|  | /** | 
|  | * Automated SDL subsystems management test. | 
|  | * | 
|  | * Written by J�rgen Tjern� "jorgenpt" | 
|  | * | 
|  | * Released under Public Domain. | 
|  | */ | 
|  |  | 
|  | #include "SDL.h" | 
|  | #include "SDL_test.h" | 
|  |  | 
|  |  | 
|  | /* ! | 
|  | * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems | 
|  | * \sa | 
|  | * http://wiki.libsdl.org/moin.cgi/SDL_Init | 
|  | * http://wiki.libsdl.org/moin.cgi/SDL_Quit | 
|  | */ | 
|  | static int main_testInitQuitJoystickHaptic (void *arg) | 
|  | { | 
|  | #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED | 
|  | return TEST_SKIPPED; | 
|  | #else | 
|  | int enabled_subsystems; | 
|  | int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; | 
|  |  | 
|  | SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); | 
|  |  | 
|  | enabled_subsystems = SDL_WasInit(initialized_subsystems); | 
|  | SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); | 
|  |  | 
|  | SDL_Quit(); | 
|  |  | 
|  | enabled_subsystems = SDL_WasInit(initialized_subsystems); | 
|  | SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); | 
|  |  | 
|  | return TEST_COMPLETED; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | /* ! | 
|  | * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() | 
|  | * \sa | 
|  | * http://wiki.libsdl.org/moin.cgi/SDL_Init | 
|  | * http://wiki.libsdl.org/moin.cgi/SDL_Quit | 
|  | */ | 
|  | static int main_testInitQuitSubSystem (void *arg) | 
|  | { | 
|  | #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED | 
|  | return TEST_SKIPPED; | 
|  | #else | 
|  | int i; | 
|  | int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; | 
|  |  | 
|  | for (i = 0; i < SDL_arraysize(subsystems); ++i) { | 
|  | int initialized_system; | 
|  | int subsystem = subsystems[i]; | 
|  |  | 
|  | SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); | 
|  | SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); | 
|  |  | 
|  | initialized_system = SDL_WasInit(subsystem); | 
|  | SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); | 
|  |  | 
|  | SDL_QuitSubSystem(subsystem); | 
|  |  | 
|  | SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); | 
|  | } | 
|  |  | 
|  | return TEST_COMPLETED; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; | 
|  | static int main_testImpliedJoystickInit (void *arg) | 
|  | { | 
|  | #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED | 
|  | return TEST_SKIPPED; | 
|  | #else | 
|  | int initialized_system; | 
|  |  | 
|  | /* First initialize the controller */ | 
|  | SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); | 
|  | SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); | 
|  |  | 
|  | /* Then make sure this implicitly initialized the joystick subsystem */ | 
|  | initialized_system = SDL_WasInit(joy_and_controller); | 
|  | SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); | 
|  |  | 
|  | /* Then quit the controller, and make sure that implicitly also quits the */ | 
|  | /* joystick subsystem */ | 
|  | SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); | 
|  | initialized_system = SDL_WasInit(joy_and_controller); | 
|  | SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); | 
|  |  | 
|  | return TEST_COMPLETED; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static int main_testImpliedJoystickQuit (void *arg) | 
|  | { | 
|  | #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED | 
|  | return TEST_SKIPPED; | 
|  | #else | 
|  | int initialized_system; | 
|  |  | 
|  | /* First initialize the controller and the joystick (explicitly) */ | 
|  | SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); | 
|  | SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); | 
|  | SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); | 
|  |  | 
|  | /* Then make sure they're both initialized properly */ | 
|  | initialized_system = SDL_WasInit(joy_and_controller); | 
|  | SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); | 
|  |  | 
|  | /* Then quit the controller, and make sure that it does NOT quit the */ | 
|  | /* explicitly initialized joystick subsystem. */ | 
|  | SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); | 
|  | initialized_system = SDL_WasInit(joy_and_controller); | 
|  | SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); | 
|  |  | 
|  | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | 
|  |  | 
|  | return TEST_COMPLETED; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static const SDLTest_TestCaseReference mainTest1 = | 
|  | { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; | 
|  |  | 
|  | static const SDLTest_TestCaseReference mainTest2 = | 
|  | { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; | 
|  |  | 
|  | static const SDLTest_TestCaseReference mainTest3 = | 
|  | { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; | 
|  |  | 
|  | static const SDLTest_TestCaseReference mainTest4 = | 
|  | { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; | 
|  |  | 
|  | /* Sequence of Main test cases */ | 
|  | static const SDLTest_TestCaseReference *mainTests[] =  { | 
|  | &mainTest1, | 
|  | &mainTest2, | 
|  | &mainTest3, | 
|  | &mainTest4, | 
|  | NULL | 
|  | }; | 
|  |  | 
|  | /* Main test suite (global) */ | 
|  | SDLTest_TestSuiteReference mainTestSuite = { | 
|  | "Main", | 
|  | NULL, | 
|  | mainTests, | 
|  | NULL | 
|  | }; | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |