- 485e0cf Fix "unresponsible application" issues in Wayland by Thomas Perl · 6 years ago
- 07d6425 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects by Sam Lantinga · 6 years ago
- 0a07b5b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects by Sam Lantinga · 6 years ago
- ad1b9e7 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). by Ryan C. Gordon · 6 years ago
- c247695 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. by Ryan C. Gordon · 6 years ago
- 4e3ee3e use less ancient versions of autofoo scripts by Ozkan Sezer · 6 years ago
- afeced9 Fixed bug 4318 - Android move Haptic code to API26 class by Sam Lantinga · 6 years ago
- fd48717 Fixed updating the rumble parameters on Linux by Sam Lantinga · 6 years ago
- b940c2e Support vibration magnitude on Android 8.0 (thanks Rachel!) by Sam Lantinga · 6 years ago
- 6967f6f SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array by Ozkan Sezer · 6 years ago
- 6f747d7 x11: Don't hardcode limit on lines of text in message boxes. by Ryan C. Gordon · 6 years ago
- 87c7eb2 add a minimal config and makefile to test watcom/os2 builds. by Ozkan Sezer · 6 years ago
- f0a2bea SDL_GetPowerInfo_Hardwired is static in SDL_power.c by Ozkan Sezer · 6 years ago
- 460ecb4 add missing include. by Ozkan Sezer · 6 years ago
- 88fcd97 iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. by Alex Szpakowski · 6 years ago
- 7784f5e Emscripten: Load eglQueryString and eglGetError by Charlie Birks · 6 years ago
- e311ac3 metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. by Alex Szpakowski · 6 years ago
- 7144595 macOS: Fixed MoltenVK dynamic library loading code. by Alex Szpakowski · 6 years ago
- 8b260f6 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. by Alex Szpakowski · 6 years ago
- 100e8e7 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!) by Sam Lantinga · 6 years ago
- 5733b6d SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining. by Ozkan Sezer · 6 years ago
- 3c8fb7c thread: make SDL_CreateThreadWithStackSize() a public API. by Ryan C. Gordon · 6 years ago
- 78fd489 Implement SuspendScreenSaver for Win32 by Cameron Gutman · 6 years ago
- 42e0597 audio: All device names reported by SDL must be unique. by Ryan C. Gordon · 6 years ago
- ca08630 audio: clean_out_device_list() already sets this flag to false for us. by Ryan C. Gordon · 6 years ago
- 31490ce Added support for surround sound and float audio on Android by Sam Lantinga · 6 years ago
- 223bea8 Removed unneeded variable qualifiers by Sam Lantinga · 6 years ago
- 3c3dc10 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases by Sam Lantinga · 6 years ago
- 06504eb kmsdrm: find available card if called without index. by Ryan C. Gordon · 6 years ago
- ee865fc This device gets Xinput driver loaded on windows. by Sam Lantinga · 6 years ago
- c34c6e1 Fixed life-cycle issues with two activities sharing HIDDeviceManager by Sam Lantinga · 6 years ago
- d6cb11d Close on shutdown, for consistency by Sam Lantinga · 6 years ago
- 1faa0d6 Trying to track down NullPointerException in USB input thread by Sam Lantinga · 6 years ago
- 3abd7b6 Don't flash the navigation bar when destroying a fullscreen SDL window by Sam Lantinga · 6 years ago
- d0433b8 There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case. by Sam Lantinga · 6 years ago
- ff6aab8 Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc() by Sam Lantinga · 6 years ago
- 8ca5da7 wayland: Fixed missing window sizing events. by Ryan C. Gordon · 6 years ago
- a729c62 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows. by Sam Lantinga · 6 years ago
- cfefb1c Allow SDL to use ReLinker if present. by Sam Lantinga · 6 years ago
- 6100020 Fixed updating bindings for controllers using the wildcard mappings by Sam Lantinga · 6 years ago
- 315f87a Update documentation to note that this hint works on Android too (thanks Trent!) by Sam Lantinga · 6 years ago
- a6ce324 evdev: Don't initialize struct sigaction with "{ 0 }". by Ryan C. Gordon · 6 years ago
- ab13676 Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows by Sam Lantinga · 6 years ago
- 4b50a01 The Amlogic X96 is a set-top box by Sam Lantinga · 6 years ago
- ebc8d2f Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases by Sam Lantinga · 6 years ago
- daadbba Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha by Sam Lantinga · 6 years ago
- 475d230 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _ by Ozkan Sezer · 6 years ago
- 83b1e2e commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1 by Sam Lantinga · 6 years ago
