- 4cd4ad8 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3 by Sam Lantinga · 5 years ago
- 9d7e7f0 Fixed bug 4347 - Keyboard LEDs don't work on linux console by Sam Lantinga · 5 years ago
- 3692527 Added tag release-2.0.9 for changeset 8feb5da6f2fb by Sam Lantinga · 5 years ago
- 8a812a2 rename os2 makefile so that 'make dist' catches it; update it a bit. by Ozkan Sezer · 5 years ago
- 8561b13 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases by Sam Lantinga · 5 years ago
- b4b9d8f Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. by Sam Lantinga · 5 years ago
- 455993b winmain: Patched to compile on C89 compilers. by Ryan C. Gordon · 5 years ago
- 0aa93ce winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc). by Ryan C. Gordon · 5 years ago
- d548956 README-ios: added a note about enabling hidapi. by Ryan C. Gordon · 5 years ago
- fee5c91 Add and update include guards by Michał Janiszewski · 5 years ago
- 1ce6f55 Fixed bug 4335 - Android NDK build error by Sam Lantinga · 5 years ago
- 925eba4 Updated Android project files and documentation by Sam Lantinga · 5 years ago
- 99a161a This change looks okay in the general case. by Sam Lantinga · 5 years ago
- c81e397 hidapi: Don't run a separate event loop for device notifications. by Ryan C. Gordon · 6 years ago
- ada6e96 Added patch note for SDL_GameControllerGetPlayerIndex() and friends by Sam Lantinga · 6 years ago
- c52506c Don't build SDL_JOYSTICK_HIDAPI by default on iOS by Sam Lantinga · 6 years ago
- 678ba78 Generalized the XInput user index into a player index by Sam Lantinga · 6 years ago
- 222a3ed Fixed initializing XInput user index by Sam Lantinga · 6 years ago
- 0485c93 Added SDL_JoystickGetXInputUserIndex() by Sam Lantinga · 6 years ago
- 2dc55a9 Added vi style for the Emscripten joystick code by Sam Lantinga · 6 years ago
- ea9baa6 CMakeLists.txt: set dylib version numbers properly. (bug #2915.) by Ozkan Sezer · 6 years ago
- 1880564 Fixed reinitializing the SDL joystick subsystem on Android by Sam Lantinga · 6 years ago
- 0f6d45f fix permissions by Ozkan Sezer · 6 years ago
- 9198904 Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) by Sam Lantinga · 6 years ago
- cb0aa75 Handle failure to load hidapi gracefully by Sam Lantinga · 6 years ago
- c47d44b Add exception handling to Android hidapi. by Sam Lantinga · 6 years ago
- 698ad82 wasapi/win32: Sort initial device lists by device GUID. by Ryan C. Gordon · 6 years ago
- 0330891 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. by Ryan C. Gordon · 6 years ago
- e5132f9 cocoa: Put a mutex around GL_SwapBuffers. by Ryan C. Gordon · 6 years ago
- dc792b4 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). by Ryan C. Gordon · 6 years ago
- c025d6c cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. by Ryan C. Gordon · 6 years ago
- 637cfa5 Small stack allocations fall back to malloc if they're unexpectedly large. by Ryan C. Gordon · 6 years ago
- 1c7254c opengles2: Fixed several incorrect things. by Ryan C. Gordon · 6 years ago
- 41007ab opengles2: removed useless memcpy. by Ryan C. Gordon · 6 years ago
- 3b9a14d opengles2: Fixed incorrect cliprect state. by Ryan C. Gordon · 6 years ago
- ceefc68 metal: CopyEx transform matrix must be aligned for constant buffer access. by Ryan C. Gordon · 6 years ago
- b7db24b metal: Don't try to create a zero-byte vertex buffer. by Ryan C. Gordon · 6 years ago
- 7d96cb5 render: Added SDL_RenderFlush(). by Ryan C. Gordon · 6 years ago
- 5f11d18 render: Move PSP backend to new interface. by Ryan C. Gordon · 6 years ago
- 49670f5 render: moved software renderer to new interface. by Ryan C. Gordon · 6 years ago
- a0efc7a render: D3D11 now cycles through 8 vertex buffers. by Ryan C. Gordon · 6 years ago
- c1de5c9 render: D3D11 renderer patched to compile. by Ryan C. Gordon · 6 years ago
- 048c707 render: first (untested!) shot at converting D3D11 renderer to new interfaces. by Ryan C. Gordon · 6 years ago
- e33a87b render: Make the GL backends cache and defer more state changes. by Ryan C. Gordon · 6 years ago
- c60a01a render: D3D9 doesn't need to check for stream offset support anymore. by Ryan C. Gordon · 6 years ago
- 7aab4dc render: Set the D3D9 stream source once and choose offsets during draw calls. by Ryan C. Gordon · 6 years ago
- d6753c6 render: Patched to compile. by Ryan C. Gordon · 6 years ago
- 8a2013f render: first shot at moving Direct3D 9 backend to new interface. Untested! by Ryan C. Gordon · 6 years ago
- 8e76fc1 render: patched to compile on C89 compilers, other untested code fixes. by Ryan C. Gordon · 6 years ago
- 454906e opengles1: set some non-zero drawstate defaults. by Ryan C. Gordon · 6 years ago
- 3fb3405 render: moved opengles2 over to new interface. by Ryan C. Gordon · 6 years ago
