. 4e8e3ba Fixed code style by Sam Lantinga · 6 years ago
  75. 34b4282 Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL by Ryan Speets · 6 years ago
  76. 7102712 SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined by Ozkan Sezer · 6 years ago
  77. 177487e Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. by Sam Lantinga · 6 years ago
  78. 6e0f2d6 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. by Sam Lantinga · 6 years ago
  79. 8235f84 Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both by Sam Lantinga · 6 years ago
  80. 1ac1a37 Added Windows Xbox controller state packet handling, for completeness. by Sam Lantinga · 6 years ago
  81. 4d30496 Fixed input from the Steam Virtual Gamepad on Mac OS X by Sam Lantinga · 6 years ago
  82. ea70c5b Use SDL specific window class to avoid conflicting with Steam by Sam Lantinga · 6 years ago
  83. 5cffb66 Catch device removal as well as device arrival on Windows by Sam Lantinga · 6 years ago
  84. 242d67f Turned off debug messages by Sam Lantinga · 6 years ago
  85. ae47f3a Remove the HIDAPI device if we get a read error from it by Sam Lantinga · 6 years ago
  86. a7e3809 Fixed Mac OS X build by Sam Lantinga · 6 years ago
  87. b295040 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice. by Sam Lantinga · 6 years ago
  88. 5733323 libm: one more static analysis fix. by Ryan C. Gordon · 6 years ago
  89. 20e362b haiku: Patched to compile with new joystick interfaces. by Ryan C. Gordon · 6 years ago
  90. 9440c9a bsd: Patched to compile. by Ryan C. Gordon · 6 years ago
  91. cf7dd1d bsd: Update joystick code for new interfaces. by Ryan C. Gordon · 6 years ago
  92. 0cd3f11 emscripten: Patched to compile with new joystick interfaces. by Ryan C. Gordon · 6 years ago
  93. fe06d7d joystick: define inline to SDL_INLINE by Ryan C. Gordon · 6 years ago
  94. b44008f joystick: #if 0'd out some things that aren't currently used. by Ryan C. Gordon · 6 years ago
  95. 6432de4 SDL_hidapi_ps4.c: lowercase windows header names. by Ozkan Sezer · 6 years ago
  96. e412b58 chmod -x Android.mk by Ozkan Sezer · 6 years ago
  97. 45352c8 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X by Sam Lantinga · 6 years ago
  98. d99ccf6 Added missing files from previous commits by Sam Lantinga · 6 years ago
  99. 414d526 Added notes that this code was contributed by Valve by Sam Lantinga · 6 years ago
  100. fa59af0 There's no controller that's supported by both XInput and HIDAPI by Sam Lantinga · 6 years ago