- 300c4a6 Added display event files to the Visual Studio projects by Sam Lantinga · 6 years ago
- 6410754 Added display event files to the Mac OS X project by Sam Lantinga · 6 years ago
- 582b07a Fixed build by Sam Lantinga · 6 years ago
- e80bcf4 Moved display orientation handling on iOS out to a separate function for Qt apps by Sam Lantinga · 6 years ago
- f69485f Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. by Sam Lantinga · 6 years ago
- e185364 Fixed crash trying to open HIDAPI controller as a haptics device on Windows by Sam Lantinga · 6 years ago
- 16ffa91 Updated required Android SDK to API 26, to match Google's new App Store requirements by Sam Lantinga · 6 years ago
- 128af29 Doh.. __IPHONEOS__ is defined on tvOS by Sam Lantinga · 6 years ago
- 40e8a6e Don't use CoreMotion on tvOS by Sam Lantinga · 6 years ago
- 429db78 Fixed UWP build by Sam Lantinga · 6 years ago
- 34a5141 Moved SDL_IsTablet() to a cross-platform API function by Sam Lantinga · 6 years ago
- b8c45cc Removed dependency on C++ runtime on iOS by Sam Lantinga · 6 years ago
- da334da Added the iOS sensor implementation by Sam Lantinga · 6 years ago
- 53f72be Fixed bug 4228 - Clean-up Xcode projects by Sam Lantinga · 6 years ago
- ef50742 Fixed duplicate definition of SDL_JoystickID by Sam Lantinga · 6 years ago
- 6e5c7a3 Added the dummy sensor driver to the Visual Studio projects by Sam Lantinga · 6 years ago
- 2ca16d7 Added a dummy sensor driver by Sam Lantinga · 6 years ago
- 09c276f First pass on the new SDL sensor API by Sam Lantinga · 6 years ago
- ea0f293 Don't crash if the app doesn't have Bluetooth permissions by Sam Lantinga · 6 years ago
- 50719c8 By default just build for 32-bit ARM and x86 by Sam Lantinga · 6 years ago
- 776fafa Add SDL_IsTablet() to Android and iOS SDL. by Sam Lantinga · 6 years ago
- abfa8df Don't crash if the app doesn't have Bluetooth permissions by Sam Lantinga · 6 years ago
- 8a76b57 Fixed Android build error by Sam Lantinga · 6 years ago
- 233a8bc Fixed Android build error by Sam Lantinga · 6 years ago
- 883aa6e Fixed warnings building on Mac OS X 64-bit by Sam Lantinga · 6 years ago
- 4e8e3ba Fixed code style by Sam Lantinga · 6 years ago
- 34b4282 Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL by Ryan Speets · 6 years ago
- 7102712 SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined by Ozkan Sezer · 6 years ago
- 177487e Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. by Sam Lantinga · 6 years ago
- 6e0f2d6 Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button. by Sam Lantinga · 6 years ago
- 8235f84 Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both by Sam Lantinga · 6 years ago
- 1ac1a37 Added Windows Xbox controller state packet handling, for completeness. by Sam Lantinga · 6 years ago
- 4d30496 Fixed input from the Steam Virtual Gamepad on Mac OS X by Sam Lantinga · 6 years ago
- ea70c5b Use SDL specific window class to avoid conflicting with Steam by Sam Lantinga · 6 years ago
- 5cffb66 Catch device removal as well as device arrival on Windows by Sam Lantinga · 6 years ago
- 242d67f Turned off debug messages by Sam Lantinga · 6 years ago
- ae47f3a Remove the HIDAPI device if we get a read error from it by Sam Lantinga · 6 years ago
- a7e3809 Fixed Mac OS X build by Sam Lantinga · 6 years ago
- b295040 Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice. by Sam Lantinga · 6 years ago
- 5733323 libm: one more static analysis fix. by Ryan C. Gordon · 6 years ago
- 20e362b haiku: Patched to compile with new joystick interfaces. by Ryan C. Gordon · 6 years ago
- 9440c9a bsd: Patched to compile. by Ryan C. Gordon · 6 years ago
- cf7dd1d bsd: Update joystick code for new interfaces. by Ryan C. Gordon · 6 years ago
- 0cd3f11 emscripten: Patched to compile with new joystick interfaces. by Ryan C. Gordon · 6 years ago
- fe06d7d joystick: define inline to SDL_INLINE by Ryan C. Gordon · 6 years ago
- b44008f joystick: #if 0'd out some things that aren't currently used. by Ryan C. Gordon · 6 years ago
- 6432de4 SDL_hidapi_ps4.c: lowercase windows header names. by Ozkan Sezer · 6 years ago
- e412b58 chmod -x Android.mk by Ozkan Sezer · 6 years ago
- 45352c8 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X by Sam Lantinga · 6 years ago
- d99ccf6 Added missing files from previous commits by Sam Lantinga · 6 years ago
- 414d526 Added notes that this code was contributed by Valve by Sam Lantinga · 6 years ago
- fa59af0 There's no controller that's supported by both XInput and HIDAPI by Sam Lantinga · 6 years ago