- 4741821 cocoa: Force an OpenGL context update when the window becomes key. by Ryan C. Gordon · 6 years ago
- 1da21e6 render: Do state cache improvements for GLES1, too. by Ryan C. Gordon · 6 years ago
- e523763 render: OpenGL renderer now caches some state, to improve non-batching mode. by Ryan C. Gordon · 6 years ago
- 6292445 render: Move non-batching flushes to different place. by Ryan C. Gordon · 6 years ago
- d96daf4 render: opengles renderer actually works now. :) by Ryan C. Gordon · 6 years ago
- 0675f2f render: First shot at converting opengles renderer to new interfaces. by Ryan C. Gordon · 6 years ago
- dbf1408 render: get rid of the predeclared functions in the GL and Metal renderers. by Ryan C. Gordon · 6 years ago
- 7b78f79 render: Make opengl backend take advantage of new high-level features. by Ryan C. Gordon · 6 years ago
- b877321 render: Add command queue debug logging. by Ryan C. Gordon · 6 years ago
- 6fdeb95 render: Update Metal and GL backends to use new high-level features, etc. by Ryan C. Gordon · 6 years ago
- b288df4 render: A bunch of high-level improvements. by Ryan C. Gordon · 6 years ago
- c5dd072 render: First shot at moving metal backend over to new batching system. by Ryan C. Gordon · 6 years ago
- 2316f6a render: first shot at reworking opengl backend for new batching system. by Ryan C. Gordon · 6 years ago
- e7e52b6 render: Move to a batching system for rendering (work in progress). by Ryan C. Gordon · 6 years ago
- b06aace testsprite2: report average FPS in blocks of five seconds. by Ryan C. Gordon · 6 years ago
- 8353a58 gles2: Make render command queue dynamic. by Ryan C. Gordon · 6 years ago
- cc9ee08 gles2: Major renderer optimization. Work in progress! by Ryan C. Gordon · 6 years ago
- 961a84f Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. by Ryan C. Gordon · 6 years ago
- 411f83f metal: Make sure layer drawableSize is adjusted on resize. by Ryan C. Gordon · 6 years ago
- f3fc17b Fixed a comment typo. by Ryan C. Gordon · 6 years ago
- 1e90b4f Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a by Sam Lantinga · 6 years ago
- b622604 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. by Sam Lantinga · 6 years ago
- 89e2d81 Updated Xcode library version to match libtool output with Ozkan's change by Sam Lantinga · 6 years ago
- 303054d Don't overwrite the default binding when changing the binding for a controller that was using the default. by Sam Lantinga · 6 years ago
- 756da8b Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X by Sam Lantinga · 6 years ago
- e2d5f67 Added support for the Razer Panthera Fightstick by Sam Lantinga · 6 years ago
- 65c879d CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED by Ozkan Sezer · 6 years ago
- 2a81de7 test: Makefile should copy .dat files for testoverlay2. by Ryan C. Gordon · 6 years ago
- daaa744 metal: SDL_UpdateYUVTexture shouldn't swap planes based on format. by Ryan C. Gordon · 6 years ago
- cd08cc2 Better fix to make sure we're only returning controllers from the HIDAPI joystick API by Sam Lantinga · 6 years ago
- c217b37 Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID. by Sam Lantinga · 6 years ago
- 5bafa80 fix permissions by Ozkan Sezer · 6 years ago
- 9145df9 Don't show the Razer Raiju sound interface as a game controller by Sam Lantinga · 6 years ago
- b0c85b0 Fixed compiler warning and use higher precision in angle calculation by Sam Lantinga · 6 years ago
- 3569777 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. by Sam Lantinga · 6 years ago
- d4ebcc0 Fixed whitespace by Sam Lantinga · 6 years ago
- 442ff08 Fixed Xbox One S Bluetooth support on Mac OS X by Sam Lantinga · 6 years ago
- ff75017 SDL_evdev.c: undefine _THIS before redefining it. by Ozkan Sezer · 6 years ago
- 1f4205c Fixed Windows build by Sam Lantinga · 6 years ago
- b0e3daa Fixed bug 4229 - Add support for ABGR format in DirectFB renderer by Sam Lantinga · 6 years ago
- d5e745d GLES2: Get sin/cos out of vertex shader by Andreas Müller · 6 years ago
- a0acea5 Fixed the DirectFB renderer not being enabled in autoconf builds by Sam Lantinga · 6 years ago
- 563e2c2 Update the cursor clipping each frame, in case it was stolen by another application. by Sam Lantinga · 6 years ago
- 3e67665 Only reset the clip rect if it's currently the rect we previously clipped. by Sam Lantinga · 6 years ago
- 8dab95e Implement SDL_HapticStopEffect on Android (thanks Rachel!) by Sam Lantinga · 6 years ago
- 69441bd vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window. by Jeremy Ong · 6 years ago
- 4ab7b3d Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!) by Sam Lantinga · 6 years ago
- 71439d0 cmake: add sensor subsystem to the build. by Ryan C. Gordon · 6 years ago
- bd663e0 Added documentation for additional Android sensors by Sam Lantinga · 6 years ago